Goober5000
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2c6cb674ee
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fix for #1455 plus a bit of cleanup
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4255 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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d68a225582
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added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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Goober5000
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a4ac56cf7b
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some tweaks for a field that's mostly unused anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4232 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
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6c0dadb095
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this should really be capitalized
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4220 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Kazan
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d0884812ce
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Autopilot upgrades as described, MSVC2005 project fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4202 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:01 +10:00 |
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Goober5000
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ca0f5f0515
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Kazan's autopilot fix
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4197 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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6c4c0493fc
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fix and clean up the warpout conditions
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4196 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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karajorma
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52660f8170
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I could have sworn I committed this! Anyway, make the wingman complain when you shoot them instead of command. Send traitor messages from wingmen if command is silenced.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4097 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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42ab4d6622
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massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
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ee04f5e5c0
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some minor performance improvements remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3990 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:51 +10:00 |
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Goober5000
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658b1e6024
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new feature: shield generators that control whether the shield is up
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3967 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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wmcoolmon
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ff8572af7d
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Fix CVS & correct various warnings under MSVC 2003
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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bobboau
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a3daa5ff3b
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ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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Goober5000
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0ed509ace7
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remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:45 +10:00 |
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Goober5000
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99b7eea1c2
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convert a mission variable to a mission flag
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3834 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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wmcoolmon
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fb94960327
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WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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taylor
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802b7aecbb
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fix stupid bay depart object animation bug (Mantis bug #1133, part 2)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3748 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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b16ce3e1f2
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if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3718 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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3536c39466
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updated/fixed modelanim code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3710 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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Goober5000
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e0c6eeff25
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minor bugfixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3687 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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e834420b64
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better safety check
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3640 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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Goober5000
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ac2ec50ba4
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more descriptive warning message for docking paths
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3581 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:35 +10:00 |
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taylor
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471b758539
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fixes for stuff_string() bounds checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3549 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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99d98d8959
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slight optimizations fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3451 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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Goober5000
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200e56f4bc
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extremely minor optimizations
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3412 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Kazan
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7892f9d1f6
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Resolve Mantis #1010
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3359 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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Goober5000
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0c4922f248
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consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:25 +10:00 |
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Goober5000
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c9f39f527d
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remove obsolete (and hackish) flag --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3293 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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Goober5000
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0f2daa67f1
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fix for Mantis #571 --Goober5000/Backslash
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3284 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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b4fcd028f0
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cvs comment tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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92ddebade4
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okay, I have no idea what I was doing there --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3274 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:22 +10:00 |
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taylor
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318136b5e0
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account for some minor floating point error in the undock speed check
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3270 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:22 +10:00 |
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Goober5000
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268d23cb88
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handle docked objects during death roll --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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wmcoolmon
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391f48f4c8
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"Limbo" flag support
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3170 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:19 +10:00 |
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Goober5000
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9d6a9f7df7
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add fighterbay restriction code --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3157 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:18 +10:00 |
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Goober5000
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3d73663123
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some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
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2006-05-31 03:05:43 +00:00 |
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taylor
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f3f0bf9a8b
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minor safety check
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2006-05-27 17:22:04 +00:00 |
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Goober5000
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4448ef1c47
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fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
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2006-05-20 02:03:01 +00:00 |
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taylor
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61f1a81ed7
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fix bug where anything that wasn't a ship was considered a non-goal
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2006-05-13 07:01:17 +00:00 |
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taylor
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af8ee7a283
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bah! forgot to add a blasted = on that check
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2006-04-13 12:12:27 +00:00 |
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karajorma
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fd2346e37e
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Changes to support the new Enable/Disable-Builtin-Messages SEXP
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2006-04-05 16:14:04 +00:00 |
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taylor
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01d9f454ee
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minor cleanup
address numerous out-of-bounds issues
add some better error checking and Assert()'s around
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2006-03-25 10:38:44 +00:00 |
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taylor
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7233ba1db8
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add ai_profiles flag to get rid of limit on minimum speed a docked ship can move
(not going to Int3() here from < 0.1 speed by default, a support ship actually hit it)
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2006-03-20 06:19:04 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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Goober5000
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c72eb31dd5
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some tweaks to the ignore code
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2006-02-25 19:03:39 +00:00 |
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Goober5000
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7efe44ef55
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fixed several more things in the new ignore code
--Goober5000
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2006-02-20 07:59:26 +00:00 |
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Goober5000
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c27ccf94c4
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added ai-ignore-new which hopefully should fix the ignore bug
--Goober5000
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2006-02-20 02:13:08 +00:00 |
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Goober5000
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bb95da72a8
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restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
--Goober5000
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2006-02-19 22:00:10 +00:00 |
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