Commit Graph
3166 Commits
Author SHA1 Message Date
Goober5000 74ef65337e bah 2006-07-02 04:13:43 +00:00
Goober5000 e677f2d303 remove associated AI flags
--Goober5000
2006-07-02 03:39:55 +00:00
Goober5000 1df962c6a1 okay, I have no idea what I was doing there
--Goober5000
2006-07-02 03:34:16 +00:00
Goober5000 086e937986 fix the "Game of TAG" bug; hopefully this won't unfix something else
--Goober5000
2006-07-01 00:30:51 +00:00
Goober5000 deced830be restore compatibility with retail ship types
--Goober5000
2006-06-28 00:46:00 +00:00
taylor 6f84b6b53f add in Goober's new files 2006-06-27 04:22:26 +00:00
taylor a09254c656 account for some minor floating point error in the undock speed check 2006-06-27 04:22:03 +00:00
Goober5000 f77222a2c9 add new files to project 2006-06-27 04:12:27 +00:00
Goober5000 afe05a68bc bah 2006-06-27 04:10:50 +00:00
Goober5000 cd509e678a cvs header tweak
--Goober5000
2006-06-27 04:10:49 +00:00
Goober5000 3fe06349cc handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000 533e63a2e2 fix comment in preparation for code commit
--Goober5000
2006-06-27 03:55:22 +00:00
taylor 0b98338e1e Repeat after me: "Test build before/after commit.", "Test build before/after commit."
(there's no reason this should have happened for yet a third time in as many weeks)
2006-06-27 03:10:26 +00:00
Goober5000 6a35ab8a33 slight optimization
--Goober5000
2006-06-27 02:38:49 +00:00
Goober5000 dbd19036cb change back to ubyte
--Goober5000
2006-06-26 17:31:49 +00:00
wmcoolmon b2e3860b2e New function for scripting 2006-06-24 20:39:57 +00:00
wmcoolmon eadf29ca43 Fix loadTexture; fix subsystem indexing; fix getNum() for weaponbanktype; improve missing function error reporting when using LUA_INDEXER 2006-06-24 20:38:36 +00:00
Goober5000 1136985455 doh! sorry for blaming this on you, WMC
--Goober5000
2006-06-24 18:02:02 +00:00
Goober5000 3a541ceba6 cosmetics, plus revert an unnecessary if 2006-06-24 04:48:08 +00:00
Goober5000 25f04f4aab make ai-chase-any-except revert to ai-chase-any
(since it never really worked properly in the first place)
--Goober5000
2006-06-24 01:53:53 +00:00
karajorma de4fd87480 Was feeling left out :) 2006-06-23 16:08:55 +00:00
Goober5000 0d7528373d change build names here too
--Goober5000
2006-06-23 13:44:28 +00:00
Goober5000 88b9cd9aea make the 3.6.9 branch create appropriately-named builds
--Goober5000
2006-06-23 13:39:48 +00:00
karajorma bc8dc6db9a Make the ambient light sliders actually save their settings. 2006-06-23 09:17:02 +00:00
taylor 825e394523 be sure to properly reset fullscreen/minimized state vars as we switch between them 2006-06-23 09:01:07 +00:00
taylor fc765d5e29 fix various things that Valgrind has been complaining about 2006-06-22 14:59:45 +00:00
taylor 8d84c36c72 make sure we only do ship related setup on actual ships 2006-06-20 20:04:42 +00:00
taylor fb11c6d1bd as a temporary measure, until I can figure out what is going on here:
- disable depth buffer for RTT, may be causing the ATI issues, should work ok without it for most things
  - disable mipmap generation for RTT, something strange is going on there, it's sometimes making black mipmap levels (even for the same texture)
2006-06-19 22:50:58 +00:00
taylor 794fd78136 yeah, I'm not at the top of my game today ;) 2006-06-18 23:38:06 +00:00
taylor 9312a16472 address a strange resize error that triggers an Assert() in the texture code with mipmaps 2006-06-18 23:34:55 +00:00
taylor 9b4f15aa04 32-bit PCX conversion doesn't do a bit swizzle so be sure we get the transparent pixel right in the first place to avoid the green 2006-06-18 23:32:29 +00:00
taylor 19829284fe fix screenshots on big endian 2006-06-18 20:09:03 +00:00
taylor 55c759587b well, that was actually pretty stupid of me :) 2006-06-18 20:08:27 +00:00
taylor 1adc58f445 add a -disable_fbo troubleshooting option for those ATI users having trouble with FBOs, but can still use envmapping otherwise 2006-06-18 17:21:49 +00:00
taylor 4d48cb0d8f always try to use a mission specified envmap over the static-generated envmap (missed this commit a while ago) 2006-06-18 17:20:32 +00:00
taylor b53d7081ff various compiler warning fixes 2006-06-18 16:54:36 +00:00
taylor f4decb31df make sure we don't process cmeasure homing more than once (this should also fix the incompatible network packet)
fix flag check to be sure that we properly detonate missiles tracking cmeasures
2006-06-18 16:53:59 +00:00
taylor a34707fbe4 make sure we can report both AL and ALC errors
fix for ds_get_free_channel(), it shouldn't return -1 on an AL error
2006-06-18 16:52:04 +00:00
taylor b165c156bc we don't use alc functions here so no real need for the header 2006-06-18 16:50:19 +00:00
taylor 4d5d947451 fix so that multiple FBOs can be used with different sizes (plus a few other minor adjustments) 2006-06-18 16:49:40 +00:00
taylor 72b1ac3e34 bump package version
add/remove files so that 'make dist' works again
2006-06-18 16:48:29 +00:00
taylor 3b0e23ccd5 apparently missed this commit a month or so ago with the other OS X fixes 2006-06-15 23:33:53 +00:00
Goober5000 d5ce83425a make warpout work properly even if the player is docked to something
--Goober5000
2006-06-15 06:18:43 +00:00
Goober5000 12f510157e this is kinda superfluous 2006-06-15 01:36:01 +00:00
Goober5000 c16748d602 version bumpage 2006-06-15 01:35:11 +00:00
Goober5000 b0093c5932 tweaked the version string
--Goober5000
2006-06-15 01:29:25 +00:00
Goober5000 5c3b0d6227 better handling for 'G' key press
--Goober5000
2006-06-15 00:47:21 +00:00
taylor 0b519a904c remove previous attempts at the Y bug fix, it's now back to the retail code for that 2006-06-15 00:16:23 +00:00
taylor f9615c21e8 fix Assert() on value of face variable, it should be able to be -1 for non-cubemap images 2006-06-15 00:15:17 +00:00
Goober5000 ee2327b17f remove /Og switch 2006-06-14 22:33:41 +00:00