Goober5000
a100ac10e0
the reinforcement comm menu will now correctly display according to whether or not reinforcements are available
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4159 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:59 +10:00
karajorma
aab6ad507a
Friendly stealth ships shouldn't give away their position just cause they send a message.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4109 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:57 +10:00
Goober5000
6fc3e909ca
prevent the AI from falling into the black hole of disarming a turretless ship
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3965 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
karajorma
5bca4ce31b
Fix bug where orders you gave last mission are sill accessible to the Order SEXP.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3917 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
taylor
b3136d2214
add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3753 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor
58a664c6c8
fix a compiler warning/error on Squadmsg_history[] init
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3534 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
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--Goober5000
2006-05-20 02:03:01 +00:00
karajorma
3eabe542c2
Bah! Silly error.
2006-04-05 19:59:11 +00:00
karajorma
526963be65
Support added for the Enable/Disable-BuiltinMessages SEXP
2006-04-05 17:54:25 +00:00
taylor
9e7c73fe88
don't really see the point of the Assert() here, just bail if it's an issue
2006-03-22 18:12:16 +00:00
Goober5000
72c2a5c356
fix comm order initialization bug
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--Goober5000
2006-03-18 22:00:43 +00:00
Goober5000
cf31373781
fix comm message localization
2006-03-01 04:01:37 +00:00
Goober5000
c27ccf94c4
added ai-ignore-new which hopefully should fix the ignore bug
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--Goober5000
2006-02-20 02:13:08 +00:00
Goober5000
546e41bed4
consolidated comm order stuff
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--Goober5000
2006-02-02 07:00:29 +00:00
Goober5000
e92336bbed
restore retail compatibility with comm orders: one logic bugfix, one cosmetic bugfix
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--Goober5000
2006-02-02 06:04:02 +00:00
taylor
5f3a6ec743
fix hud comm message screwups (missing support ship, no coverme, etc) that was part :V: bug and (bigger) part Ship_types related bug
2006-01-13 11:09:45 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
randomtiger
fcd67856f7
Improvements to voice recognition system.
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Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
wmcoolmon
7efe0c2dde
Fixed the bug where sending an ignore command to "All fighters" would
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apply to all ships
2005-07-11 10:01:06 +00:00
taylor
92b8c2d6ed
various compiler warning fixes (some of these from dizzy)
2005-07-07 16:36:58 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
e966d87566
ugh... okay, *really* fixed the head thing this time
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--Goober5000
2004-02-06 21:25:43 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
phreak
4a912539e9
local ssm stuff for hud.
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they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
2003-06-11 02:59:48 +00:00
Goober5000
31d970d8ee
fixed a bunch of bugs -- the support ship sexp, the "no-subspace-drive" flag,
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and departure into hangars should now all work properly
--Goober5000
2003-01-19 22:20:23 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00