Goober5000
2c6cb674ee
fix for #1455 plus a bit of cleanup
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4255 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:05 +10:00
karajorma
55e03513c3
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4139 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:58 +10:00
Goober5000
aefb3efe15
the great big duplicate model removal commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
wmcoolmon
e5d14f09a3
More scripting tweaks/bugfixes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4047 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000
d9fb4b15b9
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
karajorma
6884dc10a2
Thought I'd caught all of these months ago! Thanks to Wanderer for the heads up.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4036 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
taylor
ee04f5e5c0
some minor performance improvements remove NO_SOUND
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3990 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
wmcoolmon
ff8572af7d
Fix CVS & correct various warnings under MSVC 2003
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
bobboau
a3daa5ff3b
ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
wmcoolmon
9405a8c1e2
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3898 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
Goober5000
0ed509ace7
remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
c968496bc2
handle knossos warp effect flip in a slightly better, slighter safer way (Mantis bug #1048 , plus a couple that weren't filed)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3761 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor
f4a3cb0a0f
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3717 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor
240fabbdd0
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3511 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
wmcoolmon
8debd63788
Commit of 'new' BTRL FTL effect work
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3491 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
karajorma
9d5f957d7c
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3423 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
265f08fc49
add another method for calculating dimensions of docked objects, plus improve an existing one --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3352 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
Goober5000
0c4922f248
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
b4fcd028f0
cvs comment tweaks
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
c9a892a452
make warpout work properly even if the player is docked to something --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3211 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
4399c1c642
Mantis Bug 0000947: Ahh, so that's what this was for :P
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3210 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
4ab913d3c8
Limbo flag support; removed unneeded muzzle flash flag
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3177 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
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fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
wmcoolmon
0a62d80db6
$Warp time and $Warp speed vars
2006-04-01 01:21:58 +00:00
wmcoolmon
f7659ed341
Prelim. BSG warpin effect stuff
2006-03-31 10:20:01 +00:00
taylor
8804e0dcbf
some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
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check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
phreak
7665133851
Remove tertiary weapons in their current form, I want something more flexable instead of what I had there.
2006-01-09 04:54:51 +00:00
taylor
9d2f4e7eb4
make Split_ships[] dynamic (wouldn't have been a big deal to just bump the limit, but what the hell)
2006-01-05 11:34:44 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
1aef275407
Ability to disable damage particle spew on ships
2005-12-13 22:32:30 +00:00
wmcoolmon
3e2d1800f2
subsystem + shockwave armor support; countermeasures as weapons
2005-12-04 18:58:07 +00:00
Goober5000
8cc7793044
this should fix the no-warp-effect bug
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--Goober5000
2005-11-13 22:27:17 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
6f579ff221
fix player warpout
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basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00
wmcoolmon
a9e5f602b6
Oops, guess I didn't commit this stuff
2005-10-20 06:37:34 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
3981b4b7a2
Added warpin/warpout speed override values to ships.tbl
2005-10-09 09:13:29 +00:00
Goober5000
c9e63a8972
add option for warp flash; mess with the cmdlines a bit
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--Goober5000
2005-09-21 03:55:32 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
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- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor
3b15226dd4
little safety check, a couple of strange cases allow this to happen so we should look for it
2005-08-11 12:16:23 +00:00
wmcoolmon
67c6bca0de
Multiple shockwaves support.
2005-07-24 06:01:37 +00:00
wmcoolmon
c9fb193cc2
Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
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support for the demo/FS1
2005-07-24 00:32:45 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
wmcoolmon
6acab304f9
Dynamically allocated engine washes; subsystem sounds; armor fixes. Line 4268 of ship.cpp, apparently, works properly; bears further looking into.
2005-04-25 00:31:14 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00