taylor
0341e54f3c
only display that "no wavefile for voice" message if sound is enabled
2006-05-27 17:00:02 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
karajorma
fd2346e37e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:14:04 +00:00
Goober5000
738875f021
replace quick sort with insertion sort in many places
...
--Goober5000
2006-01-27 06:21:10 +00:00
Goober5000
ba8691181c
spelling
2006-01-26 04:01:58 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
81784bfa63
hopefully complete species upgrade
...
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
374b2b21a0
another species overhaul
...
--Goober5000
2005-09-24 07:07:17 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
...
- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor
3460454893
handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued
2005-08-11 12:18:53 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
c17c11b651
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000
e2cc46933c
the message queue now waits for simulated speech to finish
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--Goober5000
2005-06-30 02:36:16 +00:00
Goober5000
6497691a33
* NOX'd none.wav
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* changed comparisons on none.wav to only look at the first four letters in case
we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000
146edc116c
some bracket happiness, plus fixed the traning message version of the crazy semicolon bug
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(thanks to taylor for fixing the regular message version)
--Goober500
2005-05-26 05:07:19 +00:00
taylor
031580c7e4
those crazy semi-colons
2005-05-26 04:29:23 +00:00
taylor
85d25fef5e
more missed stuff from the vm_* macro change (thanks Alpha0)
2005-05-17 20:57:05 +00:00
taylor
9cc6998566
missed a strdup to vm_strdup conversion
2005-05-13 02:47:58 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000
603530fa0e
repeating messages with variables should work properly now
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--Goober5000
2005-05-12 03:50:10 +00:00
Goober5000
0185bdccd0
removed variables in messages for now
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--Goober5000
2005-05-12 01:34:50 +00:00
Goober5000
77e9e8f15e
variables should now work properly in messages that are sent multiple times
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--Goober5000
2005-05-11 08:10:20 +00:00
taylor
ba1527d474
make sure we don't go one over the number of message avis
2005-03-24 23:38:49 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
phreak
20af7801cc
commits for scramble-messages and unscramble-messages
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-phreak
2004-12-23 15:58:55 +00:00
taylor
8f3dd91ea1
fix crash from dynamically allocated Personas
2004-12-17 06:43:01 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
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--Goober5000
2004-12-14 14:46:13 +00:00
taylor
bfb64d9f8a
dymanic allocation of Personas
2004-12-10 17:21:00 +00:00
taylor
d3f7db383f
one more try to fix the memory leak and end-of-mission crash for talking head anis
2004-10-09 17:58:48 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
420233b850
completed the FRED import conversion stuff that I started ages ago
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--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000
d5ff291e4a
fixed the AWACS help message
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--Goober5000
2004-05-10 13:07:22 +00:00
taylor
60ca06ced0
comment out avi free code for now
2004-05-02 01:26:52 +00:00
taylor
b70c71cf8d
better anim free stuff, disable for now to prevent CTD
2004-04-26 01:40:53 +00:00
bobboau
07a789e9dc
fixed motion debris
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animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
bobboau
e050aa42c3
pluged memory leaks,
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3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger
a4c446a059
Turned off fog in OGL for Fred.
...
Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
2004-02-13 04:17:14 +00:00
Goober5000
804c6b5551
fixed a small compatibility bug
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--Goober5000
2004-02-06 21:26:07 +00:00
Goober5000
8344fdd8d7
fixed the talking head error
...
--Goober5000
2004-02-05 14:29:33 +00:00
Goober5000
e2253ae5f5
I think this will fix the problem of the death head ani sometimes incorrectly playing
...
--Goober5000
2004-01-14 21:12:24 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan
c21809a609
couple more types in species_defs.cpp, also finished up "Da Species Upgrade"
2003-10-16 16:38:17 +00:00
randomtiger
b74c16d3c0
Checked in new speech code and calls from relevent modules to make it play.
...
Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.
- RT
2003-09-07 18:14:54 +00:00