Commit Graph
74 Commits
Author SHA1 Message Date
Backslash 39365af0ce The long-awaited HUD $Length Unit Multiplier setting! (With lots of help from KeldorKatarn) Multiplies all speeds and distances displayed by the HUD by a given constant multiplier. The value is declared in hud_gauges.tbl (right after $Max Escort Ships) as $Length Unit Multiplier: 5
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4248 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:04 +10:00
Goober5000 31d71cd1d2 partial commit of aldo's eyepoint feature it will need a keystroke to be complete
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4193 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:00 +10:00
Goober5000 aefb3efe15 the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 42ab4d6622 massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
taylor f2d4fb19cc add position info for weapon energy text make sure that we can't target a hidden jumpnode rest of the weapon switch fix
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3866 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:44 +10:00
Goober5000 b9a110b93f add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3389 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
taylor dff718944b fix some missile autocentering issues - use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist - don't try to autocenter loadout icons when rendered 3d
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3344 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
taylor fa811c3915 allow gr_render_buffer() to take TMAP flags
let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
taylor 5bb3145073 allow use of a specific LOD for ship and weapon rendering in the hud targetbox 2005-12-12 21:32:14 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000 61d603024e bah
--Goober5000
2005-09-25 05:26:13 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 01f4026e4c cleaned up some command line and mission flag stuff
--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
phreak e5f9f31f5d added mission flag that will not show enemy wing names, just the ship class. 2005-05-11 22:15:49 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 323bce86d8 RE-fixed stuff. Ogg support. Briefings. 2005-03-06 11:23:45 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
wmcoolmon 703791a2f7 HUD updates 2005-01-30 03:26:11 +00:00
argv f52ec71693 Fixed compile errors due to several source files not having been updated to
reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE".

-- _argv[-1]
2005-01-29 09:19:45 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor a28df9d69a make use of MR_NO_FOGGING to render models without fog 2005-01-01 19:47:26 +00:00
phreak ca99486b24 -phreak command line changed to -dualscanlines 2004-08-01 02:31:18 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak 10e8d7df59 changed around the order of some function calls to get the target model
properly rendering in the hud targetbox
2004-04-07 17:20:24 +00:00
phreak d9ef57bbdd added a control config option for the wireframe hud targetbox i enabled ages ago 2004-04-06 03:09:53 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
bobboau 315eded215 fixed sevral asorted matrix errors,
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
2004-02-15 06:02:32 +00:00
matt 69818ee7bf Fixed issue with ships being rendered off center
in the HUD target box. Much easier than I
thought
-- Sticks
2004-02-10 05:07:38 +00:00
Goober5000 d44c2db672 fix for undestroyable subsystems
--Goober5000
2004-02-07 05:11:08 +00:00
Goober5000 af62956719 tweakage
--Goober5000
2004-02-06 23:17:43 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
phreak a2a815701d made gr_set_proj_matrix use the MIN/MAX_DRAW_DISTANCE constants 2003-12-16 20:48:41 +00:00
randomtiger 3207e0165d Added DDS image support for D3D
Added new command flag '-ship_choice_3d' to activate 3D models instead of ani's in ship choice, feature now off by default
Hopefully have fixed D3D text batching bug that caused old values to appear
Added Hud_target_object_factor variable to control 3D object sizes of zoom in HUD target
Fixed jump nodes not showing
2003-12-04 20:39:10 +00:00
Goober5000 4c165d76ef language 2003-11-16 04:09:27 +00:00