wmcoolmon
9405a8c1e2
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3898 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
Goober5000
0ed509ace7
remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
taylor
ba6773e0f2
compiler warning fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3547 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
Goober5000
0c4922f248
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
taylor
2f0d12e022
rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
taylor
e97e91d0ea
make sure we only do ship related setup on actual ships
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3266 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:22 +10:00
Goober5000
ec89e0dbba
change back to ubyte --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3247 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
Goober5000
0f9caba58c
cosmetics, plus revert an unnecessary if
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3239 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
4ab913d3c8
Limbo flag support; removed unneeded muzzle flash flag
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3177 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
taylor
d8997a3169
fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this)
2006-03-18 10:28:25 +00:00
Goober5000
549be4382f
fix stealth
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--Goober5000
2006-02-19 03:17:01 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
0dbb5e657c
New SEXP stuff
2005-10-09 08:03:21 +00:00
Goober5000
4cf60293d3
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
5fb5c7faf7
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
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should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
c9ea61c266
fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
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than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000
b53761bbd4
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
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has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000
ba5816809b
removed the existing stealth sexps and replaced them with the following...
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ship-stealthy
ship-unstealthy
is-ship-stealthy
friendly-stealth-invisible
friendly-stealth-visible
is-friendly-stealth-visible
--Goober5000
2002-12-27 02:57:51 +00:00
Goober5000
fedebbd53a
Squashed some Volition bugs! :O Some of the sexps for dealing with more than
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one ship would return after only dealing with the first ship.
Also added the following sexps:
is-ship-stealthed
ship-force-stealth
ship-force-nostealth
ship-remove-stealth-forcing
They toggle the stealth flag on and off. If a ship is forced stealthy, it won't even
show up for friendly ships.
--Goober5000
2002-12-23 05:18:52 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00