Commit Graph
47 Commits
Author SHA1 Message Date
Goober5000 d68a225582 added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:04 +10:00
Goober5000 aefb3efe15 the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 9efce92739 ugh... reverting this, because it was done wrong
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4040 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000 42ab4d6622 massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
Goober5000 7d2f76b26e we probably don't need to play a sound when we equalize already-equalized shields, since we don't play one when we augment already-augmented quadrants
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3973 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
bobboau a3daa5ff3b ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
taylor f431fd8804 fix bool compiler warning for MSVC 2006-05-18 14:56:02 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
wmcoolmon b0bafe235b This should fix redmenace's Assert...I'm not sure why it hasn't been triggering every time a shield is at full strength. 2005-05-30 23:41:36 +00:00
taylor 7e3b7769c6 many, many compiler warning and header fixes (Jens Granseuer)
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon b911af11ea Removed some warnings under Linux/GCC 2005-03-29 07:03:16 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon 23745c58d7 Made HUD shield icon auto-generation off unless "generate icon" ship flag is specified for the ship. 2005-03-03 07:13:17 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
wmcoolmon 703791a2f7 HUD updates 2005-01-30 03:26:11 +00:00
wmcoolmon 20dcfb2ccf Proposed HUD system stuffs - within NEW_HUD defines. 2004-12-24 01:07:19 +00:00
bobboau 631ad4151f sevral feature additions that WCS wanted,
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
Goober5000 3766a10e38 fixed a few warnings
--Goober5000
2004-09-05 19:23:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon d816460ccc Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C 2004-05-30 08:04:49 +00:00
wmcoolmon 3e436b6df6 Added HUD gauges placement table, "hud_gauges.tbl" or "*-hdg.tbm" table module 2004-05-29 03:02:53 +00:00
wmcoolmon 27efe27525 Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
wmcoolmon 024c0d3fb5 Updated function calls for VC7 use 2004-05-25 00:38:11 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 3ff0cc78c1 added some minor things, such as code cleanup and the following:
--turrets will not fire at cargo
--MAX_SHIELD_SECTIONS substituted for the number 4 in many places
--supercaps have their own default message bitfields (distinguished from capships)
--turrets are allowed on fighters
--jump speed capped at 65m/s, to avoid ship travelling too far
--non-huge weapons now scale their damage, instead of arbitrarily cutting off
----Goober5000
2003-09-13 08:27:29 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000 562683087c nitpicked the number 4 to the constant MAX_SHIELD_SECTIONS
--Goober5000
2003-09-12 00:12:13 +00:00
argv 26328e8ccd Singular shield support, and a couple of other things. 2003-09-11 19:06:27 +00:00
Goober5000 0c0fb587dd if player has primitive sensors, hud will not display shield icons or message sender brackets
--Goober5000
2003-09-09 05:51:14 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 974a939d40 pressing Q no longer makes a sound if the player's ship doesn't have shields
--Goober5000
2003-03-17 10:37:32 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
DTP 707b284cb5 Bumped Max Shield Icons to 80 2002-07-20 23:51:59 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00