Echelon9
2fd00900f6
Fix Mantis 2620 - PVS-Studio warning: Consider inspecting the '(strlen(filename) > 6)' expression. A 5 year old bug.
2012-03-03 00:22:49 +00:00
Goober5000
abeb98a566
change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct
2012-03-02 04:26:44 +00:00
The_E
f929dc0a49
Amendment to 8431: Introduces AI Profiles flag "$countermeasures affect aspect seekers:", which governs the behaviour in 8431
2012-02-09 14:40:59 +00:00
Valathil
eea597decd
Make $FlyBySnd actually do something and allow primaries as well.
2012-02-04 17:13:45 +00:00
The_E
09b28e2b71
Make aspect lock weapons react to countermeasures the same way as heatseekers do instead of going dumbfire.
2012-02-04 17:04:40 +00:00
The_E
928ef7a91b
A few parameters for Flak weapons as requested by fury. Changes:
...
-Arm Radius now determines how far a flak shell will have to travel before being able to detonate (used to be hardcoded to 10 meters)
-New weapons.tbl parameter "Flak Detonation Accuracy" to determine how far from a target a flak shell may explode (used to be hardcoded to 65 meters)
-New weapons.tbl parameter "Flak Targeting Accuracy" to determine the amount of jitter applied to turrets targeting other objects. Used to be hardcoded to 60 meters, applied as a radius around the target position
-New weapons.tbl parameter "Untargeted Flak Range Penalty" to determine the range penalty a flak weapon is subjected to when firing without a target. Used to be hardcoded to 20 meters.
2012-02-04 13:28:02 +00:00
Zacam
82f68b59f5
Fix for Mantis #2374 : Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom.
2012-02-01 14:11:45 +00:00
Zacam
4541545bed
Slight touch up to Trunk Commit 8401: (! switch to !( to resolve a C4806 warning in MSVC.
2012-01-29 17:38:50 +00:00
The_E
2583d974e5
Adds weapons.tbl flag "ciws". This allows a flak weapons' blasts and shockwaves to damage bombs (essentially a reversal of the way the "takes blast/shockwave damage" flaks work)
2012-01-29 12:13:12 +00:00
The_E
c14dd6fa82
As requested by Diaspora: Adds "render flak" flag to weapons.tbl. This will allow the game to render flak shells.
2012-01-29 11:47:00 +00:00
Valathil
e3773925ee
Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons
2012-01-18 19:21:38 +00:00
Echelon9
45ba7fd411
Removing the redundant weapon_create_names(). If you want to find Weapons by name, the Weapon_names[i] approach is not the right one. Found by Eli2.
2012-01-15 12:08:31 +00:00
Echelon9
e57fc904b5
Fix initialisation bug in the weapon_info struct, from within init_weapon_entry(). Patch from Eli2
2012-01-15 11:19:14 +00:00
Echelon9
53d407332f
Fix LLVM warnings in weapon folder
2012-01-15 07:05:20 +00:00
The_E
d36f05218d
Another Assert->Assertion change. Also changes parsing code to throw warnings when a shockwaves' inner radius is zero.
2012-01-07 00:44:48 +00:00
The_E
2538ed6814
Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
2011-12-04 17:29:02 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
The_E
a1c0483f86
Since the +RGBA Inner and +RGBA Outer options aren't used anywhere in the code, we can just remove them.
2011-11-27 18:37:48 +00:00
Echelon9
12eda6154e
Documentation: Code cleanup in weapons.cpp
2011-11-17 11:33:17 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Sushi
6a1f8a692c
Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
2011-11-15 19:05:30 +00:00
Echelon9
9f711bf53e
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
IssMneur
023c267374
- renamed +frequency to +period to reflect what the code actually does (as Valathil pointed out)
...
- +period: or +index: is no longer required for $substitute: (default is +index: 0)
- removed unnecessary check on +period: (1 is now a valid period)
2011-09-20 02:47:39 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
9678d18bc3
Part One: Synchronization pass of Trunk and Antipodes Differences.
...
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Goober5000
2ce8ca62cf
PVS-Studio fix: V804 Decreased performance. The 'strlen' function is called twice in the specified expression to calculate length of the same string.
2011-09-03 01:32:07 +00:00
Zacam
c6beca2629
Fix for Mantis 2467: untargeted heat seekers ignore ship protect
...
from niffiwan: http://www.hard-light.net/forums/index.php?topic=78001.0
2011-08-26 00:17:45 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
karajorma
dc980ecc21
Halleck's bomb scoring code
2011-08-16 09:45:14 +00:00
Echelon9
c45aa93a9a
PVS-Studio fix: Calling empty() on an STL vector does not modify the content of the vector in any way. To clear, use clear(). In addition, this commit also fixes the spelling of the containing function and turns on Doxygen documentation.
2011-08-13 08:19:55 +00:00
The_E
abd7134e0e
ALtered according to feedback from Valathil.
2011-08-06 19:11:43 +00:00
IssMneur
1c130bbc8a
From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range
2011-08-06 18:20:34 +00:00
The_E
ac8b7c4c10
From m!m: Adds access to collision data to the Lua API.
2011-08-04 11:05:25 +00:00
The_E
91e54218a7
Correcting a little oversight with the $Selection Effect: tbl entries
2011-08-01 18:06:58 +00:00
The_E
9e423a8bca
Fixes issue with Default ship/weapon select ai_profiles entries.
2011-07-29 13:53:35 +00:00
The_E
8fb2085a9d
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
The_E
60c4ca8eb3
Changing this Warning to an mprintf. We really do NOT want to generate warnings with retail data, don't we?
2011-07-19 22:00:27 +00:00
Goober5000
a308e6f45f
Valathil's fixes for #weak weapon variants
...
http://www.hard-light.net/forums/index.php?topic=77060.0
2011-07-13 07:33:29 +00:00
The_E
695db665e3
Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin.
2011-06-11 19:26:56 +00:00
Sushi
4f8e6da7b9
Halleck's pre-launch sound patch (mantis 2451)
2011-06-10 04:52:35 +00:00
Goober5000
0a8f93d474
fix minor pierce-shields table flag bug (Mantis #2442 )
2011-05-26 03:40:07 +00:00
The_E
b79a54b67a
Okay. No more screwing around with this.
2011-04-26 11:13:56 +00:00
The_E
a71d012ef6
Ooops, this armor type business isn't ready yet
2011-04-26 11:09:19 +00:00
The_E
e821ae2ccd
Fix for Mantis 2428: Decal parsing deprecation error
2011-04-26 09:24:54 +00:00
Echelon9
2c8dc2722d
Effective STL: Use Container.empty() instead of Container.size() == 0 in if() statements
2011-02-25 14:38:28 +00:00
The_E
fe51ef9df0
Minor whoopsie. This shouldn't have been committed just yet.
2011-02-05 08:59:26 +00:00
The_E
ebab2d44ff
Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger.
2011-02-04 17:18:39 +00:00
Zacam
720ad2127a
Nukes Particle Code update (for more particle types)
...
http://www.hard-light.net/forums/index.php?topic=74165.0
2011-02-04 14:10:59 +00:00
IssMneur
a468eeb878
Allow a primary or secondary weapon shot be substituted with any other weapon in any arbitrary pattern.
...
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute :
2011-01-27 05:35:13 +00:00