Commit Graph
66 Commits
Author SHA1 Message Date
David Gibson 743989525b Implemented index caching for hooks refering to ship or weapon info objects. 2021-04-10 20:41:22 -05:00
David Gibson 5bca1417c2 Vectorized the hook condition lists and began chaching information inside the hook at creation to avoid string comparisons in play. CHC_VERSION, CHC_STATE, and CHC_APPLICATION converted. 2021-04-10 20:18:29 -05:00
Phantom Hoover 782f6f100d Add profiling trace for scripting hooks 2021-04-01 11:54:09 +01:00
z64555 d8d4e9ed2c Disable Presets and Undo capabilities. Only reset_all was spared.
* Revert Joy_axis_action_index changes.  Feature to be added later
* Strip out most of the preset and undo capability.  Only the backup ability survived.
2020-12-11 07:39:29 -06:00
asarium 633d13a02e Make removing non-existent hook-vars a no-op
There are some usages where a hook variable is removed blindly which
caused issues in multi.

This fixes #2824.
2020-10-24 13:39:04 +02:00
asarium bb0631ab6e Support vararg specifiers in Lua documentation
This was the last thing that was missing for complete support of all
function parameter declarations.

To ensure parameter lists stay valid a unit test was added that will
validate the argument lists and cause the test to fail if they cannot be
parsed.
2020-10-12 17:59:57 +02:00
asarium f71a86f2db Use a stack for scripting hook variables
Previously, if a script called a function that called another scripting
hook, some hook variables might be removed. This was the case since
after executing the hook the code would remove the set hook variables
again. If these variables had the same name as previously set variables,
they would overwrite and corrupt the state the original script expected.

This was unexpected behavior for script writers so this puts values on a
stack and only adds or removes from the stack instead of overwriting
values. This should make the hook variable state consistent for scripts
even if scripting hooks are called indirectly.
2020-10-03 15:37:20 +02:00
asarium 2303785717 Improve scripting hook variable system
The previous system was kind of hacky and made things a bit inflexible.
This improves that system quite a bit and also adds unit tests for the
hook variable functionality.
2020-08-29 10:27:41 +02:00
asarium 33f3b72be1 Add comment about new hooks system to legacy hook list
Since the old system is deprecated it needs to be made obvious that new
hooks should not be added using that system.
2020-07-30 17:15:53 +02:00
Goober5000 31fa2ac444 cleanup of tech room, and scripting stuff
1) Upgrade the pilot file code to correctly save flags whether entries are added *or* removed
2) Make the tech-db/tech-db-multi ship flag handling consistent
3) Add scripting support for intel entries
4) Add scripting support for adding and removing entries from the tech room
5) Minor cleanup
2020-07-15 13:27:27 -04:00
asarium 4a6628e16f Unify and clean up Lua documentation generation
I added a pretty generic container structure for the scripting
documentation when adding JSON output. However, I did not use that new
structure for the HTML output since that was just too much work.

This moves the HTML output over to the new structure so now the
scripting API handling code is independent from how the resulting
documentation is generated. I also moved that code out of the main
scripting code which removes quite a lot of clutter in those files.

This is mostly a straight port of the old code with no significant
changes (except the changes to make it use the new data).
2020-06-13 16:46:26 +02:00
asarium ca27ae16f2 Use Antlr for generating argument list parser
This adds an Antlr grammar for parsing argument lists instead of using a
hand written parser. This allows to write much more complicated syntax
constructs and have all the code being auto-generated. It will also
produce a much more correct parser instead of having all those hacks in
the hand-written one.

This also adds (in addition to supporting the previous syntax) support
for function types along with support for them in HTML and JSON output
formats.

The ANTLR generated parser is included in source form so that it is not
necessary to have an ANTLR installation around if you are not going to
change the grammar. Also includes the necessary runtime code from Antlr.
2020-06-11 21:57:52 +02:00
m!m 25d16c3102 Merge pull request #2446 from asarium/feature/scriptingArgParsing
Add parser for scripting argument documentation
2020-06-07 12:06:28 +02:00
asarium d54d7d41e6 Output parameter information to JSON
Also fixes the parameter strings which currently could not be parsed by
the argument parser.
2020-06-06 23:45:36 +02:00
asarium 367564733e Add parser for scripting argument documentation
This adds a simple parser that takes the existing argument
documentations and parses them so that better documentation can be
generated from that information. This should be sufficient for providing
proper documentation generation for the most common and simple cases of
argument lists (type, name, possible default value, and optional
groups).
2020-06-06 14:02:33 +02:00
asarium 04174e00f8 Ensure Lua functions are executed in correct state
This will ensure that Lua functions will always be executed in the
correct Lua state. Since we now have multiple threads (which are
different lua_State objects) it is possible that the current code could
execute a Lua function in the main state instead of the thread that is
currently executing. This can lead to weird behavior and probably also
to issues inside Lua.
2020-06-06 14:00:23 +02:00
asarium 544029f66f Add capability to have a pure lua script
This adds the capability to have a Lua script that does not need to use
our table syntax at all but instead defines the hooks by calling API
functions. This also makes it possible to add hook functions at runtime
if the script requires that.

Also clean up some unused debug stuff.
2020-05-03 14:33:42 +02:00
m!m 6f109508d0 Merge pull request #2322 from asarium/feature/hookDocumentation
Add extended scripting hook system
2020-04-19 11:28:35 +02:00
asarium 1c12349990 Add extended scripting hook system
This moves towards defining the hooks in the code module that executes
them. Also provides the API necessary for better documentation of hooks.
This only covers a few hooks as a test and demonstration of the new API.
If no issues are found with this it can be extended in the future.
2020-04-13 14:45:19 +02:00
Goober5000 8f1f308591 fix yet another issue uncovered by vectorization 2020-04-07 23:31:16 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 1926d3c341 oof, more changes 2020-03-05 20:49:16 -05:00
Goober5000 a7063152b7 add scripting hook for briefing stage 2020-02-17 00:58:56 -05:00
asarium b825f57bf4 Add scripting API support for model paths
This adds a scripting API for querying the paths of a model.
2019-12-14 09:15:44 +01:00
Goober5000 fadcaa0ca1 Merge pull request #2051 from asarium/feature/genericLuaDocumentation
Make Lua documentation generation more generic
2019-12-02 17:53:14 -05:00
Goober5000 65ced1279d change to nullptr 2019-12-02 10:20:15 -05:00
wookieejedi 10150c0640 fix int return 2019-12-01 12:07:44 -05:00
wookieejedi 674b6cd4fb Adds valid scripting state checks to functions that it was missing in 2019-12-01 11:59:15 -05:00
asarium 4ca589a61c Make Lua documentation generation more generic
This adds JSON as an additional scripting documentation output format.
This can be used by external tools to examine the scripting
documentation and generate interface declarations or documentation for
any language. The existing documentation code is left largely in place.
2019-12-01 12:53:51 +01:00
wookieejedi ea021c6fe3 Add On Goals Cleared Scripting Hook
Adds 'On Goals Cleared' hook variable for scripting system. Previosly there was not scripting or sexp method to determine if a ship had all of it's goals cleared.
2019-11-25 21:12:40 -05:00
Taylor Richards bd9880bc9b replace FS2NetD with PXO 2019-11-08 02:07:14 -05:00
Goober5000 8365f0abb7 add $On Subsystem Destroyed scripting hook
Implements the feature request from issue #610.

As an aside, this PR also patches the `ship_set_subsystem_strength` function (which is only used by the debug console and in the event you fire at your training instructor) to use the same code as the `set-subystem-strength` sexp.  This properly handles submodels blown off, sounds, etc.
2019-05-08 19:55:03 -04:00
wookieejedi 7dd1788aee Add 'On Waypoint Done' Hook
Adds 'On Waypoint Done' hook variable for scripting system.
2019-02-03 13:26:35 -05:00
asarium 211110d415 Add Lua state destruction event
This can be used by the various subsystems for cleaning up Lua
references before the Lua state is destroyed. This avoids having
dangling references to the Lua state which would cause segfaults later
on.

The first subsystem to use this is the dynamic SEXP system which had
dangling references due to keeping Lua references to the SEXP functions.

This fixes #1954.
2018-12-27 14:14:34 +01:00
TRBlount 95128dd734 Fix Travis Errors 2018-12-02 01:10:22 -07:00
TRBlount 30866afbd6 Add On Weapon Created Hook 2018-12-02 01:10:22 -07:00
wookieejedi 791e22bc1d Add On Ship Depart Conditional Hook 2018-10-18 17:50:22 -04:00
wookieejedi 9fcd96ff97 Adds Accept Mission Outcome as new Conditional Hook (#1893)
* Adds Accept Mission Outcome Event to Game Events

Adds Accept Mission Outcome Event to Game Events, so scritps and other things can be called only when a campaign mission is accepted.

* Fixed double entry

* Define CHA_CMISSIONACCEPT

Adds line to define new conditional hook, CHA_CMISSIONACCEPT

* Add flag_def_list for On Campaign Mission Accept

Adds the proper flag_def_list for "On Campaign Mission Accept" CHA_CMISSIONACCEPT

* Runs New Conditional Hook

Runs the new conditional hook for "On Campaign Mission Accept"

* Reverts event changes

* Reverts state changese

* Reverts post_event change
2018-10-08 18:13:02 +02:00
asarium 88115c7703 Fix clang-tidy issues 2018-09-26 19:15:42 +02:00
asarium 8dba6770ae Convert ade argument setting to variadic templates
Same as with argument getting, this preserves the type information and
makes the system generally much safer.
2018-09-26 19:15:42 +02:00
asarium 8f4d51b14a Convert ade_get_args to variadic template based solution
This maintains the type information which can be used for enforce
const-correctness and also for implementing more advanced ways of
handling the type information.
2018-09-26 19:15:42 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium 48873185ce Another batch of misc- checks 2018-04-25 11:13:20 +02:00
asarium e28ebc2a6c Enable and fix misc-suspicious-string-compare check 2018-04-25 11:13:19 +02:00
asarium 0b4ca71eba Enable modernize-deprecated-headers 2018-04-25 11:12:41 +02:00
asarium 0bcdf19851 Add mission load screen scripting hook
This also includes a scripting function for retrieving the title of the
current mission.

This resolves point 4 of #1522.
2017-12-03 18:51:06 +01:00
asarium a47dcc0548 Fix fall-through warnings introduced by GCC7 2017-11-19 12:12:42 +01:00
asarium bef57f7559 Fix error line reported by Lua Errors
This adds empty lines to the beginning of the Lua source passed to the
interpreter so that the interpreter sees the lines in the source as they
appear in the table.

This might slow down parsing a bit since get_line_num is quite slow but
it should not be noticable in most instances since the script tables
tend to be quite short.

This fixes #1469.
2017-09-04 10:56:39 +02:00
asarium 5bf2b956f6 Copy all relevant values in the LuaFunction copy-constructor
This fixes #1241.
2017-02-18 19:33:44 +01:00
asarium 7c556854af Add more graphics debug scopes for code called in the main frame 2017-02-05 12:03:23 +01:00