Commit Graph
59 Commits
Author SHA1 Message Date
taylor 084edcf6e1 get rid of some old/obsolete items (Mantis #1489 and #1497)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4277 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:06 +10:00
taylor 4501140263 some generic code cleanup
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4080 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:55 +10:00
taylor 7c1187c46d general cleanup deal with -img2dds error issue
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4003 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
taylor 59814715fc fixup texture addressing stuff so that it works better bits of cleanup remove non-dark support support for releasing bitmap system memory when transfered to API memory
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3888 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
taylor 9e6ca810c6 various bits of cleanup fix for anistotropic filtering messing up with lod bias be sure that we always reset the properly active texture get rid of old gamma stuff loading fix for cubemaps disable apple_client_storage for now fix for ATI problem with framebuffers and corrupting starfield bitmaps
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3873 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
taylor 553f928558 fix for setting of texture lod bias
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3406 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
taylor 17e4e28e5f maybe this will finally shut-up some of the people who have complained about certain mipmap issues
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3343 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
taylor 0cb91d9854 change clamp mode for font/interface graphics, don't want the border factored in for scaling/filtering
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3337 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
taylor ed0631ce6b fix so that multiple FBOs can be used with different sizes (plus a few other minor adjustments) fix various things that Valgrind complained about
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3263 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:22 +10:00
taylor 44c381466a fix Assert() on value of face variable, it should be able to be -1 for non-cubemap images
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3204 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
taylor 98e6495be0 don't Int3() here, it's actually going to happen in some cases when using -img2dds
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3161 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
taylor 7a8789e334 OpenGL envmap support
newer OpenGL extension support
add GL_ARB_texture_rectangle support for non-power-of-2 textures as interface graphics
add cubemap reading and writing support to DDS loader
fix bug in DDS loader that made compressed images with mipmaps use more memory than they really required
add support for a default envmap named "cubemap.dds"
new mission flag "$Environment Map:" to use a pre-existing envmap
minor cleanup of compiler warning messages
get rid of wasteful math from gr_set_proj_matrix()
remove extra gr_set_*_matrix() calls from starfield.cpp as there was no longer a reason for them to be there
clean up bmpman flags in reguards to cubemaps and render targets
disable D3D envmap code until it can be upgraded to current level of code
remove bumpmap code from OpenGL stuff (sorry but it was getting in the way, if it was more than copy-paste it would be worth keeping)
replace gluPerspective() call with glFrustum() call, it's a lot less math this way and saves the extra function call
2006-05-13 07:29:52 +00:00
taylor 2ee9d66423 some cleanup and slight reorg
- remove special uv offsets for non-standard res, they were stupid anyway and don't actually fix the problem (which should actually be fixed now)
 - avoid some costly math where possible in the drawing functions
 - add opengl_error_string(), this is part of a later update but there wasn't a reason to not go ahead and commit this peice now
 - minor cleanup to Win32 extension defines
 - make opengl_lights[] allocate only when using OGL
 - cleanup some costly per-frame lighting stuff
 - clamp textures for interface and aabitmap (font) graphics since they shouldn't normally repeat anyway (the default)
   (doing this for D3D, if it doesn't already, may fix the blue-lines problem since a similar issue was seen with OGL)
2006-04-12 01:10:35 +00:00
taylor bb99432d75 bits of cleanup
minor fixes for -img2dds
2006-04-06 23:23:56 +00:00
taylor 4feb121a5a if -mipmap is used with -img2dds to then have compressed image also contain mipmaps
use nicest hints for texture compression, should improve quality a little
when reporting compressed sizes to debug log make ani size be total, not per frame
2006-03-22 18:14:52 +00:00
taylor 676cee0dfe couple of nitpicks 2006-03-15 17:33:05 +00:00
taylor df3debd00d when I forget that I'm an idiot little things like this slip through (me == moron) 2006-03-12 07:34:39 +00:00
taylor 26b25d548a better lighting for OpenGL
remove some extra stuff that was from sectional bitmaps since we don't need it anymore
2006-01-30 06:52:15 +00:00
taylor b194acc433 be sure to account for skipped mipmap levels in calculation of textures in VRAM 2006-01-14 06:23:39 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
taylor 0a6578c8b6 oops, should have been checking my logs on that one, fixes minor GL error 2006-01-03 22:46:52 +00:00
taylor fae386d216 fix a couple of minor mipmap problems
add resizing with mipmaps rather than a physical change in memory when detail levels dictate scaling (maybe this won't blow up)
2006-01-03 02:59:14 +00:00
taylor fa632ab2ee handle case where we make an atexit (on failure) flush call before the texture system is initted 2005-12-29 00:00:18 +00:00
taylor 0b6ed1b5b0 add support for glCompressedTexSubImage2D(), we don't use it yet but there is nothing wrong with adding it already
better support for mipmaps and mipmap filtering
add reg option "TextureFilter" to set bilinear or trilinear filter
clean up bitmap_id/bitmap_handle/texture_handle madness that made things difficult to understand
small fix for using 24-bit images on 16-bit bpp visual (untested)
2005-12-28 22:28:44 +00:00
taylor 9ac1accce9 "House Keeping!!"
- minor cleanup of things that have bothered me at one time or another
  - slight speedup from state switching
  - slightly better specmap handling, fixes a couple of (not frequent) strange and sorta random issues
  - make sure to only disable HTL arb stuff when in HTL mode
  - handle any extra lighting pass before spec pass so the light can be applied properly
2005-12-16 06:48:28 +00:00
taylor 76eda9798d make sure we always disable all VBO related elements to avoid crashing (new that was a problem, did it anyway, me == stupid) 2005-12-15 16:27:45 +00:00
taylor 1dd17dc698 add APPLE_client_storage support to improve texture performance and reduce memory usage a tiny bit on OS X 2005-12-08 15:10:07 +00:00
taylor 926c78f347 fix last bit of recent spec issue 2005-12-07 12:40:51 +00:00
taylor 985e6522fa clean up some init stuff and fix a minor SDL annoyance
make debug messages a bit more readable
clean up the debug console commands for minimize and anisotropic filter setting
make anisotropic filter actually work correctly and have it settable with a reg option
give opengl_set_arb() the ability to disable all features on all arbs at once so I don't have to everywhere
2005-12-06 02:50:41 +00:00
taylor a1ee36aa50 umm, no one saw that, right? :) 2005-11-16 07:45:35 +00:00
taylor 0fe5be4fe9 small bit of EFF cleanup
add -img2dds support
cleanup some D3D stuff (missing a lot since the old code is so unstable I couldn't get it working like I wanted)
some minor OGL cleanup and small performance changes
converge the various pcx_read_bitmap* functions into one
cleanup/rename/remove some cmdline options
2005-11-13 06:44:18 +00:00
taylor dd21fa57f2 some cleanup, fix some general memory leaks, safety stuff and whatever else Valgrind complained about 2005-10-23 20:34:30 +00:00
taylor f47f4034dd make AABITMAP use GL_ALPHA rather than GL_LUMINANCE_ALPHA (now 8-bit instead of 16-bit, fixes several minor rendering issues) 2005-10-23 19:07:18 +00:00
taylor de8bbd5254 slight speedup for font rendering
fix a couple of things that Valgrind complained about
2005-09-20 02:46:53 +00:00
taylor d06f863d48 merge of OSX tree
fix OGL fullscreen switch for SDL since the old way only worked under Linux and not OSX or Windows
fix OGL version check, it would allow a required major version to be higher if the required minor version was lower than current
2005-09-05 09:36:41 +00:00
taylor 260b800593 general cleanup, remove some old code
speed up gr_opengl_flip() just a tad
inverted gamma slider fix that Sticks made to D3D
possible fix for ATI green screens
move opengl_check_for_errors() out of gropentnl so we can use it everywhere
fix logged OGL info from debug builds to be a little more readable
if an extension is found but required function is not then fail
try to optimize glDrawRangeElements so we are not rendering more than the card is optimized for
some 2d matrix usage checks
2005-06-19 02:37:02 +00:00
taylor c5c5382fe4 cleanup of gr_bitmap since it's the same for D3D and OGL, skip if GR_STUB though
fix resize/rendering issue when detail culling is used with optimized opengl_create_texture_sub()
2005-06-03 06:44:17 +00:00
taylor af3587c1e8 little cleanup
optimize opengl_create_texture_sub() by not doing any extra image processing if we don't have to
  if an image is already power-of-2 or we don't need power-of-2 then avoid the extra time and memory usage
2005-06-01 09:37:44 +00:00
taylor 1da38b972f use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
set byte_mult to 2 for TCACHE_TYPE_AABITMAP to get the memory size right for Debug builds
2005-05-12 17:42:13 +00:00
taylor a11e6910ae really are too many changes here:
- remove all bitmap section support and fix problems with previous attempt
 ( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
   code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
   code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
   code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
   code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
   code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
   code/render/3ddraw.cpp )
 - use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
 - remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
2005-04-24 12:56:43 +00:00
wmcoolmon 0acb0166a7 Removed GL_SECTIONS 2005-04-23 01:17:09 +00:00
taylor 7b997f9aba we can't resize compressed textures so... don't, fixes rendering problems when not at max texture detail 2005-04-21 15:50:47 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
taylor 6dba3cc43b slightly better memory management 2005-01-21 08:54:53 +00:00
taylor 9cd822ec0d fill in gr_opengl_set_texture_addressing()
add support for non-power-of-two textures for cards that have it
temporary crash fix from multiple mipmap levels in uncompressed formats
2005-01-21 08:25:15 +00:00
taylor b349a99c92 good OpenGL spec mapping
fix VBO crash with multitexture using same uv coord data
little speedup of opengl_tcache_frame()
error message to make sure hardware supports the minimum texture size
move OpenGL version check out of the extention printout code
disable 2d_poof with OpenGL
2005-01-01 11:24:23 +00:00
taylor 1655099a83 support uncompressed DDS images
use TexSubImage2D for video anis
2004-12-05 01:28:39 +00:00
taylor 3d4b214a19 not used at the moment but that code was stupid 2004-12-02 11:14:29 +00:00
taylor 08e5fca6e6 make sure we are checking the right bitmap_id 2004-11-29 18:02:01 +00:00