Zacam
1356613dcd
Trunk Sync r7711
2011-09-12 12:42:59 +00:00
Zacam
ad3b01c2f2
Trunk Sync r7563
2011-08-29 00:21:43 +00:00
Echelon9
45b0a125bc
PVS-Studio fix: A few outstanding issues with r7466
2011-08-14 13:59:32 +00:00
Echelon9
67eb406443
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-14 13:14:35 +00:00
Zacam
61d7289888
Trunk Sync r7458
2011-08-12 12:48:38 +00:00
The_E
08063525c7
trunk sync r7363
2011-07-20 18:07:56 +00:00
Zacam
8c2e8ca45a
Trunk Sync - r6875
2010-12-21 06:51:15 +00:00
Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
portej05
b981f4147f
Trunk Sync
2009-09-12 15:18:09 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
Wanderer
e302a90a1e
add 'missing' casts
2009-03-06 15:08:16 +00:00
WMCoolmon
4bff232cad
Change set-fov back to a global override
2008-08-30 19:48:20 +00:00
WMCoolmon
f51a8cf3c0
New camera code core commit, delta bank code.
2008-08-30 10:42:27 +00:00
taylor
7ed32a9525
fix subtitle centering for non-1024x768 resolutions (Mantis #1630 )
2008-03-31 13:51:39 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
Backslash
dadce33a59
Cutscene subtitle positioning fix for resolutions other than 1024x768. Code by MikeStar.
2007-06-24 23:32:16 +00:00
taylor
05bc308f89
Vodka, it's a killer ;)
2006-05-13 07:03:41 +00:00
wmcoolmon
4e3eab978c
Bump this, too
2006-04-03 09:07:34 +00:00
wmcoolmon
965cc660b9
show-subtitle's got its groove back
2006-04-03 09:05:37 +00:00
wmcoolmon
4e5089a7bd
camera code updates (Translation should be possible now)
2006-04-03 07:45:15 +00:00
taylor
be031fa0e3
fix text subtitles that I so kindly broke not too long ago
2006-03-22 08:34:17 +00:00
taylor
c41aa97d85
various camera fixes (did this ever work properly?)
...
- handle basic init properly for those platforms that do/don't zero-initialize STL vector
- allow text images without witten text
- don't try to process text if it's NULL or of 0 length
- don't get freaky with image handling
- add clone/assignment operator so that push_back() will not screw up bmpman stuff
2006-02-16 05:07:08 +00:00
wmcoolmon
adb2bba03f
Oops. Breathalyzer standing by...
2005-09-20 04:51:01 +00:00
wmcoolmon
31ebacbb5f
Some work I did on the camera code
2005-09-20 04:48:52 +00:00
wmcoolmon
b657066dac
Fixed bug where camera reset when rotation complete
2005-07-23 18:25:42 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon
b25707b74d
Camera code updates (subtitles)
2005-02-20 23:14:00 +00:00
taylor
bec567bbab
fix an issue with bm_set_components()
...
abs is for ints fabsf is for floats (camera.cpp)
make the in-cockpit stuff OGL friendly
2005-02-10 14:38:50 +00:00
wmcoolmon
de684f1e78
Updated camera code
2005-02-06 22:21:25 +00:00
wmcoolmon
defdb93536
Camera code
2005-01-27 04:16:28 +00:00