Commit Graph
137 Commits
Author SHA1 Message Date
SamuelCho 90c8025588 Code cleanup before the big soft shadows and deferred lighting merge into master. 2015-05-08 21:55:28 -07:00
SamuelCho 094c5fe302 Resolve faster ibx and improved profiling merges. 2015-05-08 20:53:59 -07:00
Lari Nieminen ce853a5f07 Added a "Show Destroyed Subsystems" flag to ship lab for viewing -destroyed submodels. 2015-05-08 01:20:58 +03:00
Goober5000 f0a0632d9d Merge pull request #51 from asarium/coverity/1093689
Fix for Coverity 1093689: Resource leak
2015-05-02 23:47:28 -04:00
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
asarium aef3e3ac36 Fix for Coverity 1093688: Resource leak 2015-05-02 19:24:57 +02:00
asarium a7398d7f5c Fix for Coverity 1093689: Resource leak 2015-05-02 18:19:28 +02:00
MageKing17 1591237acf Reverting recent string of commits.
Since they didn't go through code review (and break compilation), reverting the recent string of commits (just used "git revert -n 5042c44..05b4635").
2015-04-29 16:19:59 -07:00
zookeeper 400fd0f9a8 Fixed $Thruster Glow Noise Mult not having effect in the ship lab.
git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@10789 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 23:07:41 +03:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
The_E d3089bb406 Fix for Mantis 2882 by Mageking17 (change-team-color with None color results in error)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10914 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:32 +10:00
chief1983 ae351d2924 Fix Mantis 2886 - Option to render External weapon models, besides Tech models, in Weapon lab, from FUBAR.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10907 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Goober5000 2fe0ec8ef0 Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Echelon9 bc568a9149 Address clang warning - lab/lab.cpp:912:8: warning: declaration shadows a local variable [-Wshadow]
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10881 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:30 +10:00
Echelon9 522eb962ff Fix a range of issue identified via clang warnings
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10860 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Echelon9 f834aa80a9 Fix Coverity CID 1093375: Copy-paste error
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10245 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-22 19:05:16 +10:00
Wanderer ca0bcd5dbf Fix for Mantis #2806 - added option to rotate the turrets according to 'initial' state animation code in the lab - option enabled by default but can be toggled via render options
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10022 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Goober5000 6836199eeb ship_subsys is now a class
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10021 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Wanderer 6cbc4f78c4 Fix to prevent invalid weapon bitmap references from being created in the lab.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10016 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:57 +10:00
niffiwan 8b78abd7a6 Coverity CID 1093930: read from pointer after free in GUIScreen::Add(GUIObject* new_gauge)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9857 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:23 +10:00
Goober5000 7e5b2aee52 turn mc_info into a plain data struct, part 2
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Goober5000 886018d28f here a const, there a const, everywhere a const const
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
Valathil 456290db4e Fix for Mantis 2364: Load the relevant thruster bitmaps when switching weapons in lab. 2012-12-18 20:09:08 +00:00
Goober5000 b329c4020a fix Mantis #2752 2012-12-13 06:14:04 +00:00
Goober5000 0627377338 Admiral MS's fix for Mantis #2723 2012-11-12 06:57:18 +00:00
Goober5000 b30e2ee226 inspired by recent change to multi_sexp.cpp... in most cases, SCP_string should not be passed by value 2012-11-05 08:31:39 +00:00
Goober5000 b09e535c3b Admiral MS's fix to the lab weaponmodel fix 2012-10-31 01:56:35 +00:00
Goober5000 b8ce4b7a7e fix from Admiral MS -- page out weapons when lab is exited
also, modelnum comparisons should be >= 0, not > 0
2012-10-29 20:26:29 +00:00
The_E f98e75dde6 A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
Goober5000 3e08e72d5b Admiral MS's lab patch
http://www.hard-light.net/forums/index.php?topic=82192.0
2012-09-30 19:43:24 +00:00
m_m 947263a047 Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description. 2012-09-24 16:17:26 +00:00
The_E 1f8dcf5494 Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff? 2012-09-22 21:41:23 +00:00
m_m 1faee4f711 Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
2012-09-20 13:05:09 +00:00
The_E c69f00d90e Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this. 2012-09-11 22:24:45 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Echelon9 dcbe91136b GCC warning: variable set but not used (further) 2012-06-13 14:07:05 +00:00
Zacam 15f7e72fc6 From CommanderDJ: Makes MAX_SHIELD_ICONS dynamic 2012-02-09 12:40:15 +00:00
Echelon9 f95628f94d Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions. 2012-01-22 06:47:55 +00:00
Valathil e3773925ee Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons 2012-01-18 19:21:38 +00:00
The_E 0f2f77d2d5 Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon. 2011-11-15 22:54:21 +00:00
The_E 66c2741772 Fix for Mantis 2543: Windows in F3 lab aren't getting closed. 2011-11-15 21:50:41 +00:00
Echelon9 9f711bf53e Documentation: General code cleanup for 64bit 2011-11-05 08:12:04 +00:00
Echelon9 41919ee15b Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code. 2011-10-16 05:08:33 +00:00
Echelon9 6d4f266e52 Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
The_E b692311667 These files are referenced nowhere, so away they go 2011-09-17 19:53:27 +00:00
Valathil a899b8601f Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl 2011-09-12 03:59:45 +00:00
The_E 32bc367306 PVS Studio fix: "delete operator applied to non-pointer" 2011-08-30 13:38:33 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00