Goober5000
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b036d1049b
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re-add the code to disable the Windows key... this time, without slowing the system to a crawl when FSO is in the background
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4260 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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taylor
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c9273590c2
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fix up Windows window/cursor handling so that it's up-to-date and more compatible make sure that we handle background clearing ourselves, fixes several little issues fix popup warnings to work a bit better and not screw up the game so much or make it difficult to interact with them
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3878 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:45 +10:00 |
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taylor
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1506ed4576
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new window creation code for Windows (gets rid of some stupid :V: voodoo for the software/glide stuff) use detect_home() on Windows too (needed for now outwnd code) some bits of minor cleanup
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3756 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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Goober5000
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2394e9801b
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:35:36 +00:00 |
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Goober5000
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5548a8e954
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edited for language ;)
--Goober5000
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2005-03-08 03:50:25 +00:00 |
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wmcoolmon
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02e75ddd49
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Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
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2005-03-03 06:05:32 +00:00 |
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taylor
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295426a6eb
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make sure starfield bitmaps render when not in HTL mode
slight header fix for osapi.h
add some string overflow protection to modelread and bmpman
s/NO_NETWORKING/NO_NETWORK/g (Inferno builds)
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2005-03-01 23:08:24 +00:00 |
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bobboau
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9c9876909b
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oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
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2005-03-01 06:55:45 +00:00 |
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taylor
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a2232be0c7
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merge with Linux/OSX tree - p0204
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2005-02-04 10:12:33 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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randomtiger
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6c4e48b042
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Some small changes to the main codebase that allow Fred_open OGL to compile.
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2004-01-17 21:59:56 +00:00 |
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unknownplayer
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3a7cc9cc63
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The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
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2003-03-18 10:07:06 +00:00 |
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wmcoolmon
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5d79b222cf
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Added "os_app_activate_set"
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2003-02-22 04:14:21 +00:00 |
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bobboau
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0a93058abc
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added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
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2002-11-14 04:18:17 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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3463682f1a
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Back-port to MSVC
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2002-07-07 19:56:00 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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