Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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taylor
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1aa75f7edd
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remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3962 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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bobboau
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a3daa5ff3b
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ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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wmcoolmon
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fb94960327
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WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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taylor
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e24d054410
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fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3695 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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taylor
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6f62889368
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maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3453 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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taylor
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dff718944b
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fix some missile autocentering issues - use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist - don't try to autocenter loadout icons when rendered 3d
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3344 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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taylor
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a39e8900e1
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minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
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2006-05-13 07:09:25 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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wmcoolmon
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b1ea781c57
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Introducing draw_model_rotating; many improvements to weapon selection missile rendering
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2006-02-18 00:42:51 +00:00 |
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wmcoolmon
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246cfcfa65
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Codebase commit, most notably including objecttypes.tbl
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2005-12-29 08:08:42 +00:00 |
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taylor
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e08b1d17ea
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bunch of error checking and code cleanup for the team stuff in ship/weapon select
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2005-11-16 05:46:27 +00:00 |
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Goober5000
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50752e3e42
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multiple ship docking implemented for initially docked ships
--Goober5000
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2005-10-29 22:09:31 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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Goober5000
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4cf60293d3
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clarification
--Goober5000
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2005-09-27 02:36:58 +00:00 |
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taylor
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af1df76849
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merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
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2005-09-05 09:38:19 +00:00 |
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Goober5000
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2a307d099a
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CVS header tweaks
--Goober5000
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2005-07-22 10:18:41 +00:00 |
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Goober5000
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c17c11b651
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:26:00 +00:00 |
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taylor
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8a05cd48e7
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some limits.h fixes to make GCC happier
revert timer asm change since it doesn't even get used with Linux and couldn't have been the slowdown problem
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2005-04-11 05:50:36 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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Goober5000
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eac7c7ff45
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brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
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2005-04-03 08:48:31 +00:00 |
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Goober5000
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ea51e277a0
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changed a bunch of literal constants to their #define'd keywords
--Goober5000
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2005-03-31 11:11:56 +00:00 |
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wmcoolmon
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2c2a6334db
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Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
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2005-03-25 06:57:38 +00:00 |
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wmcoolmon
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1421a0b59c
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Fixx0red odd drag problems
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2005-03-12 04:44:24 +00:00 |
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taylor
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91e9fb4433
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more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
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2005-03-02 21:24:48 +00:00 |
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taylor
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b1c274ee89
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more bm_unload() -> bm_release() changes
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2005-02-23 04:55:09 +00:00 |
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taylor
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b604045666
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fix mouse click issues in weapon/ship select screen
skip real VCR controls for Closeup check rather than using hardcoded values
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2005-02-14 23:56:51 +00:00 |
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wmcoolmon
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c9f7473e9a
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More explicit calculation handling
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2005-02-13 08:42:41 +00:00 |
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taylor
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0bf7ee01dc
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merge with Linux/OSX tree - p0131-2
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2005-01-31 23:27:55 +00:00 |
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wmcoolmon
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f7bfc7d969
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Various updates; shader, clipping
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2005-01-29 08:09:47 +00:00 |
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wmcoolmon
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e99f222fd2
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Current version of the new techroom code -C
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2005-01-15 05:53:18 +00:00 |
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Kazan
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864e1b5922
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remove MCD complete
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2004-07-26 20:47:56 +00:00 |
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taylor
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e574e9f732
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various OGL and memory leak fixes
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2004-07-17 18:46:09 +00:00 |
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Kazan
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428b3dcbc9
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MCD - define _MCD_CHECK to use memory tracking
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2004-07-12 16:33:09 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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Goober5000
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401967dd9d
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ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
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2003-11-11 02:15:47 +00:00 |
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Goober5000
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51b4692afd
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clean rollback of all of argv's stuff
--Goober5000
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2003-09-13 06:02:08 +00:00 |
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argv
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0bda676510
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Don't restore saved loadouts on scramble missions.
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2003-09-11 19:11:36 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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