Echelon9
f1060979fd
Second part of fixing jump_nodes refactor, using cleaner attribute variables
2011-11-19 03:05:44 +00:00
Echelon9
27900ec1a9
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
2011-10-03 12:15:55 +00:00
The_E
6c5013760a
set-jumpnode-name, as implemented by CommanderDJ
2011-04-29 14:05:45 +00:00
Wanderer
db1a9508b6
reverting code change - seems only to make things worse
2009-09-06 15:16:23 +00:00
Wanderer
c9adb19837
fix for mantis 1944
2009-09-06 13:40:01 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
wmcoolmon
a531f565bd
Fixx0r FRED
2006-10-20 20:37:42 +00:00
taylor
4999f3dc4b
show poly flag setting was reversed
2006-01-18 15:59:33 +00:00
phreak
098e3a9b93
Argument checking when setting jumpnode color.
2006-01-10 00:11:03 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon
de875a5b47
Removed unneccessary casts
2005-11-05 05:08:58 +00:00
taylor
4dea0537cf
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
2005-06-29 18:53:07 +00:00
taylor
d12a2fb8b4
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
...
clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
wmcoolmon
9af4132f51
Better missing model handling Pt. 2
2005-06-01 22:54:23 +00:00
wmcoolmon
3e47590d0c
Better missing model handling
2005-06-01 22:52:56 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
b911af11ea
Removed some warnings under Linux/GCC
2005-03-29 07:03:16 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
phreak
819bacd7e2
Add a function to check whether any duplicate jumpnode names exist
2005-03-20 21:07:10 +00:00
wmcoolmon
49223230ef
Oops, gotta remember to commit main codebase stuff when fixing FRED
2005-03-11 01:28:23 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
0bf7ee01dc
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
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OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
bobboau
5a2ec84253
made the poly list dynamicly alocated,
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started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00