taylor
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4b9dca98b5
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be sure that we hide the game's mouse cursor (Mantis #1401)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4329 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:07 +10:00 |
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Goober5000
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40120210a4
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add Wing Commander Saga's fiction viewer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4328 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:07 +10:00 |
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Goober5000
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f4a6d80099
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clarify what this flag is actually for
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4321 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:07 +10:00 |
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karajorma
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8b36c5bd6d
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Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4270 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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fb6df00c0f
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fix for 1376
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4258 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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98f59f6c8b
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fix for 1471
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4257 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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d68a225582
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added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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Goober5000
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1995414e3a
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okay... let's not redefine the Windows version
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4237 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
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6c0dadb095
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this should really be capitalized
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4220 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
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6c90a9a07c
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a couple of tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4218 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:02 +10:00 |
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Kazan
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d0884812ce
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Autopilot upgrades as described, MSVC2005 project fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4202 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:01 +10:00 |
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Goober5000
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d1915ce351
|
fix extremely minor bug
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4194 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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7cd3fbf2ef
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fix a newline bug in the voice acting manager
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4191 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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turey
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56c871d49d
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Initial commit of Training Weapons / Simulated Hull code.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4190 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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karajorma
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be488b0f6a
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Remove the -fredhtl command line.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4136 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
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5d56a96f30
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Fix .wav playback in the briefing editors.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4111 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:57 +10:00 |
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taylor
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9a69092e50
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add back special "var" setting for flag_def_list and convert some of the lists to use it (more on the way)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4087 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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karajorma
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ad008469b4
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Make .ogg voice files selectable in FRED.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4063 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:55 +10:00 |
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Goober5000
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10cfd130aa
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remove duplicate model texture replacement
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4054 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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phreak
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ed838bda36
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Apparently Visual C++ 2005 follows standard syntax rules.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4030 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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Goober5000
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42ab4d6622
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massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
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96c7dbcbb6
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dd VALID_FNAME() macro and put it around a few places (more to come) clean out some old variables move CLAMP() macro from opengl header to global header update COUNT_ESTIMATE to match new bmpman changes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3988 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:51 +10:00 |
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taylor
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d0ca7a13de
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some CFILE cleanup and slight directory order reorg add cfopen_special() for quickly opening files that have already been found with cf_find_file_location_ext() remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3985 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:51 +10:00 |
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Goober5000
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740e20f684
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miniscule tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3949 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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Goober5000
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dbc95e47f1
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add a few ship flags that weren't on the dialog
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3946 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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Goober5000
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1164c1f7ab
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fix two bugs: --default ship flags in the iff_defs table were not correctly translated from parse flags to ship/object flags --ships were created with default allowed comm orders regardless of which team they were on
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3945 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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Goober5000
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36bd4ca967
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oops
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3927 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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Goober5000
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338828a7c9
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--fix the empty ship name / U.R.A. Moron bug caused by WMC's commit --properly update a ship score when its class changes (in FRED or via change-ship-class or via ship loadout)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3926 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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Goober5000
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4da59a7059
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minor tweaks to the reset score feature
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3925 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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karajorma
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7237bec390
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Hmmm. Forgot to commit changes to support network variables and setting ammo/weapons to HEAD as well as 3.6.9.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3916 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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bobboau
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a3daa5ff3b
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ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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taylor
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ec03cbc46d
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remove -jpgtga, set 32-bit mode as default (the OGL code will automatically fallback to 16-bit is needed)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3884 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:45 +10:00 |
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Goober5000
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3ff70bba49
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yet more tweaks to the WCS death scream stuff added a ship flag to force screaming
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3880 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:45 +10:00 |
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taylor
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f22c66fe40
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safety check to make sure that we don't end up with non-player-usable weapons in the weaponselect pool (Mantis bug #1196)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3868 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:44 +10:00 |
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Goober5000
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99b7eea1c2
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convert a mission variable to a mission flag
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3834 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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Goober5000
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ee3a0e9708
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move this to the Message location of the mission
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3833 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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Goober5000
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fefa022f9a
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add a feature for specifying the source of Command messages
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3832 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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Goober5000
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904c80dc39
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add feature to reset ship scores to what they are in ships.tbl
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3827 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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wmcoolmon
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fb94960327
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WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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341c99796e
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fix Mantis #1163
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3795 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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1c72d7c7c3
|
if a wing of ships is docked to something, that entire wing must have an arrival cue of false
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3767 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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3bedcbc561
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FRED again updates backgrounds while the user is editing them
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3764 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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taylor
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1a2f24eb66
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various bits of little cleanup add the debug cmdline printer to FRED, so that we can make use of that info in the FRED-debug case too
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3755 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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92de065a4f
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various bits of little cleanup get rid of some more compiler warnings
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3754 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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440fa97d49
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clean up skybox model selection and usage to work better with FRED make sure to go ahead and set the skybox model when it's set/changed in FRED go ahead and load/set the envmap when it's set/changed in FRED get rid of extra envmap image types, only DDS is actually supported (not sure what the hell I was thinking there)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3752 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
|
e65ac0202e
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fix compiler problem due to change in parse_init() function fix dos EOL chars
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3705 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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taylor
|
ccb26d6e1a
|
add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug #1121)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3704 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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taylor
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ae10003f72
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add envmap selection to background editor change skybox selection to be a text entry or browse instead of only text entry allow envmap selected in background editor to be used by FRED make texture replacement work in FRED for ships (Mantis bug #1068)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3702 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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