turey
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b216447ebe
|
minor bugfix.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4327 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:07 +10:00 |
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Goober5000
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4b89a0662d
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fix ship-type-destroyed
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4326 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:07 +10:00 |
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karajorma
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5417c5077f
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Make Ships_Exited Dynamic. Add the hits-left-single-subsystem and get-damage-caused SEXPs. Minor changes to make diffing 3.6.9 and HEAD easier.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4295 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:06 +10:00 |
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turey
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4ff88a9e70
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"no primary linking" ship flag and related SEXPs - prevent a ship from linking primaries.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4266 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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7d442047bf
|
fix the factoring on the shudder parameters (Mantis #1419)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4261 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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fb6df00c0f
|
fix for 1376
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4258 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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2c6cb674ee
|
fix for #1455 plus a bit of cleanup
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4255 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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d68a225582
|
added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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Goober5000
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a4ac56cf7b
|
some tweaks for a field that's mostly unused anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4232 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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karajorma
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44976923a0
|
Reinforcements Editor bug fixed Sucka!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4230 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
|
3a34bf48bb
|
tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4222 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Kazan
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d0884812ce
|
Autopilot upgrades as described, MSVC2005 project fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4202 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:01 +10:00 |
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turey
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f2d84f3283
|
Small bugfix relating to restoring engines from disabled via the set-subsystem-strength SEXP.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4201 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
|
6c4c0493fc
|
fix and clean up the warpout conditions
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4196 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
|
9bcb844f0b
|
restore WMC's ship flag
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4195 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
|
31d71cd1d2
|
partial commit of aldo's eyepoint feature it will need a keystroke to be complete
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4193 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
|
415f273e07
|
fixed a small bug in the lab moved WMC's no damage scaling flag to ai_profiles and made it work correctly removed my old supercap damage scaling change moved Turey's truefire flag to ai_profiles
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4192 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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turey
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56c871d49d
|
Initial commit of Training Weapons / Simulated Hull code.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4190 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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turey
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daa90a1d31
|
Ship Template fixes. It's fully working now, hopefully.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4188 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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turey
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1aea32bff4
|
Added in Ship Templates code, with some syntax and warning cleanup.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4179 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:59 +10:00 |
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Goober5000
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9f9003e05e
|
add placeholder stuff for parsing ship-class texture replacements
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4162 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:59 +10:00 |
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taylor
|
2180e4a5c7
|
add the rest of the texture page-in code changes that I skipped before (should fix Mantis #1389)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4158 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:59 +10:00 |
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taylor
|
619a4f02f3
|
fix armor_parse_table() so that it will parse multiple entries properly fix bug introduced from not closing down lcl_ext after parsing armor.tbl
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4151 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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Goober5000
|
4622db3330
|
--grouped the shake/shudder code together a bit better --added a sexp to generate shudder --fixed a minor bug in lock-perspective
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4150 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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Backslash
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1af66f99b1
|
Add feature to $Max Glide Speed -- negative number means no speed cap Only show gun muzzle flash effect if in not cockpit view, or if "show ship" flag is set Fix a couple typos ;-)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4144 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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Backslash
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966e364b7c
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Backslash's big Gliding commit! Gliding now obeys physics and collisions, and can be modified with thrusters. Also has a adjustable maximum speed cap. Added a simple glide indicator. Fixed a few things involving fspeed vs speed during gliding, including maneuvering thrusters and main engine noise.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4142 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
|
55e03513c3
|
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4139 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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taylor
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3568dfd184
|
clean out some old code we no longer use/need change warning messages to not print out current tbl name, since at the point those messages show the tbl has long since been parsed add an extra quick-check to ship_get_subsystem_strength() to avoid div if we don't need it make Ship_subsystems[] dynamic (sort of), it's allocated in sized sets now, so we can easily change size while still working with the existing linked-list code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4127 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:57 +10:00 |
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taylor
|
4ab2a0d1af
|
bit of cleanup and minor performance tweaks render ship insignia with a bit of alpha to help with blending/lighting dynamic thruster particle limits update for generic_bitmap/anim changes make use of flag_def_list for ship flags rather than a ton of if-else statements use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed) use VALID_FNAME()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4089 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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9bd345fcf1
|
cleanup and fix for weapon cycling (Mantis #1298)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4078 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:55 +10:00 |
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Goober5000
|
7af751fcda
|
add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4059 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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bec0f110b3
|
use dynamic memory instead of a static buffer for ship-specific replacement textures
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4055 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
|
10cfd130aa
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remove duplicate model texture replacement
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4054 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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aefb3efe15
|
the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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wmcoolmon
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675428455b
|
More minor tweaks/fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4048 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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wmcoolmon
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e5d14f09a3
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More scripting tweaks/bugfixes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4047 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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80ef48e959
|
this should be based on a flag or something, not automatically tied into the power output
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4039 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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2f3fee1017
|
fixed another of bobboau's stupid bugs
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4038 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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karajorma
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6884dc10a2
|
Thought I'd caught all of these months ago! Thanks to Wanderer for the heads up.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4036 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
|
099b35c497
|
scale shield strength according to generator damage
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4022 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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Goober5000
|
5f073b943c
|
change a number to a constant
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4009 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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Goober5000
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42ab4d6622
|
massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
|
ee04f5e5c0
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some minor performance improvements remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3990 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:51 +10:00 |
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Goober5000
|
b30ec50714
|
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3971 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
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da15e932a4
|
fix spelling
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3970 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
|
658b1e6024
|
new feature: shield generators that control whether the shield is up
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3967 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
|
56508ee06f
|
small tweak
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3964 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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taylor
|
1aa75f7edd
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remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3962 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
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740e20f684
|
miniscule tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3949 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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