taylor
a39e8900e1
minor cleanup and a couple extra error checks
...
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
taylor
fa811c3915
allow gr_render_buffer() to take TMAP flags
...
let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
5bb3145073
allow use of a specific LOD for ship and weapon rendering in the hud targetbox
2005-12-12 21:32:14 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
...
--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000
61d603024e
bah
...
--Goober5000
2005-09-25 05:26:13 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
...
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
01f4026e4c
cleaned up some command line and mission flag stuff
...
--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000
2a307d099a
CVS header tweaks
...
--Goober5000
2005-07-22 10:18:41 +00:00
taylor
34ca40fc63
cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
...
more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:15:53 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
...
--Goober5000
2005-07-13 00:44:24 +00:00
phreak
e5f9f31f5d
added mission flag that will not show enemy wing names, just the ship class.
2005-05-11 22:15:49 +00:00
wmcoolmon
a0a5b6261a
Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
2005-04-28 05:29:30 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
323bce86d8
RE-fixed stuff. Ogg support. Briefings.
2005-03-06 11:23:45 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
wmcoolmon
703791a2f7
HUD updates
2005-01-30 03:26:11 +00:00
argv
f52ec71693
Fixed compile errors due to several source files not having been updated to
...
reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE".
-- _argv[-1]
2005-01-29 09:19:45 +00:00
Goober5000
099d2700d0
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor
a28df9d69a
make use of MR_NO_FOGGING to render models without fog
2005-01-01 19:47:26 +00:00
phreak
ca99486b24
-phreak command line changed to -dualscanlines
2004-08-01 02:31:18 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
10e8d7df59
changed around the order of some function calls to get the target model
...
properly rendering in the hud targetbox
2004-04-07 17:20:24 +00:00
phreak
d9ef57bbdd
added a control config option for the wireframe hud targetbox i enabled ages ago
2004-04-06 03:09:53 +00:00
bobboau
cc41a40735
new fighter beam code
...
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
bobboau
315eded215
fixed sevral asorted matrix errors,
...
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
2004-02-15 06:02:32 +00:00
matt
69818ee7bf
Fixed issue with ships being rendered off center
...
in the HUD target box. Much easier than I
thought
-- Sticks
2004-02-10 05:07:38 +00:00
Goober5000
d44c2db672
fix for undestroyable subsystems
...
--Goober5000
2004-02-07 05:11:08 +00:00
Goober5000
af62956719
tweakage
...
--Goober5000
2004-02-06 23:17:43 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
...
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
...
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
...
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
phreak
a2a815701d
made gr_set_proj_matrix use the MIN/MAX_DRAW_DISTANCE constants
2003-12-16 20:48:41 +00:00
randomtiger
3207e0165d
Added DDS image support for D3D
...
Added new command flag '-ship_choice_3d' to activate 3D models instead of ani's in ship choice, feature now off by default
Hopefully have fixed D3D text batching bug that caused old values to appear
Added Hud_target_object_factor variable to control 3D object sizes of zoom in HUD target
Fixed jump nodes not showing
2003-12-04 20:39:10 +00:00
Goober5000
4c165d76ef
language
2003-11-16 04:09:27 +00:00
bobboau
df0bab0bcf
shit load of bug fixing, much of it in nebula and bitmap drawing
2003-11-11 03:56:13 +00:00
Kazan
d9277c0227
a couple of htl functions being called in nonhtl (ie NULL functions) problems fixed
...
conflicts in cmdline and timerbar.h log entries
cvs stopped acting like it was on crack obviously
2003-11-09 06:31:40 +00:00
phreak
e14f8a37b3
added gr_start_**_matrix() and gr_end_**_matrix() around where ships are rendered
2003-11-06 22:47:02 +00:00
Goober5000
3ff0cc78c1
added some minor things, such as code cleanup and the following:
...
--turrets will not fire at cargo
--MAX_SHIELD_SECTIONS substituted for the number 4 in many places
--supercaps have their own default message bitfields (distinguished from capships)
--turrets are allowed on fighters
--jump speed capped at 65m/s, to avoid ship travelling too far
--non-huge weapons now scale their damage, instead of arbitrarily cutting off
----Goober5000
2003-09-13 08:27:29 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
...
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000
8ffae02b63
fixed a bunch of compile-time errors and warnings
...
--Goober5000
2003-09-12 03:57:01 +00:00
argv
44c5c6cf9e
Turret display names.
2003-09-11 19:07:11 +00:00