Goober5000
dd438fb032
recognize a Vasudan main hall even when it isn't the second one; play the appropriate music as soon as the main hall switches
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4325 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:07 +10:00
Goober5000
613f761043
generalize the way radar ranges are handled (inspired by Shade's fix)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4241 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:04 +10:00
Goober5000
fff1530e21
some improvements to the pirate ship
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4233 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:03 +10:00
Kazan
d0884812ce
Autopilot upgrades as described, MSVC2005 project fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4202 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:01 +10:00
Backslash
283ae2dcca
Backslash's HEAD-only controls commit: -Lateral thruster axes -Slide_when_pressed -Placeholders for glide_when_pressed and more controls, to give us a little breathing room while we wait for the real pilot file code
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4175 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:59 +10:00
Backslash
966e364b7c
Backslash's big Gliding commit! Gliding now obeys physics and collisions, and can be modified with thrusters. Also has a adjustable maximum speed cap. Added a simple glide indicator. Fixed a few things involving fspeed vs speed during gliding, including maneuvering thrusters and main engine noise.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4142 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:58 +10:00
karajorma
62f2ff9f7e
Prevent ships from jumping out in glide mode (They'd probably never get up to speed anyway)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4107 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:57 +10:00
karajorma
b027179525
It's perfectly legal to press the Target Target's Attacker key with no target. We should just play a failed sound instead.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4061 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:55 +10:00
Goober5000
aefb3efe15
the great big duplicate model removal commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000
658b1e6024
new feature: shield generators that control whether the shield is up
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3967 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
taylor
1aa75f7edd
remove NO_SOUND
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3962 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:50 +10:00
Goober5000
6dd131d118
make chase view and external view toggles independent (Mantis #1087 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3797 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
6175b6652b
make Species_info[] and Asteroid_info[] dynamic
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
karajorma
50ee65a9bb
Fix a small problem with ballistic primary ammo. Forgot to upload this one earlier
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3403 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Kazan
f136b538e5
commented out glide_while_pressed changes until taylor deems them safe
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3386 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Kazan
2b5976a2f8
glide while pressed
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3384 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Goober5000
7a074e2472
better handling for 'G' key press --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3206 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
Goober5000
c3bfdce5f4
* cleaned up mission_do_departure
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* fixed a hidden crash (array index being -1; would only
be triggered for ships w/o subspace drives under certain conditions)
* removed finding a new fighterbay target because it might screw up missions
* improved clarity, code flow, and readability :)
* added custom AI flag for disabling warpouts if navigation subsystem fails
--Goober5000
2005-11-24 08:46:11 +00:00
taylor
a927686ddf
when using cheats be sure to properly load up all weapons that aren't already paged in
2005-11-23 06:53:22 +00:00
wmcoolmon
6adc96626d
Topdown updates
2005-10-11 07:43:10 +00:00
wmcoolmon
e18977d6db
Gliding
2005-10-11 05:24:34 +00:00
taylor
1180236c5a
remove NO_NETWORK
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fix controlconfig so that axes can be set to joystick/mouse using the mouse (required when no joystick attached)
2005-10-10 17:14:31 +00:00
Goober5000
97eea3b17d
small fix, bah
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--Goober5000
2005-09-27 06:39:23 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
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--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
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--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000
7eaf5dbbf3
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
wmcoolmon
31296826e1
MAX_SHIP_TYPES > Num_ship_types
2005-04-25 00:28:17 +00:00
phreak
735b2828c2
get the cheat keys for "force weapon" working again
2005-04-20 04:34:01 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
3583fe07e6
rewrote the weapon cheat cycle functions to avoid recursion
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--Goober5000
2005-03-27 13:23:05 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
c6c0e1f3db
Fixed possible infinite loop problem
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----------------------------------------------------------------------
2005-03-27 04:16:19 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Goober5000
cc3b463dcd
restored release version of some cheat codes; removed a cheat for cloaking
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--Goober5000
2005-02-21 05:40:16 +00:00
Goober5000
163e2b2d83
restored original behavior for cheat code time dilation
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--Goober5000
2005-02-20 05:22:44 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
wmcoolmon
8e8a748da5
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
Kazan
9a1b1f2eaa
| is binary or, || is boolean or - please use the right one
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autopilot velocity ramping biasing
made debugged+k kill guardianed ships
2004-09-28 19:54:32 +00:00
Kazan
b139d1b03d
small standalone-related multibug fix
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prohibited execution of process_debug_keys(int) while Game_mode & GM_MULTIPLAYER
2004-08-26 18:19:36 +00:00
Kazan
3ed360e5b2
unbug the JS bug i caused --- kazan
2004-07-29 19:37:50 +00:00