taylor
a39e8900e1
minor cleanup and a couple extra error checks
...
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
ed38329dfc
minor warning fixage
2006-03-22 18:20:06 +00:00
taylor
f361c7272c
GCC 4.1 barfed on this
2006-03-22 18:11:28 +00:00
wmcoolmon
24d8f7973f
Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling.
2006-01-21 02:22:05 +00:00
Goober5000
8ab1cf65a9
reordered #include files to quash Microsoft warnings
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--Goober5000
2006-01-20 07:10:34 +00:00
taylor
db78a0f780
use HTL wireframe view if in HTL mode
2006-01-18 16:17:33 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
4fd616b2c5
cleanup some debug log messages:
...
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon
683c612e53
Post-final commit
2005-12-04 19:12:53 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
wmcoolmon
4c50d3de10
no message
2005-11-27 23:54:13 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
wmcoolmon
e48b96749b
*Fix*
2005-10-23 05:01:49 +00:00
wmcoolmon
ab64770625
mission-set-nebula fixage; remainder of python code
2005-10-22 20:17:19 +00:00
wmcoolmon
9e635dbe2c
Make weapons clip less
2005-10-17 01:54:15 +00:00
wmcoolmon
c268bb02b5
Weapon models now shown in lab
2005-10-17 01:51:01 +00:00
wmcoolmon
645f16cf35
Added warpin/warpout speed values to the lab
2005-10-09 09:18:10 +00:00
wmcoolmon
49f27a4ee6
Extendable modular tables (XMTs); added weapon dialogs to the Lab
2005-10-09 00:43:09 +00:00
Goober5000
7236d2f0c3
and again
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--Goober5000
2005-09-25 07:27:33 +00:00
Goober5000
25e55bf580
try to fix the headers
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--Goober5000
2005-09-25 07:26:05 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
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--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000
d1ade71cc3
get rid of a whole bunch of Microsoft warnings
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--Goober5000
2005-09-24 02:40:10 +00:00
taylor
20ab76817f
forgot to commit this before, did this gui code actually compile for anyone?
2005-08-07 09:24:22 +00:00
wmcoolmon
9a33c153dd
Changed $Hull Repair Rate and $Subsystem Repair Rate to be percentages,
...
as well as making them accept all values between -1 and 1
2005-07-21 07:53:14 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor
83145a7add
compiler warning fixes
2005-07-02 19:33:18 +00:00
taylor
383badd8a1
arch and GCC4 compatibility
2005-06-20 04:09:46 +00:00
wmcoolmon
e23bc76eb4
Removed OF_DESTROYED, replacing it with a deletion cache
2005-06-02 02:09:43 +00:00
taylor
89b916d044
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
fix crash with Warning() message getting the wrong string
2005-05-12 17:44:02 +00:00
wmcoolmon
4665eaa40a
Change to GUI_system; this will probably break the lab, but is necessary for things to compile properly.
2005-05-08 20:27:51 +00:00
wmcoolmon
fe177851c7
Windows have minimum size according to caption; made lab use another tree level so all ships can be seen
2005-04-25 00:24:34 +00:00
wmcoolmon
7cc8715ca9
Minor updates to the GUI, and added some code that will (hopefully) resize HUD images in nonstandard resolutions. I couldn't test it; got an out of memory error.
2005-04-22 00:34:55 +00:00
wmcoolmon
febb7b2386
Fixed the lab; Made the storybook look less grotesque without skins.
2005-04-16 08:13:34 +00:00
wmcoolmon
f281c0a7d3
Removed an unneeded semicolon
2005-04-16 03:05:05 +00:00
wmcoolmon
ed1ea9d172
Local codebase commit; adds armor system.
2005-04-15 06:23:18 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
35afc76d9e
Fixed missing/invalid variables
2005-03-27 03:04:09 +00:00
wmcoolmon
2dce5984c9
Some fixes
2005-03-26 07:53:32 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
362a30ece3
Might as well sync this
2005-03-13 08:37:01 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon
c7c1481bbf
Commit for Bobboau. This causes the lab to crash in some circumstances.
2005-03-09 23:45:18 +00:00
wmcoolmon
ef93982342
Switched out model_unload with model_page_out_textures, as it was causing crashes in release mode.
2005-03-06 08:30:22 +00:00
wmcoolmon
2f24f22af2
fix0r for negative values in textboxes, and ubytes
2005-03-05 20:46:12 +00:00
bobboau
6f068d5dc3
fixed a small error from my earlier commit.
2005-03-03 14:29:39 +00:00
wmcoolmon
fc3150bb8a
Removed my Assert(true)s :p
2005-03-03 07:30:15 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00