Goober5000
4b3d619d71
Shade's fix for #1329 (approximately)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4256 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:05 +10:00
Goober5000
d68a225582
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:04 +10:00
taylor
2610817c23
more resilient checking of stars.tbl and it's modular versions
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4173 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:59 +10:00
Goober5000
4622db3330
--grouped the shake/shudder code together a bit better --added a sexp to generate shudder --fixed a minor bug in lock-perspective
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4150 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:58 +10:00
taylor
51dc9f37db
when parsing a modular tbl, allow a duplicate sun entry to overwrite an existing one
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4071 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:55 +10:00
Goober5000
aefb3efe15
the great big duplicate model removal commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000
d9fb4b15b9
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
taylor
ee04f5e5c0
some minor performance improvements remove NO_SOUND
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3990 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
wmcoolmon
03d4e7b41b
Finish off warning fixage
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3908 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
bobboau
a3daa5ff3b
ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
wmcoolmon
9405a8c1e2
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3898 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
taylor
24905b2638
compiler warning fixage
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3886 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
taylor
8d78a6fa67
fix problem with model unloading that happened because skyboxes aren't reset properly be sure that skybox textures are paged in properly there needs to be a case insensitive string check when looking for existing bitmap filenames
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3861 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:44 +10:00
Goober5000
246900788b
don't display any error messages when there are no background bitmaps to load
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3836 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:43 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
Goober5000
3bedcbc561
FRED again updates backgrounds while the user is editing them
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3764 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
92de065a4f
various bits of little cleanup get rid of some more compiler warnings
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3754 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor
440fa97d49
clean up skybox model selection and usage to work better with FRED make sure to go ahead and set the skybox model when it's set/changed in FRED go ahead and load/set the envmap when it's set/changed in FRED get rid of extra envmap image types, only DDS is actually supported (not sure what the hell I was thinking there)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3752 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor
938275b159
fix some of the envmap issues - use proper hand-ness for OGL - fix distortion - get rid of extra index buffer requirement change starfield bitmaps to use an instance matrix rather than going through all the trouble of resetting the view matrix basic cleanup and get rid of a couple of struct/variable naming issues (compiler sanity) make double sure that we aren't using culling of z-buffering when rendering starfield bitmaps
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3720 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor
36f80a7355
rename set_warp_globals() to model_set_warp_globals() remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything) add MR_FULL_DETAIL to render an object regardless of render/detail box setting change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive minor bits of cleanup change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3708 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:39 +10:00
taylor
471b758539
fixes for stuff_string() bounds checking
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3549 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
wmcoolmon
7089b795e1
Don't force fs2_open to load motion debris.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3486 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
taylor
6f62889368
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3453 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
taylor
d617270f54
slight optimizations compiler warning fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3450 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
Goober5000
83bd864198
add the multiple background feature --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3399 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Goober5000
c9432fd83f
bah, revert
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3380 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Goober5000
a5fd0083e9
stage 1 in multiple-background feature --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3379 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Goober5000
d279ff8421
commented annoying redundant warnings --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3288 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
1f9f692bfd
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
b4fcd028f0
cvs comment tweaks
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
a622bf7e8e
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
taylor
99a1c64fbb
fix slight freakiness with debris vclips (un)loading
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comment out some code which was only used if neither D3D or OGL
fix dumb particle_emit() calls
2006-05-27 16:42:16 +00:00
taylor
7a8789e334
OpenGL envmap support
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newer OpenGL extension support
add GL_ARB_texture_rectangle support for non-power-of-2 textures as interface graphics
add cubemap reading and writing support to DDS loader
fix bug in DDS loader that made compressed images with mipmaps use more memory than they really required
add support for a default envmap named "cubemap.dds"
new mission flag "$Environment Map:" to use a pre-existing envmap
minor cleanup of compiler warning messages
get rid of wasteful math from gr_set_proj_matrix()
remove extra gr_set_*_matrix() calls from starfield.cpp as there was no longer a reason for them to be there
clean up bmpman flags in reguards to cubemaps and render targets
disable D3D envmap code until it can be upgraded to current level of code
remove bumpmap code from OpenGL stuff (sorry but it was getting in the way, if it was more than copy-paste it would be worth keeping)
replace gluPerspective() call with glFrustum() call, it's a lot less math this way and saves the extra function call
2006-05-13 07:29:52 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
e3c8fa8f51
make sure that modular star tables actually work without going into an endless loop, or constantly complaining on you
2006-04-14 18:40:44 +00:00
taylor
4816d5e4c0
might as well do star antialiasing for OGL too
2006-03-20 06:13:35 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
66d317b2ab
updated to newest dynamic starfield code
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- this mainly is to just better support SEXP based starfield bitmap changes (preloading, better in-mission stuff loading)
- also fixes index_buffer related double-free()
- done waste memory for env index buffer if env is not enabled
- address a couple of bm load/release issues and comment a little to tell why
2006-02-20 07:30:15 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
taylor
47158d3a1a
fix sun flares that I had broken previously
2006-02-03 22:29:01 +00:00
taylor
ac5d72045b
dynamic starfield bitmaps (if the thought it was freaky before, just take a look at the new and "improved" version ;))
2006-01-30 06:31:30 +00:00
wmcoolmon
a657ad4cad
Lua debugging stuff; gr_bitmap_ex stuff for taylor
2006-01-19 16:00:04 +00:00
taylor
0784e3bee9
make sure we clear out the vertex used to render a sun (just to be on the safe side)
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use parse_modular_table() for -str.tbm
2006-01-02 07:13:38 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
a6ce70ed7e
don't fail if not a starfield pof to load, regular starfield bitmaps don't hard fail so this shouldn't either
2005-11-13 06:50:57 +00:00
taylor
3c2f9cd4c2
add a bunch of Assert()'s and NULL checks to either help debug or avoid errors
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fix Mantis bug #381
fix a small issue with the starfield bitmap removal sexp since it would read one past the array size
2005-10-30 20:03:40 +00:00
taylor
be5d54a1ac
use unsigned index buffers
2005-10-16 11:20:43 +00:00
wmcoolmon
0dbb5e657c
New SEXP stuff
2005-10-09 08:03:21 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00