Commit Graph
51 Commits
Author SHA1 Message Date
Goober5000 40120210a4 add Wing Commander Saga's fiction viewer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4328 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:07 +10:00
Goober5000 7cf6c12bdd add model compare capability (currently only via debug console)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4057 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 1664133cf9 oops, this is for a future commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4053 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 aefb3efe15 the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 42ab4d6622 massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
taylor f3dcb14e39 add in Theora build support add a /y to the copy line (got tired of doing this myself since it won't overwrite by default) remove DirectShow files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3857 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:44 +10:00
Goober5000 f98d9af6b8 gah, not this again
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3829 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:43 +10:00
Goober5000 96887b0a0b update to Lua 5.1.1
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3828 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:43 +10:00
Goober5000 193f3e3cda remove directory-specific information
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3732 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:41 +10:00
taylor 90e53277ac updated/fixed modelanim code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3721 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor 7a1d701bc7 clean up some old software rendering stuff that we don't use any longer remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3624 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
taylor 4a3e5826ee clean up the grstub mess (for work on standalone server, and just for sanity sake) move color and shader functions to 2d.cpp since they are exactly the same everywhere don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3540 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor ea4cf33a15 add decoder for 8-bit MVEs a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list) little bits of cleanup for old/unused code make sure MVE filenames are correct in mvelib
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3440 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
taylor 92c6092b04 change compiler optimizations a little for release builds, use "Maximize Speed" setting, since it's basically using debug optimizations otherwise
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3334 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
Goober5000 1f06e3c2e7 add new files to project
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3253 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
Goober5000 20ced6370a remove /Og switch
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3201 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
taylor 052b22557d remove grd3dparticle.* and grd3dbatch.* since they are obsolete
update to current Xcode project file
update frameworks (header problems) used by OS X version
2006-05-27 16:34:57 +00:00
Goober5000 6925e7c4cb fix directory goof
--Goober5000
2006-05-15 17:42:35 +00:00
taylor 2a94d55007 some Windows specific OpenAL changes
add MVE files to MSVC6 project
2006-05-13 07:10:37 +00:00
Goober5000 342175f0d0 fixed build bug under WinXP
--Goober5000
2006-05-10 23:49:46 +00:00
Goober5000 1908007d1d change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
--Goober5000
2006-04-20 05:42:05 +00:00
Goober5000 f9535667b6 try fixing this again 2006-02-01 05:40:44 +00:00
Goober5000 0b13726b73 fixed project folder settings 2006-02-01 04:29:30 +00:00
Goober5000 eca06b5c1a a few project file fixes
--Goober5000
2006-01-27 04:06:31 +00:00
Goober5000 b70df28ade added a missing file
--Goober5000
2006-01-20 06:24:28 +00:00
Goober5000 120d1f421c remove FS2_VOICER define by default; this should really be kept in local copies
--Goober5000
2006-01-13 04:11:49 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
randomtiger cfbdf6837b Took demo compile flag off. 2006-01-10 18:39:40 +00:00
randomtiger fcd67856f7 Improvements to voice recognition system.
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
phreak 2e56c91d73 add def_files.h and def_files.cpp to code project. 2006-01-02 03:55:28 +00:00
taylor b97ab28144 add generic.cpp and generic.h 2005-11-21 23:55:00 +00:00
Goober5000 60a2e75bb5 and the project file
--Goober5000
2005-11-21 02:46:36 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
Goober5000 9b9e3dbc7e added scripting stuff to MSVC project
--Goober5000
2005-10-30 21:05:24 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000 ab5bce6796 added iff_defs to project
--Goober5000
2005-09-27 06:39:04 +00:00
Kazan dc78cd4498 potential fix for mantis bug 237 2005-08-27 00:21:27 +00:00
Goober5000 c17c45842e final changes to projects and workspace; everything should work now
(in MSVC 6 anyway)
--Goober5000
2005-08-22 04:58:38 +00:00
Goober5000 82da24cf53 add ogg libs and headers
--Goober5000
2005-08-22 03:11:32 +00:00
Kazan cbf139d3a3 diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap 2005-08-14 17:20:56 +00:00
Goober5000 bca4275773 remove PreProcDefines.h from project file; tweak #define's
--Goober5000
2005-07-14 23:46:57 +00:00
taylor e1ffad5c85 add audio files for OpenAL, build with USE_OPENAL define to use OpenAL 2005-04-05 12:03:03 +00:00
Goober5000 18b17df6a9 added storybook to the MSVC6 project
--Goober5000
2005-03-29 02:50:48 +00:00
wmcoolmon 01136a497d Forgot to replace 'ship' with 'ai' after copy-paste 2005-03-27 17:33:51 +00:00
wmcoolmon 714120ab6f Updated MSVC6 project file for AI move 2005-03-25 07:12:05 +00:00
bobboau b46d8e28c7 added new graphic functions for state blocks
also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
taylor e66cfb27a9 absolute header location for jpeglib.h in jpgutils.cpp (thanks WMC)
update VC6 project files to correct versions that work properly with internal libjpeg
2005-03-12 04:59:15 +00:00
wmcoolmon e4f3927555 Added new files to the project. Hopefully this works; I have no way to test it. 2005-03-03 08:16:26 +00:00
taylor 310a084b1f few more compiler warning fixes (didn't mean to commit iostream.h change)
lower warning level to 3 to stop MSVC6 from complaining about C++ headers
2005-02-23 13:17:05 +00:00