Commit Graph
55 Commits
Author SHA1 Message Date
wmcoolmon f7659ed341 Prelim. BSG warpin effect stuff 2006-03-31 10:20:01 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
Goober5000 a9642a2a86 more tweaks, plus clarification of checks for the existence of files
--Goober5000
2006-02-13 00:20:46 +00:00
Goober5000 8ab1cf65a9 reordered #include files to quash Microsoft warnings
--Goober5000
2006-01-20 07:10:34 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 425c7b86b4 deal with cf_find_file_location() changes
add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
Goober5000 fc71c4781b bypass annoying warnings when loading optional models
--Goober5000
2005-12-01 07:45:21 +00:00
taylor 6f579ff221 fix player warpout
basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00
Goober5000 c9e63a8972 add option for warp flash; mess with the cmdlines a bit
--Goober5000
2005-09-21 03:55:32 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
Goober5000 01f4026e4c cleaned up some command line and mission flag stuff
--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000 8173d85842 remove Bobboau's extra warp thing
--Goober5000
2005-07-23 17:27:50 +00:00
Goober5000 12c90e780d remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 02:50:53 +00:00
phreak 6a52ecbe18 compile warning fixage. 2005-05-22 22:47:19 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
bobboau b46d8e28c7 added new graphic functions for state blocks
also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
taylor b7338aa82e speedup grow/shrink time for the warp to avoid the big size skips 2005-03-14 03:24:25 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor ce810f8195 compiler warning fixes (for MSVC++ 6)
have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
   (will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
taylor a28df9d69a make use of MR_NO_FOGGING to render models without fog 2005-01-01 19:47:26 +00:00
taylor caad3968ec fix 2d warp in D3D, add cmdline option for 3d warp 2004-11-23 19:29:13 +00:00
taylor ef45ad0498 make use of Knossos_warp_ani_used flag - thanks Goober5000 2004-11-01 20:57:04 +00:00
Goober5000 31c41b5296 whoops
--Goober5000
2004-10-31 02:26:15 +00:00
Goober5000 df8319a0f8 added Knossos_warp_ani_used flag for taylor
--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000 12c43798c4 changed around the logic for the 3D warp effect
--Goober5000
2004-09-17 07:12:23 +00:00
Goober5000 93c32d683f warp effect is back to FS2 default
--Goober5000
2004-08-23 04:32:40 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor 24df446ad7 make old warpmap and new glow bitmap 3D unlit to render right in OGL 2004-07-17 09:29:13 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau 97a5c86641 FVF code, only the data that is needed is sent off to the card,,
OGL can take advantage of this if they want but it won't break
anything if they don't. also state block code has been implemented,
that's totaly internal to D3D no high level code is involved.
2004-07-05 05:09:21 +00:00
phreak d96b07e1fd renamed the warp model variable from 'wm' to 'Warp_model' 2004-05-12 22:49:14 +00:00
Goober5000 6afa0ee914 small fix
--Goober5000
2004-05-08 01:08:48 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 4c165d76ef language 2003-11-16 04:09:27 +00:00
bobboau df0bab0bcf shit load of bug fixing, much of it in nebula and bitmap drawing 2003-11-11 03:56:13 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
bobboau 300d5fc2c1 commiting Hardware T&L code, everything is ifdefed out with the compile flag HTL
still needs a lot of work, ubt the frame rates were getting with it are incredable
the biggest problem it still has is a bad lightmanegment system, and the zbuffer
doesn't work well with things still getting rendered useing the sofware pipeline, like thrusters,
and weapons, I think these should be modifyed to be sent through hardware,
it would be slightly faster and it would likely fix the problem

also the thruster glow/particle stuff I did is now in.
2003-09-26 14:37:16 +00:00
bobboau 04716e55dd an asortment of bugfixes, mostly with the specular code,
HUD flickering should be completly gone now
2003-08-31 06:00:42 +00:00
Goober5000 74f56b2bba bit o' housecleaning
--Goober5000
2003-03-19 23:06:40 +00:00
Goober5000 4b7de188af added some mission flags
--Goober5000
2003-03-19 22:49:32 +00:00
Goober5000 72d5aa53e3 added warp-effect sexp
--Goober5000
2003-03-19 06:23:28 +00:00
Goober5000 4214c8c99f fixed some misspellings
--Goober5000
2003-03-18 01:44:31 +00:00
penguin 313323f149 Moved "extern int wm" declaration inside the header #ifdef block
- penguin
2003-03-02 05:12:39 +00:00
bobboau 12f8b745d2 disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00