Goober5000
e4a52bf29d
meh, space
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4096 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:56 +10:00
Goober5000
ef8aaa498f
fixed up some error messages
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4095 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:56 +10:00
wmcoolmon
ff8572af7d
Fix CVS & correct various warnings under MSVC 2003
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
taylor
c9273590c2
fix up Windows window/cursor handling so that it's up-to-date and more compatible make sure that we handle background clearing ourselves, fixes several little issues fix popup warnings to work a bit better and not screw up the game so much or make it difficult to interact with them
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3878 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
ca4879c4ea
fix for vanishing FRED2 cursor (Mantis bug #997 ), plus a little cleanup
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3513 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
taylor
240fabbdd0
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3511 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
7ee4923324
try and make some sense out of that cmdline option mess, maybe it will stay sane for a few days at least :)
2006-02-24 07:36:49 +00:00
wmcoolmon
99e29f52ba
Removed USE_LUA
2006-01-31 06:42:28 +00:00
Goober5000
738875f021
replace quick sort with insertion sort in many places
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--Goober5000
2006-01-27 06:21:10 +00:00
wmcoolmon
769608ef6d
More Lua checks; added Lua vector object; better operator support.
2006-01-19 20:18:12 +00:00
wmcoolmon
a657ad4cad
Lua debugging stuff; gr_bitmap_ex stuff for taylor
2006-01-19 16:00:04 +00:00
wmcoolmon
5be88dfe76
Finished committing codebase
2006-01-12 04:18:10 +00:00
phreak
56c97212d6
LuaError() body should not be compiled into the code unless USE_LUA was defined in the project file.
2005-11-13 05:25:59 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
taylor
44ddf3545c
dynamically allocate object collision pairs
2005-10-17 05:48:18 +00:00
taylor
79296221d5
fix memory freakage from dynamic spawn weapon types
2005-10-11 08:30:38 +00:00
taylor
235c7aa72b
gah, I still messed that up. Add a NULL check and have register_malloc() actually handle the correct pointer
2005-09-15 05:19:25 +00:00
taylor
0d63e60e92
some vm_* fixage for Windows
2005-09-14 20:38:12 +00:00
Kazan
abbb5ff762
[hopefully] Fix the bug i introduced in the show memory usage code, and the convergence bug during autopilot [also saves cpu cycles - MANY of them]
2005-08-16 20:06:24 +00:00
Kazan
8136a01885
i introduced a bug in _vm_realloc.. fixed it
2005-08-14 23:05:27 +00:00
Kazan
dd2cc96e74
I'm stupid, sorry - fixed release-build-crash
2005-08-14 21:01:59 +00:00
Kazan
cbf139d3a3
diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap
2005-08-14 17:20:56 +00:00
phreak
7e9d517e84
clarified error messages to say that the files listed on asserts/warnings/errors
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are located on the computers that built the exe.
2005-06-01 15:10:26 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000
a79c665cca
whoops
2005-03-08 04:41:39 +00:00
Goober5000
5548a8e954
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Goober5000
be761d4fc1
nitpicked some boolean tests, and fixed two small bugs
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--Goober5000
2005-01-30 09:27:41 +00:00
taylor
a8d696efbd
rename __ASSERT check to _ASSERT to fix constant warning message - why did no one else fix this?
2004-10-31 21:34:39 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
257d7bef7a
-fred_no_warn has become -no_warn and applies to both fred and fs2
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added new ai directive (last commit) and disabled afterburners while performing AIM_WAYPOINTS or AIM_FLY_TO_SHIP
fixed player ship speed bug w/ player-use-ai, now stays in formation correctly and manages speed
made -radar_reduce ignore itself if no parameter is given (ignoring launcher bug)
2004-07-25 18:46:30 +00:00
Kazan
d00cd1bda7
i have absolutely nothing to say about that subject
2004-07-25 00:31:31 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
taylor
73e94dc9b1
add some error handling to vm_strdup()
2004-05-01 21:53:39 +00:00
Kazan
ea69ac448f
FRED fixes
2004-04-03 18:11:21 +00:00
Goober5000
a0f776a657
added DONT_SHOW_WARNINGS compile branch
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--Goober5000
2004-02-25 05:53:32 +00:00
randomtiger
64f810f2eb
Use _REPORT_MEM_LEAKS compile flag in code.lib to get a report of memory leaks from malloc calls.
2004-02-16 21:22:15 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger
5d68bb08e0
Added malloc montoring system, use -show_mem_usage, debug exes only to get an ingame list of heap usage.
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Also added -d3d_notmanaged flag to activate non managed D3D path, in experimental stage.
2004-01-29 01:34:02 +00:00
randomtiger
7c03fdd837
Font and other small changes for Fred
2004-01-24 12:47:48 +00:00
penguin
ad32a0ee91
Added #ifdef _MSC_VER to MSVC-specific code
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- penguin
2003-03-02 05:30:26 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00