Commit Graph
526 Commits
Author SHA1 Message Date
Goober5000 3fe06349cc handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000 dbd19036cb change back to ubyte
--Goober5000
2006-06-26 17:31:49 +00:00
wmcoolmon b2e3860b2e New function for scripting 2006-06-24 20:39:57 +00:00
Goober5000 3a541ceba6 cosmetics, plus revert an unnecessary if 2006-06-24 04:48:08 +00:00
taylor 8d84c36c72 make sure we only do ship related setup on actual ships 2006-06-20 20:04:42 +00:00
Goober5000 d5ce83425a make warpout work properly even if the player is docked to something
--Goober5000
2006-06-15 06:18:43 +00:00
karajorma 24f8898ada Fix bug with multiple uses of change-ship-class SEXP 2006-06-07 20:45:11 +00:00
taylor 39548d052b properly initialize a few entries that were left zero'd by mistake 2006-06-06 00:00:00 +00:00
Goober5000 525d42ec38 add fighterbay restriction code
--Goober5000
2006-06-04 01:03:13 +00:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
taylor eda1a26a94 comment out some pointless checks which look for not using either D3D or OGL
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000 cd488f757d fix Mantis #834
--Goober5000
2006-05-21 03:58:58 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
taylor 6b92385163 get rid of some wasteful math for gr_set_proj_matrix() calls
fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
bobboau 7c36a78db8 bugfix for the animation system 2006-04-18 00:56:28 +00:00
taylor ef8095f53c giving a tbl name in this warning message is basically useless since there we can't tell which tbl this particular ship is in 2006-04-14 18:39:06 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
karajorma e8a819366b Added SEXPs to lock and unlock the primary and secondary weapons 2006-04-07 20:17:33 +00:00
karajorma ac4eb09f1e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:46:40 +00:00
karajorma 26d6abfbba Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:29:53 +00:00
taylor 734bc91bfa correct some coding mistakes 2006-04-05 13:45:08 +00:00
wmcoolmon b9f263495a Maneuvering hruster scaling, gun convergence 2006-04-04 11:38:07 +00:00
wmcoolmon 9094e38372 Maneuvering thruster fixes 2006-04-03 08:09:32 +00:00
wmcoolmon def1993de8 Miscellaneous minor changes, mostly related to addition of Current_camera variable 2006-04-03 07:48:03 +00:00
wmcoolmon 0a62d80db6 $Warp time and $Warp speed vars 2006-04-01 01:21:58 +00:00
wmcoolmon f7659ed341 Prelim. BSG warpin effect stuff 2006-03-31 10:20:01 +00:00
wmcoolmon d95d6165b5 New subobject animation stuff and Lua functions. 2006-03-24 07:38:36 +00:00
wmcoolmon 809bcc8f76 Nitpicketiness 2006-03-18 20:24:54 +00:00
taylor d8997a3169 fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this) 2006-03-18 10:28:25 +00:00
Goober5000 27992b09cf add ship-subsys-targetable and ship-subsys-untargetable
--Goober5000
2006-03-18 07:12:08 +00:00
taylor a4bc040ddd various small cleanups, fixes, error checks 2006-03-05 21:45:12 +00:00
Goober5000 4c272613da fix the animation type triggers 2006-02-28 05:16:55 +00:00
Goober5000 a655058346 add log entry for jettison-cargo 2006-02-27 04:17:11 +00:00
wmcoolmon 0f47fb3dd2 Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2. 2006-02-26 23:23:31 +00:00
wmcoolmon 05f187b921 SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix 2006-02-26 22:23:01 +00:00
Goober5000 4fc7c30a4d some more WCSaga stuff 2006-02-26 18:49:07 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
wmcoolmon d35972621b Maybe fix ships-limit bug 2006-02-24 05:13:26 +00:00
Goober5000 b865037e38 remove my old anti-frustration thing since it's not what retail does
--Goober5000
2006-02-24 05:02:34 +00:00
taylor 7f2c88fa5c div-by-0 bug fixage 2006-02-20 07:26:07 +00:00
Goober5000 549be4382f fix stealth
--Goober5000
2006-02-19 03:17:01 +00:00
wmcoolmon e8b4fa8508 Fix a silly bug 2006-02-17 21:47:47 +00:00
taylor 9ede455899 remove reset of modelnums on level start (more properly moved to model_unload())
minor change ship class fixage to clear out old model
take better care to make sure that a ship model has the proper refcount (this needs further work, I don't like :V:'s crap here)
add <string> to includes in ship.h, fixes a compile issue that I forgot to fix properly before (thanks Jens)
2006-02-16 05:44:53 +00:00
Goober5000 a9642a2a86 more tweaks, plus clarification of checks for the existence of files
--Goober5000
2006-02-13 00:20:46 +00:00
Goober5000 5ca168e515 yet more various and sundry fixes
--Goober5000
2006-02-11 02:58:23 +00:00
wmcoolmon 990132536e Various fixes; very beginnings of Directives scripting support 2006-02-06 02:06:02 +00:00
Goober5000 72ba8ab2ab bah and double bah 2006-02-02 07:13:42 +00:00
Goober5000 fa592e5e62 fixed what I broke for ship types :p
--Goober5000
2006-02-02 07:01:16 +00:00
Goober5000 8ae737074b bettered the ballistic primary check
--Goober5000
2006-02-01 05:11:25 +00:00