SamuelCho
90c8025588
Code cleanup before the big soft shadows and deferred lighting merge into master.
2015-05-08 21:55:28 -07:00
SamuelCho
094c5fe302
Resolve faster ibx and improved profiling merges.
2015-05-08 20:53:59 -07:00
Lari Nieminen
ce853a5f07
Added a "Show Destroyed Subsystems" flag to ship lab for viewing -destroyed submodels.
2015-05-08 01:20:58 +03:00
Goober5000
f0a0632d9d
Merge pull request #51 from asarium/coverity/1093689
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Fix for Coverity 1093689: Resource leak
2015-05-02 23:47:28 -04:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
asarium
aef3e3ac36
Fix for Coverity 1093688: Resource leak
2015-05-02 19:24:57 +02:00
asarium
a7398d7f5c
Fix for Coverity 1093689: Resource leak
2015-05-02 18:19:28 +02:00
MageKing17
1591237acf
Reverting recent string of commits.
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Since they didn't go through code review (and break compilation), reverting the recent string of commits (just used "git revert -n 5042c44..05b4635").
2015-04-29 16:19:59 -07:00
zookeeper
400fd0f9a8
Fixed $Thruster Glow Noise Mult not having effect in the ship lab.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@10789 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 23:07:41 +03:00
asarium
9aed627ce7
Replace longjmp with exceptions
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Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
The_E
d3089bb406
Fix for Mantis 2882 by Mageking17 (change-team-color with None color results in error)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10914 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:32 +10:00
chief1983
ae351d2924
Fix Mantis 2886 - Option to render External weapon models, besides Tech models, in Weapon lab, from FUBAR.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10907 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Goober5000
2fe0ec8ef0
Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Echelon9
bc568a9149
Address clang warning - lab/lab.cpp:912:8: warning: declaration shadows a local variable [-Wshadow]
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10881 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:30 +10:00
Echelon9
522eb962ff
Fix a range of issue identified via clang warnings
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10860 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Echelon9
f834aa80a9
Fix Coverity CID 1093375: Copy-paste error
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10245 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-22 19:05:16 +10:00
Wanderer
ca0bcd5dbf
Fix for Mantis #2806 - added option to rotate the turrets according to 'initial' state animation code in the lab - option enabled by default but can be toggled via render options
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10022 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Goober5000
6836199eeb
ship_subsys is now a class
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10021 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Wanderer
6cbc4f78c4
Fix to prevent invalid weapon bitmap references from being created in the lab.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10016 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:57 +10:00
niffiwan
8b78abd7a6
Coverity CID 1093930: read from pointer after free in GUIScreen::Add(GUIObject* new_gauge)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9857 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:23 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Goober5000
886018d28f
here a const, there a const, everywhere a const const
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
Valathil
456290db4e
Fix for Mantis 2364: Load the relevant thruster bitmaps when switching weapons in lab.
2012-12-18 20:09:08 +00:00
Goober5000
b329c4020a
fix Mantis #2752
2012-12-13 06:14:04 +00:00
Goober5000
0627377338
Admiral MS's fix for Mantis #2723
2012-11-12 06:57:18 +00:00
Goober5000
b30e2ee226
inspired by recent change to multi_sexp.cpp... in most cases, SCP_string should not be passed by value
2012-11-05 08:31:39 +00:00
Goober5000
b09e535c3b
Admiral MS's fix to the lab weaponmodel fix
2012-10-31 01:56:35 +00:00
Goober5000
b8ce4b7a7e
fix from Admiral MS -- page out weapons when lab is exited
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also, modelnum comparisons should be >= 0, not > 0
2012-10-29 20:26:29 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
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-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
Goober5000
3e08e72d5b
Admiral MS's lab patch
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http://www.hard-light.net/forums/index.php?topic=82192.0
2012-09-30 19:43:24 +00:00
m_m
947263a047
Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description.
2012-09-24 16:17:26 +00:00
The_E
1f8dcf5494
Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff?
2012-09-22 21:41:23 +00:00
m_m
1faee4f711
Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
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New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
2012-09-20 13:05:09 +00:00
The_E
c69f00d90e
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
2012-09-11 22:24:45 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
Echelon9
dcbe91136b
GCC warning: variable set but not used (further)
2012-06-13 14:07:05 +00:00
Zacam
15f7e72fc6
From CommanderDJ: Makes MAX_SHIELD_ICONS dynamic
2012-02-09 12:40:15 +00:00
Echelon9
f95628f94d
Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions.
2012-01-22 06:47:55 +00:00
Valathil
e3773925ee
Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons
2012-01-18 19:21:38 +00:00
The_E
0f2f77d2d5
Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon.
2011-11-15 22:54:21 +00:00
The_E
66c2741772
Fix for Mantis 2543: Windows in F3 lab aren't getting closed.
2011-11-15 21:50:41 +00:00
Echelon9
9f711bf53e
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
Echelon9
41919ee15b
Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
2011-10-16 05:08:33 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
The_E
b692311667
These files are referenced nowhere, so away they go
2011-09-17 19:53:27 +00:00
Valathil
a899b8601f
Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
2011-09-12 03:59:45 +00:00
The_E
32bc367306
PVS Studio fix: "delete operator applied to non-pointer"
2011-08-30 13:38:33 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00