taylor
020e7c841d
some generic_bitmap fixes to go with new changes (not in CVS just yet, don't freak out) make use of VALID_FNAME() where possible fix an animation time issue (sub-second animation playback caused div-by-0)
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4085 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:56 +10:00
Goober5000
aefb3efe15
the great big duplicate model removal commit
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
taylor
b35964c21b
remove NO_SOUND fix debris recycling
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3981 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
1ed5c7d6c7
various small compiler warning and strict compiling fixes
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3542 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
6175b6652b
make Species_info[] and Asteroid_info[] dynamic
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
6003cea608
an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3443 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
Goober5000
1f9f692bfd
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
a622bf7e8e
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
64e86452d0
pare down the pragmas some more
...
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
...
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
...
--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000
2a307d099a
CVS header tweaks
...
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
12c90e780d
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 02:50:53 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
...
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
...
--Goober5000
2005-07-13 00:44:24 +00:00
wmcoolmon
a0a5b6261a
Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
2005-04-28 05:29:30 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Goober5000
be761d4fc1
nitpicked some boolean tests, and fixed two small bugs
...
--Goober5000
2005-01-30 09:27:41 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
c565876ce1
function pointer radar update.
...
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
Goober5000
c7e9c9934d
got rid of all those nasty warnings from xlocale and so forth; also added comments
...
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
...
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer
92da077924
Woohoo! Killed two birds with one stone!
...
Fixed the 'black screen around dialog boxes' problem and also the much more serious freezing problem experienced by Goober5000. It wasn't a crash, just an infinite loop. DX8 merge is GO! once again :)
2003-03-19 12:29:02 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00