Goober5000
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f77222a2c9
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add new files to project
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2006-06-27 04:12:27 +00:00 |
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Goober5000
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0d7528373d
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change build names here too
--Goober5000
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2006-06-23 13:44:28 +00:00 |
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Goober5000
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88b9cd9aea
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make the 3.6.9 branch create appropriately-named builds
--Goober5000
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2006-06-23 13:39:48 +00:00 |
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Goober5000
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ee2327b17f
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remove /Og switch
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2006-06-14 22:33:41 +00:00 |
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Goober5000
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a3205a97dc
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add capability to restrict arrival/departure paths
(FRED only; FS2 implementation to follow)
--Goober5000
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2006-05-30 05:37:29 +00:00 |
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taylor
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052b22557d
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remove grd3dparticle.* and grd3dbatch.* since they are obsolete
update to current Xcode project file
update frameworks (header problems) used by OS X version
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2006-05-27 16:34:57 +00:00 |
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Goober5000
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6925e7c4cb
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fix directory goof
--Goober5000
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2006-05-15 17:42:35 +00:00 |
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taylor
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2a94d55007
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some Windows specific OpenAL changes
add MVE files to MSVC6 project
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2006-05-13 07:10:37 +00:00 |
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Goober5000
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342175f0d0
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fixed build bug under WinXP
--Goober5000
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2006-05-10 23:49:46 +00:00 |
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Goober5000
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1908007d1d
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change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
--Goober5000
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2006-04-20 05:42:05 +00:00 |
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taylor
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15bdbb7c85
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fix linking, again.
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2006-04-05 13:44:30 +00:00 |
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taylor
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143649a771
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gah, how stupid could I have been! gotta make sure that the symlinks are preserved (keeps file size down too).
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2006-03-12 07:31:20 +00:00 |
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taylor
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1480d671f5
|
update project file with a bunch of cleanup and universal binary building support
add a Frameworks.zip which contains pre-made universal binary frameworks for Ogg, Vorbis and SDL
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2006-03-08 05:13:10 +00:00 |
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taylor
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09f4108991
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add Frameworks directory to the ignore list
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2006-03-08 05:09:53 +00:00 |
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Goober5000
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08144ffceb
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more FS1 import goodness
--Goober5000
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2006-02-11 00:13:55 +00:00 |
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Goober5000
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0fd76f4abe
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now all the project files are working :)
--Goober5000
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2006-02-01 08:05:47 +00:00 |
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Goober5000
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f9535667b6
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try fixing this again
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2006-02-01 05:40:44 +00:00 |
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Goober5000
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0b13726b73
|
fixed project folder settings
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2006-02-01 04:29:30 +00:00 |
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Goober5000
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eca06b5c1a
|
a few project file fixes
--Goober5000
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2006-01-27 04:06:31 +00:00 |
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Goober5000
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b70df28ade
|
added a missing file
--Goober5000
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2006-01-20 06:24:28 +00:00 |
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wmcoolmon
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b824b31eec
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Added FRED2 project file to CVS for MSVC7
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2006-01-20 05:34:42 +00:00 |
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Goober5000
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edecd95c92
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whoops, messed up the paths
--Goober5000
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2006-01-19 02:51:00 +00:00 |
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Goober5000
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82302a0aba
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import FRED2 back into fs2_open module
--Goober5000
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2006-01-19 02:27:38 +00:00 |
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Goober5000
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120d1f421c
|
remove FS2_VOICER define by default; this should really be kept in local copies
--Goober5000
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2006-01-13 04:11:49 +00:00 |
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Goober5000
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4d5a477f71
|
übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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wmcoolmon
|
746b0724b9
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Even more scripting stuff.
|
2006-01-12 17:42:56 +00:00 |
|
randomtiger
|
cfbdf6837b
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Took demo compile flag off.
|
2006-01-10 18:39:40 +00:00 |
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randomtiger
|
fcd67856f7
|
Improvements to voice recognition system.
Also function put on -voicer launcher option.
|
2006-01-10 18:37:46 +00:00 |
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taylor
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e65c1ac033
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fix files corrupted by RTs commit
|
2006-01-03 23:24:54 +00:00 |
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randomtiger
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3603e36d13
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Removed bad phrases.cfg reference
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2006-01-03 18:09:31 +00:00 |
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randomtiger
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7bf193c5e4
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Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
|
2006-01-03 17:07:11 +00:00 |
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phreak
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2e56c91d73
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add def_files.h and def_files.cpp to code project.
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2006-01-02 03:55:28 +00:00 |
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wmcoolmon
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0a3f63d090
|
Updated MSVC projects
|
2005-12-30 00:53:00 +00:00 |
|
taylor
|
9c03aedbf3
|
changes to add Lua
don't use compatibility SDKs
|
2005-12-22 04:36:03 +00:00 |
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taylor
|
b97ab28144
|
add generic.cpp and generic.h
|
2005-11-21 23:55:00 +00:00 |
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Goober5000
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60a2e75bb5
|
and the project file
--Goober5000
|
2005-11-21 02:46:36 +00:00 |
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Goober5000
|
956e48daf4
|
add ai_settings.tbl
--Goober5000
|
2005-11-21 00:50:02 +00:00 |
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taylor
|
65d99daf39
|
add LUA building for MSVC6
|
2005-11-13 06:36:52 +00:00 |
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Goober5000
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9b9e3dbc7e
|
added scripting stuff to MSVC project
--Goober5000
|
2005-10-30 21:05:24 +00:00 |
|
wmcoolmon
|
bb3e884c38
|
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
|
2005-10-30 07:10:20 +00:00 |
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wmcoolmon
|
78fab0c331
|
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
|
2005-10-30 06:45:00 +00:00 |
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Goober5000
|
50752e3e42
|
multiple ship docking implemented for initially docked ships
--Goober5000
|
2005-10-29 22:09:31 +00:00 |
|
taylor
|
9ac238f864
|
update Xcode project with IFF stuff
|
2005-10-26 20:51:55 +00:00 |
|
wmcoolmon
|
ab64770625
|
mission-set-nebula fixage; remainder of python code
|
2005-10-22 20:17:19 +00:00 |
|
unknownplayer
|
82a8322255
|
Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
|
2005-10-22 04:28:17 +00:00 |
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unknownplayer
|
602090cb05
|
Final update to the project files - all compile correctly on MSVC_2003
from the sources on the CVS.
|
2005-10-17 08:43:03 +00:00 |
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unknownplayer
|
4dc67e1d7a
|
Updated the files from the MSVC 6 projects - they seem to work better.
|
2005-10-17 08:38:17 +00:00 |
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unknownplayer
|
bceee9d8f0
|
Added project files for MSVC_2003 - these are made from the MSVC_7 files.
|
2005-10-17 02:17:26 +00:00 |
|
wmcoolmon
|
668fc5354c
|
USE_OPENAL
|
2005-10-17 00:03:13 +00:00 |
|
wmcoolmon
|
efed95c7ec
|
Updated & fixed project files
|
2005-10-16 23:31:58 +00:00 |
|