Goober5000
74ef65337e
bah
2006-07-02 04:13:43 +00:00
Goober5000
e677f2d303
remove associated AI flags
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--Goober5000
2006-07-02 03:39:55 +00:00
Goober5000
1df962c6a1
okay, I have no idea what I was doing there
...
--Goober5000
2006-07-02 03:34:16 +00:00
Goober5000
086e937986
fix the "Game of TAG" bug; hopefully this won't unfix something else
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--Goober5000
2006-07-01 00:30:51 +00:00
Goober5000
deced830be
restore compatibility with retail ship types
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--Goober5000
2006-06-28 00:46:00 +00:00
taylor
6f84b6b53f
add in Goober's new files
2006-06-27 04:22:26 +00:00
taylor
a09254c656
account for some minor floating point error in the undock speed check
2006-06-27 04:22:03 +00:00
Goober5000
f77222a2c9
add new files to project
2006-06-27 04:12:27 +00:00
Goober5000
afe05a68bc
bah
2006-06-27 04:10:50 +00:00
Goober5000
cd509e678a
cvs header tweak
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--Goober5000
2006-06-27 04:10:49 +00:00
Goober5000
3fe06349cc
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000
533e63a2e2
fix comment in preparation for code commit
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--Goober5000
2006-06-27 03:55:22 +00:00
taylor
0b98338e1e
Repeat after me: "Test build before/after commit.", "Test build before/after commit."
...
(there's no reason this should have happened for yet a third time in as many weeks)
2006-06-27 03:10:26 +00:00
Goober5000
6a35ab8a33
slight optimization
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--Goober5000
2006-06-27 02:38:49 +00:00
Goober5000
dbd19036cb
change back to ubyte
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--Goober5000
2006-06-26 17:31:49 +00:00
wmcoolmon
b2e3860b2e
New function for scripting
2006-06-24 20:39:57 +00:00
wmcoolmon
eadf29ca43
Fix loadTexture; fix subsystem indexing; fix getNum() for weaponbanktype; improve missing function error reporting when using LUA_INDEXER
2006-06-24 20:38:36 +00:00
Goober5000
1136985455
doh! sorry for blaming this on you, WMC
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--Goober5000
2006-06-24 18:02:02 +00:00
Goober5000
3a541ceba6
cosmetics, plus revert an unnecessary if
2006-06-24 04:48:08 +00:00
Goober5000
25f04f4aab
make ai-chase-any-except revert to ai-chase-any
...
(since it never really worked properly in the first place)
--Goober5000
2006-06-24 01:53:53 +00:00
karajorma
de4fd87480
Was feeling left out :)
2006-06-23 16:08:55 +00:00
Goober5000
0d7528373d
change build names here too
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--Goober5000
2006-06-23 13:44:28 +00:00
Goober5000
88b9cd9aea
make the 3.6.9 branch create appropriately-named builds
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--Goober5000
2006-06-23 13:39:48 +00:00
karajorma
bc8dc6db9a
Make the ambient light sliders actually save their settings.
2006-06-23 09:17:02 +00:00
taylor
825e394523
be sure to properly reset fullscreen/minimized state vars as we switch between them
2006-06-23 09:01:07 +00:00
taylor
fc765d5e29
fix various things that Valgrind has been complaining about
2006-06-22 14:59:45 +00:00
taylor
8d84c36c72
make sure we only do ship related setup on actual ships
2006-06-20 20:04:42 +00:00
taylor
fb11c6d1bd
as a temporary measure, until I can figure out what is going on here:
...
- disable depth buffer for RTT, may be causing the ATI issues, should work ok without it for most things
- disable mipmap generation for RTT, something strange is going on there, it's sometimes making black mipmap levels (even for the same texture)
2006-06-19 22:50:58 +00:00
taylor
794fd78136
yeah, I'm not at the top of my game today ;)
2006-06-18 23:38:06 +00:00
taylor
9312a16472
address a strange resize error that triggers an Assert() in the texture code with mipmaps
2006-06-18 23:34:55 +00:00
taylor
9b4f15aa04
32-bit PCX conversion doesn't do a bit swizzle so be sure we get the transparent pixel right in the first place to avoid the green
2006-06-18 23:32:29 +00:00
taylor
19829284fe
fix screenshots on big endian
2006-06-18 20:09:03 +00:00
taylor
55c759587b
well, that was actually pretty stupid of me :)
2006-06-18 20:08:27 +00:00
taylor
1adc58f445
add a -disable_fbo troubleshooting option for those ATI users having trouble with FBOs, but can still use envmapping otherwise
2006-06-18 17:21:49 +00:00
taylor
4d48cb0d8f
always try to use a mission specified envmap over the static-generated envmap (missed this commit a while ago)
2006-06-18 17:20:32 +00:00
taylor
b53d7081ff
various compiler warning fixes
2006-06-18 16:54:36 +00:00
taylor
f4decb31df
make sure we don't process cmeasure homing more than once (this should also fix the incompatible network packet)
...
fix flag check to be sure that we properly detonate missiles tracking cmeasures
2006-06-18 16:53:59 +00:00
taylor
a34707fbe4
make sure we can report both AL and ALC errors
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fix for ds_get_free_channel(), it shouldn't return -1 on an AL error
2006-06-18 16:52:04 +00:00
taylor
b165c156bc
we don't use alc functions here so no real need for the header
2006-06-18 16:50:19 +00:00
taylor
4d5d947451
fix so that multiple FBOs can be used with different sizes (plus a few other minor adjustments)
2006-06-18 16:49:40 +00:00
taylor
72b1ac3e34
bump package version
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add/remove files so that 'make dist' works again
2006-06-18 16:48:29 +00:00
taylor
3b0e23ccd5
apparently missed this commit a month or so ago with the other OS X fixes
2006-06-15 23:33:53 +00:00
Goober5000
d5ce83425a
make warpout work properly even if the player is docked to something
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--Goober5000
2006-06-15 06:18:43 +00:00
Goober5000
12f510157e
this is kinda superfluous
2006-06-15 01:36:01 +00:00
Goober5000
c16748d602
version bumpage
2006-06-15 01:35:11 +00:00
Goober5000
b0093c5932
tweaked the version string
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--Goober5000
2006-06-15 01:29:25 +00:00
Goober5000
5c3b0d6227
better handling for 'G' key press
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--Goober5000
2006-06-15 00:47:21 +00:00
taylor
0b519a904c
remove previous attempts at the Y bug fix, it's now back to the retail code for that
2006-06-15 00:16:23 +00:00
taylor
f9615c21e8
fix Assert() on value of face variable, it should be able to be -1 for non-cubemap images
2006-06-15 00:15:17 +00:00
Goober5000
ee2327b17f
remove /Og switch
2006-06-14 22:33:41 +00:00