Goober5000
d68a225582
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:04 +10:00
Goober5000
6c0dadb095
this should really be capitalized
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4220 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:03 +10:00
taylor
f7c8e262a9
support for tbl specified fireball explosion color ("$Light color:")
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3999 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
66c3dcc5df
do no culling on the warp effect model_render call properly (doesn't appear to break anything now that it actually set to not cull)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3760 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor
4403762592
more cleanup of warp_global crap scale render/detail box limits with detail level setting make sure that we reset culling and zbuffer after each model buffer that gets rendered
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3712 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor
36f80a7355
rename set_warp_globals() to model_set_warp_globals() remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything) add MR_FULL_DETAIL to render an object regardless of render/detail box setting change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive minor bits of cleanup change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3708 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:39 +10:00
taylor
c29aa3e9e3
fixes for stuff_string() bounds checking stict compiler build fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3548 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
taylor
13dfe103fb
little cleanup
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3353 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
wmcoolmon
f7659ed341
Prelim. BSG warpin effect stuff
2006-03-31 10:20:01 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
Goober5000
8ab1cf65a9
reordered #include files to quash Microsoft warnings
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--Goober5000
2006-01-20 07:10:34 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
425c7b86b4
deal with cf_find_file_location() changes
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add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
Goober5000
fc71c4781b
bypass annoying warnings when loading optional models
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--Goober5000
2005-12-01 07:45:21 +00:00
taylor
6f579ff221
fix player warpout
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basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00
Goober5000
c9e63a8972
add option for warp flash; mess with the cmdlines a bit
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--Goober5000
2005-09-21 03:55:32 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
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- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
Goober5000
01f4026e4c
cleaned up some command line and mission flag stuff
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--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000
8173d85842
remove Bobboau's extra warp thing
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--Goober5000
2005-07-23 17:27:50 +00:00
Goober5000
12c90e780d
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 02:50:53 +00:00
phreak
6a52ecbe18
compile warning fixage.
2005-05-22 22:47:19 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
bobboau
b46d8e28c7
added new graphic functions for state blocks
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also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
taylor
b7338aa82e
speedup grow/shrink time for the warp to avoid the big size skips
2005-03-14 03:24:25 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
ce810f8195
compiler warning fixes (for MSVC++ 6)
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have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
(will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
Goober5000
be761d4fc1
nitpicked some boolean tests, and fixed two small bugs
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--Goober5000
2005-01-30 09:27:41 +00:00
taylor
a28df9d69a
make use of MR_NO_FOGGING to render models without fog
2005-01-01 19:47:26 +00:00
taylor
caad3968ec
fix 2d warp in D3D, add cmdline option for 3d warp
2004-11-23 19:29:13 +00:00
taylor
ef45ad0498
make use of Knossos_warp_ani_used flag - thanks Goober5000
2004-11-01 20:57:04 +00:00
Goober5000
31c41b5296
whoops
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--Goober5000
2004-10-31 02:26:15 +00:00
Goober5000
df8319a0f8
added Knossos_warp_ani_used flag for taylor
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--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000
12c43798c4
changed around the logic for the 3D warp effect
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--Goober5000
2004-09-17 07:12:23 +00:00
Goober5000
93c32d683f
warp effect is back to FS2 default
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--Goober5000
2004-08-23 04:32:40 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
24df446ad7
make old warpmap and new glow bitmap 3D unlit to render right in OGL
2004-07-17 09:29:13 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
97a5c86641
FVF code, only the data that is needed is sent off to the card,,
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OGL can take advantage of this if they want but it won't break
anything if they don't. also state block code has been implemented,
that's totaly internal to D3D no high level code is involved.
2004-07-05 05:09:21 +00:00
phreak
d96b07e1fd
renamed the warp model variable from 'wm' to 'Warp_model'
2004-05-12 22:49:14 +00:00
Goober5000
6afa0ee914
small fix
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--Goober5000
2004-05-08 01:08:48 +00:00
bobboau
cc41a40735
new fighter beam code
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fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000
4c165d76ef
language
2003-11-16 04:09:27 +00:00
bobboau
df0bab0bcf
shit load of bug fixing, much of it in nebula and bitmap drawing
2003-11-11 03:56:13 +00:00