Goober5000
1136985455
doh! sorry for blaming this on you, WMC
...
--Goober5000
2006-06-24 18:02:02 +00:00
taylor
0b519a904c
remove previous attempts at the Y bug fix, it's now back to the retail code for that
2006-06-15 00:16:23 +00:00
Goober5000
27992b09cf
add ship-subsys-targetable and ship-subsys-untargetable
...
--Goober5000
2006-03-18 07:12:08 +00:00
wmcoolmon
0f47fb3dd2
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
wmcoolmon
05f187b921
SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix
2006-02-26 22:23:01 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
Goober5000
030c78174b
breathalyzer for WMC, stat!
...
--Goober5000
2006-02-19 00:59:49 +00:00
Goober5000
738875f021
replace quick sort with insertion sort in many places
...
--Goober5000
2006-01-27 06:21:10 +00:00
wmcoolmon
714844d6bb
Switch ballistic weapon hudgauge to show "Energy" field in place of pure-energy weapons
2006-01-17 17:41:05 +00:00
taylor
c9a26f04a2
get object vars correct
2006-01-14 06:24:27 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
phreak
9b606a5424
Fixed a logic error when dealing with non-targetable subsystems
2006-01-10 01:23:09 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
taylor
0c9d02d4af
hmm, didn't even notice that earlier
2005-10-28 14:52:26 +00:00
taylor
6e427e11e9
some minor cleanup and compiler warning fixes
2005-10-28 14:49:35 +00:00
taylor
0d59f876fc
temporary cmdline option, -y_bug_fix, to switch between original code (default) and previous attempt at the Y-bug fix
2005-10-12 05:43:40 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
0dbb5e657c
New SEXP stuff
2005-10-09 08:03:21 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
...
--Goober5000
2005-09-25 08:25:16 +00:00
phreak
0b3ad0cc31
fix to a minor annoyance where the hud weapons gauge wouldnt render properly if there were no secondary weapons.
2005-09-14 02:55:04 +00:00
taylor
2520b32796
various weapon_range cap fixes for primary, secondary weapons and hud targetting info
2005-09-01 04:14:04 +00:00
Goober5000
5fb5c7faf7
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
...
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000
2a307d099a
CVS header tweaks
...
--Goober5000
2005-07-22 10:18:41 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
...
more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:15:53 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
e2dd70f652
extra checks to make sure we don't end up targetting a sensor-invisible ship
2005-06-29 18:52:02 +00:00
wmcoolmon
d81092d96f
This may stop targeting not-targetable ships in EMP
2005-06-07 06:10:51 +00:00
taylor
55998a0d29
make sure we don't show various offscreen indicators and info when hud-disabled-except-messages is used
2005-05-30 05:31:19 +00:00
wmcoolmon
a0a5b6261a
Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
2005-04-28 05:29:30 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
b911af11ea
Removed some warnings under Linux/GCC
2005-03-29 07:03:16 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
2775baaed0
Hud fixing goodness. I also removed some obsolete code for displaying HUD weapons.
2005-03-13 08:32:28 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon
323bce86d8
RE-fixed stuff. Ogg support. Briefings.
2005-03-06 11:23:45 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
wmcoolmon
703791a2f7
HUD updates
2005-01-30 03:26:11 +00:00
wmcoolmon
6a3803653f
Update to work with optimized shader func
2005-01-29 08:06:54 +00:00
Goober5000
099d2700d0
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
phreak
1a2e80eeda
fixed the bug where the player couldn't use the target hud in reticle key.
2005-01-07 23:15:44 +00:00
taylor
434bda5ba6
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set
2004-12-26 22:45:58 +00:00
wmcoolmon
2cf0159c55
Fixed text not displaying for single-weapon sips.
2004-12-25 19:17:23 +00:00
wmcoolmon
e22781b812
Fixed a couple of blonde moments.
2004-12-25 17:02:18 +00:00
Goober5000
32772a761f
resorted command-line options and added an option for WMC's ballistic gauge
...
--Goober5000
2004-12-24 19:36:12 +00:00
wmcoolmon
3bfe49a936
NEW_HUD compiles now. :)
2004-12-24 05:07:05 +00:00
wmcoolmon
53e7dfe11f
Ballistic primary ammo-gauge to the right of the HUD, support for weapon images in list.
2004-12-24 00:41:23 +00:00
Goober5000
b1de454786
commented dumbfire lead indicator back in, because you need to know where your missiles are going
...
--Goober5000
2004-12-15 15:22:23 +00:00