Goober5000
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40120210a4
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add Wing Commander Saga's fiction viewer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4328 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:07 +10:00 |
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Goober5000
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7cf6c12bdd
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add model compare capability (currently only via debug console)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4057 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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1664133cf9
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oops, this is for a future commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4053 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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42ab4d6622
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massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
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f3dcb14e39
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add in Theora build support add a /y to the copy line (got tired of doing this myself since it won't overwrite by default) remove DirectShow files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3857 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:44 +10:00 |
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Goober5000
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f98d9af6b8
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gah, not this again
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3829 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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Goober5000
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96887b0a0b
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update to Lua 5.1.1
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3828 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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Goober5000
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193f3e3cda
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remove directory-specific information
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3732 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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90e53277ac
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updated/fixed modelanim code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3721 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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7a1d701bc7
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clean up some old software rendering stuff that we don't use any longer remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3624 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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taylor
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4a3e5826ee
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clean up the grstub mess (for work on standalone server, and just for sanity sake) move color and shader functions to 2d.cpp since they are exactly the same everywhere don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3540 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:33 +10:00 |
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taylor
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ea4cf33a15
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add decoder for 8-bit MVEs a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list) little bits of cleanup for old/unused code make sure MVE filenames are correct in mvelib
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3440 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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taylor
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92c6092b04
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change compiler optimizations a little for release builds, use "Maximize Speed" setting, since it's basically using debug optimizations otherwise
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3334 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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Goober5000
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1f06e3c2e7
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add new files to project
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3253 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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Goober5000
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20ced6370a
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remove /Og switch
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3201 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:20 +10:00 |
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taylor
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052b22557d
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remove grd3dparticle.* and grd3dbatch.* since they are obsolete
update to current Xcode project file
update frameworks (header problems) used by OS X version
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2006-05-27 16:34:57 +00:00 |
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Goober5000
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6925e7c4cb
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fix directory goof
--Goober5000
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2006-05-15 17:42:35 +00:00 |
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taylor
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2a94d55007
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some Windows specific OpenAL changes
add MVE files to MSVC6 project
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2006-05-13 07:10:37 +00:00 |
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Goober5000
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342175f0d0
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fixed build bug under WinXP
--Goober5000
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2006-05-10 23:49:46 +00:00 |
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Goober5000
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1908007d1d
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change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
--Goober5000
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2006-04-20 05:42:05 +00:00 |
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Goober5000
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f9535667b6
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try fixing this again
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2006-02-01 05:40:44 +00:00 |
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Goober5000
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0b13726b73
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fixed project folder settings
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2006-02-01 04:29:30 +00:00 |
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Goober5000
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eca06b5c1a
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a few project file fixes
--Goober5000
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2006-01-27 04:06:31 +00:00 |
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Goober5000
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b70df28ade
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added a missing file
--Goober5000
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2006-01-20 06:24:28 +00:00 |
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Goober5000
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120d1f421c
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remove FS2_VOICER define by default; this should really be kept in local copies
--Goober5000
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2006-01-13 04:11:49 +00:00 |
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Goober5000
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4d5a477f71
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übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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randomtiger
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cfbdf6837b
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Took demo compile flag off.
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2006-01-10 18:39:40 +00:00 |
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randomtiger
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fcd67856f7
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Improvements to voice recognition system.
Also function put on -voicer launcher option.
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2006-01-10 18:37:46 +00:00 |
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randomtiger
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7bf193c5e4
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Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
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2006-01-03 17:07:11 +00:00 |
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phreak
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2e56c91d73
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add def_files.h and def_files.cpp to code project.
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2006-01-02 03:55:28 +00:00 |
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taylor
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b97ab28144
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add generic.cpp and generic.h
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2005-11-21 23:55:00 +00:00 |
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Goober5000
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60a2e75bb5
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and the project file
--Goober5000
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2005-11-21 02:46:36 +00:00 |
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Goober5000
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956e48daf4
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add ai_settings.tbl
--Goober5000
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2005-11-21 00:50:02 +00:00 |
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Goober5000
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9b9e3dbc7e
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added scripting stuff to MSVC project
--Goober5000
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2005-10-30 21:05:24 +00:00 |
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Goober5000
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50752e3e42
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multiple ship docking implemented for initially docked ships
--Goober5000
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2005-10-29 22:09:31 +00:00 |
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Goober5000
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ab5bce6796
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added iff_defs to project
--Goober5000
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2005-09-27 06:39:04 +00:00 |
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Kazan
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dc78cd4498
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potential fix for mantis bug 237
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2005-08-27 00:21:27 +00:00 |
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Goober5000
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c17c45842e
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final changes to projects and workspace; everything should work now
(in MSVC 6 anyway)
--Goober5000
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2005-08-22 04:58:38 +00:00 |
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Goober5000
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82da24cf53
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add ogg libs and headers
--Goober5000
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2005-08-22 03:11:32 +00:00 |
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Kazan
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cbf139d3a3
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diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap
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2005-08-14 17:20:56 +00:00 |
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Goober5000
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bca4275773
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remove PreProcDefines.h from project file; tweak #define's
--Goober5000
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2005-07-14 23:46:57 +00:00 |
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taylor
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e1ffad5c85
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add audio files for OpenAL, build with USE_OPENAL define to use OpenAL
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2005-04-05 12:03:03 +00:00 |
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Goober5000
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18b17df6a9
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added storybook to the MSVC6 project
--Goober5000
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2005-03-29 02:50:48 +00:00 |
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wmcoolmon
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01136a497d
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Forgot to replace 'ship' with 'ai' after copy-paste
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2005-03-27 17:33:51 +00:00 |
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wmcoolmon
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714120ab6f
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Updated MSVC6 project file for AI move
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2005-03-25 07:12:05 +00:00 |
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bobboau
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b46d8e28c7
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added new graphic functions for state blocks
also added a class formanageing a new effect
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2005-03-19 18:02:35 +00:00 |
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taylor
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e66cfb27a9
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absolute header location for jpeglib.h in jpgutils.cpp (thanks WMC)
update VC6 project files to correct versions that work properly with internal libjpeg
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2005-03-12 04:59:15 +00:00 |
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wmcoolmon
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e4f3927555
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Added new files to the project. Hopefully this works; I have no way to test it.
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2005-03-03 08:16:26 +00:00 |
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taylor
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310a084b1f
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few more compiler warning fixes (didn't mean to commit iostream.h change)
lower warning level to 3 to stop MSVC6 from complaining about C++ headers
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2005-02-23 13:17:05 +00:00 |
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