Commit Graph
62 Commits
Author SHA1 Message Date
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
niffiwan 797ffdf0f4 Fix mantis 2883
update hud_num_make_mono (& callers) to handle the font number
add partial support for specifying special char indexes for individual fonts

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9985 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-31 19:25:03 +10:00
niffiwan 5f5d13f2b6 Remove 2 unused hudbrackets functions (only with "#if 0" for now)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9971 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:49 +10:00
Goober5000 4bd10888ff make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
chief1983 4e5d3e2e57 Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD. 2012-11-02 17:30:17 +00:00
m_m e2e3eeafed Adding a few new scripting functions, including support for dockingpoint access for scripting and a function to draw HUD-like brackets around an arbitrary subsystem. 2012-10-12 16:14:47 +00:00
Echelon9 e20a418c94 PVS-Studio fix: The 'false' value is implicitly casted to the integer type. 2012-05-28 13:35:39 +00:00
Echelon9 13ca0a1c67 Remove redundant #includes to fs2open's internal linked list implementation 2012-04-08 01:39:34 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Swifty 3affb86b52 Removed configOverride from HudGauge class since we don't even use it. 2012-02-05 03:41:31 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 9f711bf53e Documentation: General code cleanup for 64bit 2011-11-05 08:12:04 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Goober5000 f3349119b8 end string at hash symbol for jump nodes too 2011-09-06 08:59:29 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Goober5000 570755309c final tweak to callsign feature 2009-03-26 01:43:26 +00:00
Goober5000 ec427000eb hopefully final revision of the callsign code 2009-01-19 20:56:36 +00:00
Goober5000 a832c11585 hopefully this should be the last on Mantis #1785 (the callsigns) 2008-10-21 06:17:44 +00:00
Goober5000 a0344aefae uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
send messages with ship class rather than ship name if ship name is hidden
2008-09-29 04:47:23 +00:00
Goober5000 f0e53971f6 redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
2008-09-28 23:05:03 +00:00
Swifty 7e047b5c98 WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements. 2008-09-06 07:51:50 +00:00
WMCoolmon 74a6636bc6 Attempted HUD shake fixes 2008-08-30 10:59:10 +00:00
karajorma ea02c08748 Add the Hide-ship-name ship flag 2008-06-22 16:55:29 +00:00
Backslash 251e565593 Add "orders hidden", "orders shown", and "wing name hidden" to iff_defs.tbl flags.
Use these flags instead of wcsaga command line for certain HUD displays.
2008-04-29 05:26:34 +00:00
Backslash 549589bdd2 One more little change involving #. Stupid pointers... 2008-04-24 02:16:10 +00:00
Backslash 0e86ab07b4 Whoops. Don't actually change the name, just the displayed name.
Also, don't forget the alternate type name.
2008-04-07 00:18:19 +00:00
Backslash 364e644cf0 Apply end_string_at_first_hash_symbol to ship names now.
This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
taylor 2d6cc6cc8f no reason to if-else the hud multiplier if it simply defaults to 1.0
add a little sanity checking for hud mutiplier tbl value
add missing multiplier for off-screen indicator
2007-11-22 05:19:47 +00:00
Backslash c314641a80 The long-awaited HUD $Length Unit Multiplier setting! (With lots of help from KeldorKatarn)
Multiplies all speeds and distances displayed by the HUD by a given constant multiplier. The value is declared in hud_gauges.tbl (right after $Max Escort Ships) as
$Length Unit Multiplier: 5
2007-08-30 04:52:30 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 01f4026e4c cleaned up some command line and mission flag stuff
--Goober5000
2005-07-25 05:24:17 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
taylor b9420f5774 objnum check when targetinfo is used, fixes message brackets having random text as info 2005-06-22 15:17:53 +00:00
phreak e5f9f31f5d added mission flag that will not show enemy wing names, just the ship class. 2005-05-11 22:15:49 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
taylor 2e4946e744 some demo related fixes (Jens Granseuer) 2005-04-11 05:42:02 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
bobboau 37bfe59c6e commit of render target code, d3d should be totaly functional,
OGL still needs implementation.
2005-03-07 13:10:22 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
wmcoolmon a89a04d6c6 Since the screen can be wider than 1200 px now, don't auto-cull brackets if they're that big. 2005-02-18 09:54:41 +00:00
wmcoolmon 703791a2f7 HUD updates 2005-01-30 03:26:11 +00:00
wmcoolmon 5bcfd8bb0d Removed unneccessary function call (.0000001 ms speed increase!) 2004-12-23 23:36:30 +00:00
taylor 7ff8c0bd04 some fixes for position problems on the HUD in non-standard resolutions
few compiler warning fixes
2004-11-27 10:48:03 +00:00
phreak b402b71221 Made WMCoolmon's hud target info brackets recognize alt-names
--phreak
2004-10-15 13:10:06 +00:00