Goober5000
40120210a4
add Wing Commander Saga's fiction viewer
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4328 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:07 +10:00
Goober5000
d68a225582
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:04 +10:00
taylor
45fb2f2189
a little better error handling for cf_exists_full() add a cf_exists_full_ext() which can find a series of extensions and returns true if any of them exist use cf_exists_full_ext() for eventmusic file checks (to check for ogg and wav) get rid of SPM hack, it's wrong (just commented out for now though) fix a bunch of bugs in cf_find_file_location_ext(): - try to handle files with multiple periods a bit better (for the wav files like: blah_1.5.wav) - load issue with finding incorrect files by mistake - prevent finding different file types in various paths/roots
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4074 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:55 +10:00
taylor
6c54e22b8c
support for new finding/loading of sound files add support for automatically figuring out samples-per-measure based on Goober's explanation in the Wiki (not sure if it's actually right though) remove NO_SOUND
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4000 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
taylor
1aa75f7edd
remove NO_SOUND
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3962 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
wmcoolmon
ff8572af7d
Fix CVS & correct various warnings under MSVC 2003
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
taylor
26a8b0c62f
fix for Mantis bug #1195
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3853 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:44 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
471b758539
fixes for stuff_string() bounds checking
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3549 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
taylor
6175b6652b
make Species_info[] and Asteroid_info[] dynamic
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
Goober5000
618cb53d8e
better handling of ballistic rearm sounds --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3420 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
9347bf9988
deprecate change-ship-model
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3401 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
f441031018
add substitute music boxes to FRED, and reset music properly when mission is cleared
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--Goober5000
2006-05-30 02:13:22 +00:00
taylor
76617a180d
don't setup all of the sound stuff for a mission if sound is disabled
2006-05-27 17:09:43 +00:00
Goober5000
edf5648e70
fix for Mantis #750
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--Goober5000
2006-05-21 22:57:30 +00:00
wmcoolmon
fb286f1706
gamesnd_get_by_name now ignores extensions, mostly for parse_sound reasons.
2006-04-03 07:45:43 +00:00
wmcoolmon
e29332a64a
Dodge an Assert
2006-02-15 07:30:54 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
Goober5000
2653f7c9ac
whoops, forgot this
2006-02-12 08:39:32 +00:00
Goober5000
28ea82d96b
additional fixes and enhancements for substitute music
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--Goober5000
2006-02-12 05:23:16 +00:00
Goober5000
7310f00883
more cool work on importing, music handling, etc.
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--Goober5000
2006-02-12 01:27:47 +00:00
Goober5000
f990815ab9
removed the FS1-specific music hack
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--Goober5000
2006-02-11 22:08:56 +00:00
Goober5000
ba8691181c
spelling
2006-01-26 04:01:58 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
97129e0e9c
skip ourselves in hostile check, this isn't really needed since it's handled by the next check but for clarity sake it's here now
2006-01-11 05:39:49 +00:00
taylor
425c7b86b4
deal with cf_find_file_location() changes
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add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
taylor
eddf28ad6e
add the name of the modular table about to be parsed to the debug log
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a missing weapon_expl table should just be a note in the debug log rather than a popup warning
2005-12-21 08:27:37 +00:00
wmcoolmon
c4fd42c48e
Grr, how did I miss this?
2005-12-13 21:50:20 +00:00
wmcoolmon
23b4ed0f70
Music TBL to proper XMT file (-mus)
2005-12-13 21:48:39 +00:00
taylor
ff5da43159
a few game_busy() changes
2005-12-08 15:11:29 +00:00
wmcoolmon
d1e8839166
Small fix for XMTs
2005-11-17 05:12:42 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
9906d23845
make sure gamesnd_parse_soundstbl() doesn't inf-loop because of species problems
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if we have missing species then report that before the end of table section check so we're sure to know what's missing
2005-10-18 14:57:32 +00:00
taylor
17a5e786a4
(NULL != (int)0); the size and type of NULL is platform and implementation dependant and should only be used for pointers!
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fix naughty bug that would set the flyby sound filenames to NULL
2005-10-16 11:19:57 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
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--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000
3ae72e2854
partial commit; hang on
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--Goober5000
2005-09-25 07:07:34 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
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--Goober5000
2005-09-24 07:07:17 +00:00
taylor
1b5400ad08
fix afterburner bug
2005-09-16 08:11:39 +00:00
Goober5000
4fe9ddb852
tweaky optimization based on the current version of stristr and
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the current version of the expanded music.tbl
--Goober5000
2005-08-24 07:20:36 +00:00
taylor
75fdc06a17
move the "none.wav" init to event_music_init() so it only runs through once (fixes no mission music when modular tbls are used)
2005-07-20 02:37:32 +00:00
Goober5000
12c90e780d
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 02:50:53 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000
6497691a33
* NOX'd none.wav
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* changed comparisons on none.wav to only look at the first four letters in case
we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000
7917104281
if game_busy() is in gamesnd_preload_common_sounds() then it should
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also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
2005-06-30 00:48:02 +00:00
taylor
1c8c8f0b6e
little cleanup and error checking
2005-06-29 18:50:13 +00:00
taylor
1929229e5e
MIN Num_iface_sounds fix
2005-06-19 02:29:54 +00:00
wmcoolmon
1db7d30986
Hopefully this fixes something :)
2005-06-07 06:34:30 +00:00