Echelon9
4033465143
Fix Coverity reports of Uninitialized scalar variable with the vertex struct. Should vertex ever be converted to a class from a struct, these memsets as well as the pre-existing ones will need to be removed in favour of a proper constructor of the then vertex class.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10732 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:29:59 +10:00
zookeeper
8cd19aa588
Merged model point shields from zookeeper branch.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Echelon9
e21ad72877
Utilise the CLAMP() utility macro in a further range of appropriate locations
2012-05-02 15:15:48 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Echelon9
f678baabde
Documentation: Major code clean up of shield.cpp
2011-09-06 14:39:53 +00:00
Sushi
ed340e193f
Merged from Diaspora branch: Make "+Shield_Hit_ani" optional
2011-06-04 16:02:21 +00:00
The_E
e36d312d73
Adding a bit of verification here to catch a very strange bug
2011-02-04 17:12:48 +00:00
The_E
c0fc384c8a
Change Assert() to Assertion() for better feedback to modders
2010-08-31 12:43:04 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
c2f5d325aa
little bit of cleanup
2008-03-20 18:37:16 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
Goober5000
321130465c
remove obsolete and unused shield flag
2007-02-06 01:27:34 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
taylor
eda1a26a94
comment out some pointless checks which look for not using either D3D or OGL
...
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
a4bc040ddd
various small cleanups, fixes, error checks
2006-03-05 21:45:12 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
374b2b21a0
another species overhaul
...
--Goober5000
2005-09-24 07:07:17 +00:00
taylor
ab15d95854
gah, revert that since it was never going to work (not sure what I was drinking that day)
2005-09-18 23:06:17 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
...
- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
Goober5000
2a307d099a
CVS header tweaks
...
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
...
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
...
--Goober5000
2005-07-13 00:44:24 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Goober5000
cc85c92369
changed a bunch of transpose-rotate sequences to use unrotate instead
...
--Goober5000
2005-01-28 11:06:23 +00:00
taylor
f21fcc0332
s/OGL_inited/OGL_enabled/g
2004-10-31 22:05:30 +00:00
taylor
1194082507
safer handling of missing shield ani
2004-10-09 17:51:23 +00:00
Kazan
fa7c2dad07
wakka wakka - fix minor booboo
2004-08-20 05:13:08 +00:00
et1
3b9995c3d7
Disabled ship shield load check for TBP
2004-07-31 08:51:47 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
8834f7297b
really fixed opengl shields this time
2004-03-16 17:41:12 +00:00
randomtiger
8371056cc0
Commented out shield fix that broke shield rendering for D3D.
...
Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak
b3b539399d
fixed a bug so that shields now render in Opengl HT&L
2004-03-08 22:01:29 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
...
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
...
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
...
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger
d86faac276
Bobs changes (take 2)
2003-10-23 18:03:25 +00:00