Commit Graph
95 Commits
Author SHA1 Message Date
Goober5000 f77222a2c9 add new files to project 2006-06-27 04:12:27 +00:00
Goober5000 0d7528373d change build names here too
--Goober5000
2006-06-23 13:44:28 +00:00
Goober5000 88b9cd9aea make the 3.6.9 branch create appropriately-named builds
--Goober5000
2006-06-23 13:39:48 +00:00
Goober5000 ee2327b17f remove /Og switch 2006-06-14 22:33:41 +00:00
Goober5000 a3205a97dc add capability to restrict arrival/departure paths
(FRED only; FS2 implementation to follow)
--Goober5000
2006-05-30 05:37:29 +00:00
taylor 052b22557d remove grd3dparticle.* and grd3dbatch.* since they are obsolete
update to current Xcode project file
update frameworks (header problems) used by OS X version
2006-05-27 16:34:57 +00:00
Goober5000 6925e7c4cb fix directory goof
--Goober5000
2006-05-15 17:42:35 +00:00
taylor 2a94d55007 some Windows specific OpenAL changes
add MVE files to MSVC6 project
2006-05-13 07:10:37 +00:00
Goober5000 342175f0d0 fixed build bug under WinXP
--Goober5000
2006-05-10 23:49:46 +00:00
Goober5000 1908007d1d change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
--Goober5000
2006-04-20 05:42:05 +00:00
taylor 15bdbb7c85 fix linking, again. 2006-04-05 13:44:30 +00:00
taylor 143649a771 gah, how stupid could I have been! gotta make sure that the symlinks are preserved (keeps file size down too). 2006-03-12 07:31:20 +00:00
taylor 1480d671f5 update project file with a bunch of cleanup and universal binary building support
add a Frameworks.zip which contains pre-made universal binary frameworks for Ogg, Vorbis and SDL
2006-03-08 05:13:10 +00:00
taylor 09f4108991 add Frameworks directory to the ignore list 2006-03-08 05:09:53 +00:00
Goober5000 08144ffceb more FS1 import goodness
--Goober5000
2006-02-11 00:13:55 +00:00
Goober5000 0fd76f4abe now all the project files are working :)
--Goober5000
2006-02-01 08:05:47 +00:00
Goober5000 f9535667b6 try fixing this again 2006-02-01 05:40:44 +00:00
Goober5000 0b13726b73 fixed project folder settings 2006-02-01 04:29:30 +00:00
Goober5000 eca06b5c1a a few project file fixes
--Goober5000
2006-01-27 04:06:31 +00:00
Goober5000 b70df28ade added a missing file
--Goober5000
2006-01-20 06:24:28 +00:00
wmcoolmon b824b31eec Added FRED2 project file to CVS for MSVC7 2006-01-20 05:34:42 +00:00
Goober5000 edecd95c92 whoops, messed up the paths
--Goober5000
2006-01-19 02:51:00 +00:00
Goober5000 82302a0aba import FRED2 back into fs2_open module
--Goober5000
2006-01-19 02:27:38 +00:00
Goober5000 120d1f421c remove FS2_VOICER define by default; this should really be kept in local copies
--Goober5000
2006-01-13 04:11:49 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
randomtiger cfbdf6837b Took demo compile flag off. 2006-01-10 18:39:40 +00:00
randomtiger fcd67856f7 Improvements to voice recognition system.
Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
taylor e65c1ac033 fix files corrupted by RTs commit 2006-01-03 23:24:54 +00:00
randomtiger 3603e36d13 Removed bad phrases.cfg reference 2006-01-03 18:09:31 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
phreak 2e56c91d73 add def_files.h and def_files.cpp to code project. 2006-01-02 03:55:28 +00:00
wmcoolmon 0a3f63d090 Updated MSVC projects 2005-12-30 00:53:00 +00:00
taylor 9c03aedbf3 changes to add Lua
don't use compatibility SDKs
2005-12-22 04:36:03 +00:00
taylor b97ab28144 add generic.cpp and generic.h 2005-11-21 23:55:00 +00:00
Goober5000 60a2e75bb5 and the project file
--Goober5000
2005-11-21 02:46:36 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
taylor 65d99daf39 add LUA building for MSVC6 2005-11-13 06:36:52 +00:00
Goober5000 9b9e3dbc7e added scripting stuff to MSVC project
--Goober5000
2005-10-30 21:05:24 +00:00
wmcoolmon bb3e884c38 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 07:10:20 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
taylor 9ac238f864 update Xcode project with IFF stuff 2005-10-26 20:51:55 +00:00
wmcoolmon ab64770625 mission-set-nebula fixage; remainder of python code 2005-10-22 20:17:19 +00:00
unknownplayer 82a8322255 Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
2005-10-22 04:28:17 +00:00
unknownplayer 602090cb05 Final update to the project files - all compile correctly on MSVC_2003
from the sources on the CVS.
2005-10-17 08:43:03 +00:00
unknownplayer 4dc67e1d7a Updated the files from the MSVC 6 projects - they seem to work better. 2005-10-17 08:38:17 +00:00
unknownplayer bceee9d8f0 Added project files for MSVC_2003 - these are made from the MSVC_7 files. 2005-10-17 02:17:26 +00:00
wmcoolmon 668fc5354c USE_OPENAL 2005-10-17 00:03:13 +00:00
wmcoolmon efed95c7ec Updated & fixed project files 2005-10-16 23:31:58 +00:00