karajorma
5417c5077f
Make Ships_Exited Dynamic. Add the hits-left-single-subsystem and get-damage-caused SEXPs. Minor changes to make diffing 3.6.9 and HEAD easier.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4295 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:06 +10:00
taylor
a237b61f5c
make sure that we set/reset the red alert data properly (Mantis #1255 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4079 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:55 +10:00
taylor
8b0d64f4f1
For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3623 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
taylor
34d198d30f
be sure to setup/reset ship team data too when moving to a red-alert mission (Mantis bug 1042) (this will hopefully fix Mantis bug 860 as well, which is a separate but related issue)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3557 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
taylor
e08b1d17ea
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2db3aade28
some more cleanup
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--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000
9573da9eea
"no briefing" flag now works for red-alert missions too
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--Goober5000
2005-09-09 05:12:44 +00:00
Goober5000
01f4026e4c
cleaned up some command line and mission flag stuff
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--Goober5000
2005-07-25 05:24:17 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
f46a6295f7
better audio pause/unpause support when game window loses focus or is minimized
2005-06-03 06:39:27 +00:00
Goober5000
eac7c7ff45
brought weapon loadout banks into agreement with ship info banks
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improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
taylor
476a96e47e
(re)move some uneeded variables to fix compiler warnings
2005-03-24 23:29:33 +00:00
taylor
b1c274ee89
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
c9e0491b23
new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions
2004-10-31 21:53:24 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
randomtiger
b74c16d3c0
Checked in new speech code and calls from relevent modules to make it play.
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Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.
- RT
2003-09-07 18:14:54 +00:00
Goober5000
86d041d581
well, let's see here...
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* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump
I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
Goober5000
e2a757bbbe
Full-fledged ballistic primary support added! Try it and see! :)
2002-12-10 05:43:35 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00