Commit Graph
564 Commits
Author SHA1 Message Date
Goober5000 73dd6c04e6 remove unneeded detour into Objects array 2026-01-29 01:34:13 -05:00
Goober5000 72f57ffe93 add getAsteroidList and getDebrisList script API iterators
These are similar to the existing iterators for in-game objects.
2026-01-29 01:34:13 -05:00
Goober5000 fff480e101 tweak ship_cleanup
The object and ship indexes held by the ship registry do not actually need to be cleared until `ship_cleanup` completes.  This will allow the ship to be referenced in any functions (via script hooks or otherwise) that are called during cleanup.

Tweak related script documentation while we're at it.

Follow-up to #7120.  Fixes #7122.
2025-11-21 02:32:20 -05:00
Goober5000 59e8742c84 remove ship_name_lookup in scripting code
Use the ship registry rather than `ship_name_lookup`.  Also, be sure to check that ships, targets, and subsystems exist.

Fixes #7109.
2025-11-16 02:41:24 -05:00
BMagnu dc50aaa86b Particle Scripting API (#7061)
* Expose particle effects to scripting

* Allow creation of particle sources

* Add API for particle sources

* bugfixes
2025-09-28 10:40:46 +02:00
wookieejedi 9502af6f20 Fix gr.createParticle with parent velocity (#6970) 2025-08-23 17:40:21 -04:00
Mike Nelson 75b61efbd1 Custom Data for Campaigns (#6906)
* campaign custom data

* Assertion instead of assert
2025-08-07 09:56:52 -04:00
Taylor Richards b19c3e565b fix more particle issues with standalone (#6886) 2025-07-31 15:06:11 -04:00
BMagnu 95d21a4085 Minor Particle Fixes (#6884)
* Fix scripted particle velocity

* Add error if no bitmaps were defined
2025-07-30 20:53:26 +09:00
John Fernandez b49dbfeaa4 Merge pull request #6832 from MjnMixael/team_colors_followup
Get, set, browse team colors with Lua
2025-07-26 07:54:21 -04:00
Taylor Richards 5fd06b40fe fix multi crash loading campaigns (#6871)
A minor bug in #6077 resulted in a crash loading campaigns on the multi ui.
The bug itself was not fatal, however it triggered a cascade of poor error
handling which led to a crash. A lot of these issues date back to retail.
This fixes the minor bug, and hopefully adds enough error handling to
preemptively squash a repeat of the crash problem.
2025-07-25 21:15:31 -04:00
Mike Nelson 487cac6456 Lua func to check if in game options are enabled (#6862) 2025-07-24 16:51:14 -04:00
Mike Nelson 8be619db7e prevent string ops on nullptr char* 2025-07-22 19:19:31 -05:00
Mike Nelson d58d924f3e Get, set, browse team colors 2025-07-13 19:23:02 -05:00
BMagnu 82dfdbc962 Cleanup of Level 0 Particles (#6808)
* Make scripting use the full-blown particle system

* Add reverse option

* Add animation reversal as an option to modern particles

* Start implementation of beam particles

* Add multi-emission particle source API for legacy particles

* Attach beam muzzle particles to the correct host

* Reorder code in order to facilitate apparent visual size as modular curve input for particles

* fix lua api

* Typo

* Fix scripting and beam muzzle particles

* Remove muzzleflash code, prepare to replace with particles

* Begin mflash effect conversion

* Pass final parameters to mflashes and fix curve

* Remove deprecated particle function

* Add debris flame particles

* remove weapon_explosion table

* Convert shield explosion particles

* Fix modular curve full inputs and convert particle curve inputs accordingly

* Allow particle volume offset and rotation with curve-based rot around fvec

* Add Ring and Point Volumes

* Convert PSPEW to new system

* Make particle curve timing aware of interp

* Update todos

* get rid of performance waste

* Add last parameter for converted pspews

* Fix pspew bugs

* Fix direction for default pspew

* Fix order for voluem rotation

* particle vel interp

* particle vel interp 2

* Make beam muzzle stay parented to the firing ship, as it's likely the more commonly intended variamnt

* fix scripting particle lifetime

* Allow beam muzzle particle override

* Skip invalid pspews

* remove pspew dcf code

* Fix sparkler stretch

* Correct sparkler bia

* General sparkler weirdness

* Tune distribution of sparklers

* Convert Asteroid particles

* Fix conversion warning

* Fix conversion warning again

* Fix conversion warning again again

* Really clang?
2025-07-09 16:47:14 +09:00
Mike Nelson 78d6a4b881 Ensure lua context is used for image drawing and string sizes (#6765) 2025-06-10 19:04:06 -04:00
Mike Nelson cc7f067e0f Use RAII guard to ensure lua context is always closed (#6757) 2025-06-09 17:06:18 -04:00
Mike Nelson 4d39287de1 LuaLS meta file generation (scripting.lua) (#6516) 2025-06-08 11:29:30 -04:00
Goober5000 546d0af38b Merge pull request #6751 from Goober5000/scripted_movie_audio
enable audio in movie files with this one simple trick
2025-06-07 00:45:56 -04:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
Goober5000 a3aea10889 enable audio in movie files with this one simple trick
Turns out, audio works in scripted movies just fine.  So, add a parameter to the Lua API to allow movies to play audio.
2025-06-04 23:58:58 -04:00
Mike Nelson 829edaaa3e Fix Lua API polluting the game context (#6739)
* split rendering values into lua and fso contexts

* address feedback
2025-06-04 09:43:33 -04:00
Goober5000 42dd1eb3c2 Merge pull request #6713 from Goober5000/various_small_issues
Various Coverity issues
2025-05-13 23:18:43 -04:00
Goober5000 a294559ee2 improve scripting support for waypoint lists
1. Add an explicit `mn.createWaypointList` function
2. Allow `mn.createWaypoint` to be used with an empty waypoint list
3. Update documentation of `mn.createWaypoint` to clarify optional arguments
2025-05-10 23:36:22 -04:00
Goober5000 04a671c836 simplify list index 2025-05-10 21:43:17 -04:00
Goober5000 ceee045b35 coverity: move instead of copy 2025-05-10 01:15:46 -04:00
Goober5000 067c65773a coverity: possible use of invalid iterator (especially with jump nodes) 2025-05-10 01:15:46 -04:00
Goober5000 6aa449c8e1 add a few eye virtvars
For displaying things in a scene, because the eye position is not necessarily the ship position.
2025-04-23 21:25:07 -04:00
Mike Nelson 1a503faa6b Better color preset handling (#6655) 2025-04-06 11:09:43 -04:00
Mike Nelson 7c38273f5b Lua hooks for the comm board (#6450)
* lua access to the comm board menu

* On Order Issued Lua Hook

* Some cleanup and safety checks

* Add mn.sendBuiltinMessage and perform more cleanup

* Send the correct ship to the hook for Sender

* clang cleanup

* address feedback

* fix build errors introduced from upstream

* basic hook conditions

* properly link the condition and the oswpt struct

* some requested cleanup

* allow for sending custom built-in messages

* address more feedback

* more prefix
2025-04-03 00:55:20 +02:00
wookieejediandBirk Magnussen 46e7df7941 Make VR mode more seamless (#6636)
* Make VR mode more seamless

Works to make the `-vr` command flag more seamlessly work (which means the new KNet button, `Play in VR` will also now actually work). Fixes #6430.

First, creates a new in-game option called VR Resolution and have the default be 2500x2500, with a range that goes from 1000x1000 to 6000x6000.

Second, if `-vr` flag is used, then it auto sets flags of `-capture_mouse` `-stretch_menu` and `-window_res 1000x1000` (or anything that's for sure smaller than the screen but not too small, to maintain mouse precision).

It also overrides settings of `-vysnc` and `-window` to off, by ignoring the in-game values (and does not show these options in menu while in VR mode).

Finally, it reads the in-game value of `VR Resolution` instead of `Resolution`. It also shows the `VR Resolution` in-game option in the menu, while hiding the options of `Resolution`, `Windowed Mode` and `Vsync`.

If the game is run in standard mode then FSO does what it current does, including using the `Resolution` value for screen resolution. It also does not display the new in-game option for `VR Resolution`.

* actually use the vr_enumerator

* use emplace_back instead

* update res vr importance

* Fixes for VR one-button mode

* try reordering removes for clang

* fix string ids

* test to see if clang is being weird

* revert clang test

* strings index update

* cleanup options manager

---------

Co-authored-by: Birk Magnussen <[email protected]>
2025-04-01 14:18:19 +02:00
Goober5000 8613ccde76 skipmemymissionyo fixes
Improve skipmemymissionyo in several ways, based on RedMageJoe's recent experience:
1. Allow spaces to be accepted in the mission prompt
2. If the requested mission can't be found, just abort rather than restarting the entire campaign
3. Clarify that the prompt needs a filename and add a message if the mission can't be found
4. Improve handling of the .fs2 extension
5. Fix a bounds check in `popup_input`
2025-03-26 22:56:21 -04:00
Mike Nelson 60777154be Hud config upgrades (#6581)
* base working version

* localization and minor tweaks

* add retail UI controls

* Add way to hide gauges from Config view

* convert hud config from index matching to id matching

* clang
2025-03-22 22:47:38 -04:00
Goober5000 4797ce55a2 use vm_vector_2_matrix_norm on normalized vectors
Most places in the code that use `vm_vector_2_matrix` do so on already-normalized vectors.  Changing these to `vm_vector_2_matrix_norm` avoids redundant normalization.
2025-03-02 23:07:09 -05:00
Goober5000 5f73220cd1 Merge pull request #6559 from Goober5000/mission_goal_scripted_sexps
enable mission goals for scripted sexps
2025-02-03 21:42:07 -05:00
Goober5000 133b033ea0 some upgrades to vmallocator.h
Make `SCP_vector`, `SCP_list`, `SCP_set`, and `SCP_multiset` subclasses of their STL counterparts.  This allows helper functions to be added to each, including the `contains()` function which is not available until C++20.  (This has minor effects on other parts of the codebase that treated `SCP_` and `std::` as synonyms.)  Since there is now a nontrivial amount of code that needs to be in a .cpp file, create vmallocator.cpp.

Note that `SCP_string` truncation has been refactored to use length rather than C-string size to be consistent with other `std::basic_string` functions.

Also, remove some enum class hashing code which is no longer necessary now that the codebase is at C++17.
2025-02-02 14:54:26 -05:00
Birk Magnussen 540d841f06 Remove any and variant libs 2025-02-01 13:26:28 +01:00
Goober5000 2a6017cb73 enable mission goals for scripted sexps
Add "goal" as a type recognized by scripted sexps.  Also add `mn.Goals` as a collection to complement `mn.Events` and move the goal type to goal.cpp and goal.h to match event.cpp and event.h.  The new `mn.Goals` collection contains the same data as the existing `Objectives` collection in the briefing UI library, so the latter could be deprecated.
2025-01-30 22:09:29 -05:00
BMagnu 5ce7881a27 Merge branch 'master' into particle_cleanup 2025-01-19 19:56:18 +09:00
Goober5000 1c2117095a make object aware of its subclasses
Looking through all places in the scripting API where `l_Object.Set()` is called, here is one where we might want to know about the object's breed.

(Normally we would return the result of `ade_set_object_with_breed()`, but the `testLineOfSight_internal()` function has multiple return arguments.)
2025-01-17 18:00:27 -05:00
Mike Nelson c9ccace89a Lua set mainhall (#6498)
* lua set mainhall

* boolEAN

* tidy
2025-01-16 07:44:38 -05:00
Mike Nelson b367fe8441 Some minor Control Config UI changes for SCPUI (#6508)
* allow preset override from Lua and change a warning to a popup if we're in the UI

* const it up

* headers might help, too, dummy
2025-01-16 07:44:16 -05:00
Mike Nelson d27f735588 Add scaling for vfnts and scale multipler to gr_string() (#6481)
* Add scaling for vfnts and scale multipler to gr_string

* nullptr

* Add scaling to a couple other string operations

* Don't scale fonts in FRED
2025-01-14 15:05:06 -05:00
Mike Nelson feb0932015 lua access to max ships per wing (#6510) 2025-01-14 00:57:08 +09:00
Mike Nelson b49db4ef7b Add Lua global variables library (#6472)
* add global variables library

* nested namespaces
2025-01-06 17:36:59 +09:00
BMagnu a0e9f0d450 Merge branch 'master' into particle_cleanup 2025-01-03 05:50:23 +09:00
Goober5000 91b54c759e Merge pull request #6424 from Goober5000/credits_substitute_music
add $Substitute Music: for credits.tbl
2024-12-16 12:15:49 -05:00
Birk Magnussen e955a7f1be Merge branch 'master' into particle_cleanup 2024-12-10 23:41:07 +01:00
Goober5000 b3470af307 fix memory management in FontManager
This refactors FontManager to improve it in several ways:
1. Change all the dynamic memory management to use `new`, rather than mixing `new` and `vm_malloc`
2. Change the current font to use an index rather than a pointer
3. Take advantage of more C++11 features to avoid redundant lookups
4. Use case-insensitive name comparison
5. Avoid overflowing the `fnt->filename` field
6. Use `Warning` rather than `Error` in a non-critical error situation
2024-11-22 20:12:17 -05:00
Goober5000 b412d93032 add $Substitute Music: for credits.tbl
Similar to Substitute Music in other places, this allows the credits music to be changed if an optional music pack is present.
2024-11-14 19:46:30 -05:00