Kazan
1d4bed9485
Make asteroid/debris fields interrupt autopilot, add "hazards near" message to autopilot.tbl, add use-nav-cinematics sexp, fix mantis #1441
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4211 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:02 +10:00
Backslash
966e364b7c
Backslash's big Gliding commit! Gliding now obeys physics and collisions, and can be modified with thrusters. Also has a adjustable maximum speed cap. Added a simple glide indicator. Fixed a few things involving fspeed vs speed during gliding, including maneuvering thrusters and main engine noise.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4142 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:58 +10:00
Goober5000
ee0aecd193
take all subsystems into account when displaying repair gauge
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3966 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
taylor
1aa75f7edd
remove NO_SOUND
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3962 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
ae74334f02
Maybe fix G3_count error
2006-01-25 07:46:13 +00:00
phreak
7131c7f99d
Modified the formatting for the rearm countdown timer once docked.
2006-01-17 03:46:56 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
phreak
46b45b6717
mirror parameter in hud_anim_render(). only used when briefing icons are fading in.
2005-12-29 00:54:08 +00:00
phreak
6b3fea1de6
whoops i should test my code sometimes
2005-11-23 04:05:23 +00:00
phreak
9cbd504e25
Player repair rearm completion timer display added.
2005-11-23 00:49:51 +00:00
Goober5000
a3a5b01f4a
fix the icons.tbl bug
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--Goober5000
2005-11-13 23:02:04 +00:00
wmcoolmon
74879598df
Int3() --> Warning
2005-11-05 10:26:09 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2db3aade28
some more cleanup
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--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000
8efd3812ac
okay, this should all be working :)
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--Goober5000
2005-09-26 02:15:03 +00:00
Goober5000
dff26b92c2
more fiddly stuff
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--Goober5000
2005-09-25 22:24:22 +00:00
Goober5000
f4cd9067fd
removed two unused functions
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--Goober5000
2005-08-31 07:17:43 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
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more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000
7eaf5dbbf3
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
55998a0d29
make sure we don't show various offscreen indicators and info when hud-disabled-except-messages is used
2005-05-30 05:31:19 +00:00
Goober5000
603530fa0e
repeating messages with variables should work properly now
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--Goober5000
2005-05-12 03:50:10 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
wmcoolmon
1e959494d2
nonstandard res HUD stuff
2005-02-27 07:07:47 +00:00
taylor
c11ae3ff36
make loading screen shader a bit taller
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add i.o to credits for Linux and OSX code
add libjpeg and ogg stuff to credits for license compliance
replace an Int3() with a debug message in the hud code
2005-02-14 23:54:11 +00:00
wmcoolmon
403446d77e
nonstandard resolution-friendly function updates
2005-02-13 08:38:54 +00:00
wmcoolmon
703791a2f7
HUD updates
2005-01-30 03:26:11 +00:00
wmcoolmon
d1a7051b62
Attempt to fix the crash when a player ship's subsystems receives damage, and it has a lot (ie player ship is a capital ship).This seems to be controlled by SUBSYSTEM_MAX, which also controls the number of subsystems saved in red alert missions.
2005-01-17 06:35:35 +00:00
phreak
51e955dfba
fixed hud offsets bug
2005-01-12 00:17:09 +00:00
Goober5000
099d2700d0
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
wmcoolmon
b3ceda2d70
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
2005-01-01 07:18:48 +00:00
taylor
434bda5ba6
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set
2004-12-26 22:45:58 +00:00
Goober5000
75f4c2a5da
hud-disable-except-messages now resets after each mission
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--Goober5000
2004-12-26 20:46:34 +00:00
wmcoolmon
a6a8d4ddbe
Fix to modular tables workaround with Fs2NetD + Sync to current NEW_HUD code
2004-12-25 09:27:41 +00:00
wmcoolmon
3bfe49a936
NEW_HUD compiles now. :)
2004-12-24 05:07:05 +00:00
wmcoolmon
a818321eda
Proposed HUD system stuffs - within NEW_HUD defines.
2004-12-23 23:08:21 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
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--Goober5000
2004-12-14 14:46:13 +00:00
taylor
1d488daada
make hud_disabled_except_messages() do everything at once, add it to hud_show_radar() and hud_show_target_model() so those don't show up (bug #271 )
2004-11-21 11:29:53 +00:00
Goober5000
4d698cb5b8
changed toggle-hud to hud-disable; added hud-disable-except-messages
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--Goober5000
2004-09-17 00:18:18 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
ab6b7db850
Autopilot system completed -- i am dropping plans for GUI nav map
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All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00