karajorma
67d106ae15
We really shouldn't be doing that on the standalone
2012-09-13 04:47:27 +00:00
Goober5000
4ab6f03c9e
make red-alert not dependent on whether the HUD is visible or not
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(fixes Mantis #2683 )
2012-08-24 04:09:05 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
Swifty
6ba0da6020
go_even_faster: Improved rendering performance of particles by sending vertex data via buffer object.
2012-08-11 21:01:13 +00:00
The_E
4550188f8b
Removing the "run_launcher" function, since as far as I know, it hasn't worked for a looooong time
2012-08-11 15:18:23 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
Echelon9
a04a14170f
PVS-Studio fix: The 'modified' variable is assigned values twice successively. Perhaps this is a mistake (freespace.cpp:4666,4668)
2012-05-28 13:20:40 +00:00
Goober5000
dc456c667b
restore code that was inadvertently deleted, fixing Mantis #2478
2012-05-20 19:25:38 +00:00
Echelon9
d71a32677e
Remove some unused variables
2012-05-17 17:20:36 +00:00
IssMneur
bcab66cd87
Fixes #2624 . The sound environment should now track the camera correctly.
2012-05-17 02:57:33 +00:00
Echelon9
5782378e6f
Fix PVS-Studio warnings: The 'rval' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: freespace.cpp:8277, 8281.
...
The 'then' statement is equivalent to the 'else' statement. freespace.cpp:8311.
2012-05-13 05:00:31 +00:00
Echelon9
13ca0a1c67
Remove redundant #includes to fs2open's internal linked list implementation
2012-04-08 01:39:34 +00:00
The_E
6badeadd54
As per discussion for Mantis 2633, Reverting revision 8544 due to timer drift.
2012-03-31 20:30:09 +00:00
niffiwan
d315a55fbe
Update to 8602 - an even simpler fix
2012-03-12 10:08:10 +00:00
niffiwan
9489e74d9c
Reorder setting of filename in game init to stop missions crashing in load screen
2012-03-08 10:55:33 +00:00
zookeeper
e98ff51535
Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0
2012-03-01 19:16:31 +00:00
karajorma
caf038d3fc
Commit game_settings.tbl / -mod.tbm
2012-02-29 07:13:49 +00:00
Zacam
938a122440
Fix for Mantis 2538: From Eli2, corrects for looping fade issue reported by FelixJim.
2012-01-28 15:48:19 +00:00
Goober5000
86e53c60b7
remove unnecessary warning
2012-01-27 07:40:23 +00:00
Zacam
b0d077677b
From Eli2: Mantis #2538 : Fade-in time limitation.
...
Testing in Multiplayer as well, no drastic incompatibility found. (If the host is patched but the client is not, then the timing returns are a little funny, but it doesn't cause for any crashes)
2012-01-24 05:54:55 +00:00
Zacam
3514f7a961
From Valathil: Adjusts view point rotation in 3rd Person/chase view. This is especially apparent in Nebula missions where rotating in Chase View is radically different from cockpit view. This fix corrects that, and has additionally been tested in Multiplayer.
2012-01-22 03:13:33 +00:00
Zacam
256c881885
Purely aesthetic. I have no idea what a packlock is.
2012-01-22 02:30:02 +00:00
Echelon9
3251ea5c95
LLVM Warning fix: Resolve an order of precedence issue with && and ||
2012-01-21 05:40:58 +00:00
The_E
f23c5ebba7
Fix for Mantis 1768: Cutscene bars do not display properly.
2012-01-15 13:29:00 +00:00
Valathil
86dcd45e50
Fix for #2570 : Changed the external camera messages to be IFF color and internal messages back to green
2012-01-15 03:11:12 +00:00
Valathil
b126751503
Fix for #2549 & #2457 - Fixed rendering of bars and moved earlier in code so we dont overdraw the hud messages
2012-01-15 00:09:59 +00:00
Valathil
da24970b18
from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook
2011-12-20 21:50:38 +00:00
Valathil
d839351511
Fix rendering of Sun Coronas and Lens Flares
2011-12-15 18:45:13 +00:00
IssMneur
e2ad4c2064
From CommanderDJ: parse the mainhall only on first load.
...
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
Valathil
a0d1c8445a
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
2011-12-08 20:57:11 +00:00
Wanderer
badf45b75d
zookeeper's addition of new scripting hook that runs right before entering mission.
2011-11-29 21:32:57 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Zacam
403fef79ec
From zookeeper: mod-wide disable of the warp camera
...
http://www.hard-light.net/forums/index.php?topic=78748.0
2011-11-12 14:53:59 +00:00
Echelon9
86f53da049
Documentation: General code cleanup of fireballs.cpp
2011-11-06 12:14:31 +00:00
Echelon9
22219ed382
Documentation: Code cleanup of shockwaves.cpp and ancilliary changes
2011-10-23 05:00:49 +00:00
Echelon9
41919ee15b
Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
2011-10-16 05:08:33 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Echelon9
17e9ace62a
Documentation: Code cleanup in modelinterp.cpp and ancilliary changes
2011-10-03 08:35:36 +00:00
The_E
ac82e45cd5
Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
2011-09-30 14:52:33 +00:00
Zacam
02a23b22b1
From CommanderDJ: Fix for Mantis 2224 "Chat messages may end up unreadable due to unfortunate color choice"
...
Allows for the specification of colors via a colors.tbl
(Wiki Documentation here: http://www.hard-light.net/wiki/index.php/Colors.tbl )
2011-09-26 05:40:07 +00:00
The_E
0f51dc1925
Redo 7777 without breaking anything else in the process
2011-09-24 19:47:47 +00:00
The_E
531a7c71bb
Revert 7791. Something went wrong there.
2011-09-24 18:31:20 +00:00
The_E
a982eb153d
Remove more useless encryption stuff. NOTE FOR PROJECT FILE MAINTAINERS: parse/encrypt.(cpp|h) should no longer be part of the project.
2011-09-24 17:37:12 +00:00
The_E
ad0581dd4d
Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
...
Many thanks to CommanderDJ for tracking this down.
2011-09-23 19:09:23 +00:00
The_E
c4ea493f9e
From m!m: Make the player object and mn.* table available in an $On Mission Start hook
2011-09-17 13:03:52 +00:00
Echelon9
10f9ecac09
Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function
2011-09-12 12:15:27 +00:00
Zacam
83045f7d4c
Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling.
2011-09-09 14:06:29 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Valathil
944ea0b367
Implemented Sun occlusion for Cockpit models and shown Ship models
2011-09-04 15:48:05 +00:00