Commit Graph
519 Commits
Author SHA1 Message Date
The_E d8026058d5 Ooops, I accidentally broke flaks. 2012-02-04 19:25:20 +00:00
Valathil eea597decd Make $FlyBySnd actually do something and allow primaries as well. 2012-02-04 17:13:45 +00:00
The_E 09b28e2b71 Make aspect lock weapons react to countermeasures the same way as heatseekers do instead of going dumbfire. 2012-02-04 17:04:40 +00:00
The_E 6145ae753a A bit of cleanup in flak.cpp. Removes #defines made obsolete by previous commits, especially the hardcoded need for the "flk2" animation, which wasn't referenced anywhere in the actual code. 2012-02-04 13:48:58 +00:00
The_E 8636e43dbd oops, forgot to remove this terminal command 2012-02-04 13:32:03 +00:00
The_E 928ef7a91b A few parameters for Flak weapons as requested by fury. Changes:
-Arm Radius now determines how far a flak shell will have to travel before being able to detonate (used to be hardcoded to 10 meters)
-New weapons.tbl parameter "Flak Detonation Accuracy" to determine how far from a target a flak shell may explode (used to be hardcoded to 65 meters)
-New weapons.tbl parameter "Flak Targeting Accuracy" to determine the amount of jitter applied to turrets targeting other objects. Used to be hardcoded to 60 meters, applied as a radius around the target position
-New weapons.tbl parameter "Untargeted Flak Range Penalty" to determine the range penalty a flak weapon is subjected to when firing without a target. Used to be hardcoded to 20 meters.
2012-02-04 13:28:02 +00:00
Zacam 82f68b59f5 Fix for Mantis #2374: Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom. 2012-02-01 14:11:45 +00:00
Zacam 4541545bed Slight touch up to Trunk Commit 8401: (! switch to !( to resolve a C4806 warning in MSVC. 2012-01-29 17:38:50 +00:00
The_E 2583d974e5 Adds weapons.tbl flag "ciws". This allows a flak weapons' blasts and shockwaves to damage bombs (essentially a reversal of the way the "takes blast/shockwave damage" flaks work) 2012-01-29 12:13:12 +00:00
The_E c14dd6fa82 As requested by Diaspora: Adds "render flak" flag to weapons.tbl. This will allow the game to render flak shells. 2012-01-29 11:47:00 +00:00
Echelon9 e67348d4e6 LLVM Warning fix: This is all dead code, removing. 2012-01-21 06:09:50 +00:00
Valathil dd810fa34e Fix for Mantis 2576: Use the beam direction as the applied force vector 2012-01-21 04:07:27 +00:00
Valathil 16df14125d Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams. 2012-01-20 01:35:19 +00:00
Valathil e3773925ee Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons 2012-01-18 19:21:38 +00:00
Echelon9 45ba7fd411 Removing the redundant weapon_create_names(). If you want to find Weapons by name, the Weapon_names[i] approach is not the right one. Found by Eli2. 2012-01-15 12:08:31 +00:00
Echelon9 e57fc904b5 Fix initialisation bug in the weapon_info struct, from within init_weapon_entry(). Patch from Eli2 2012-01-15 11:19:14 +00:00
Echelon9 53d407332f Fix LLVM warnings in weapon folder 2012-01-15 07:05:20 +00:00
The_E d36f05218d Another Assert->Assertion change. Also changes parsing code to throw warnings when a shockwaves' inner radius is zero. 2012-01-07 00:44:48 +00:00
Valathil 8208aecf1b Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation 2011-12-08 21:58:16 +00:00
The_E 2538ed6814 Adds a sexp to switch the thrusters on a given ship or list of ships on and off. 2011-12-04 17:29:02 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
The_E a1c0483f86 Since the +RGBA Inner and +RGBA Outer options aren't used anywhere in the code, we can just remove them. 2011-11-27 18:37:48 +00:00
Echelon9 12eda6154e Documentation: Code cleanup in weapons.cpp 2011-11-17 11:33:17 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Sushi 6a1f8a692c Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints) 2011-11-15 19:05:30 +00:00
Echelon9 9f711bf53e Documentation: General code cleanup for 64bit 2011-11-05 08:12:04 +00:00
Echelon9 22219ed382 Documentation: Code cleanup of shockwaves.cpp and ancilliary changes 2011-10-23 05:00:49 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
niffiwan dd66475b75 Reapplying 7790, seems to have been mistakenly swatted by 7802 2011-09-28 11:23:27 +00:00
Zacam 206279c5fd Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason. 2011-09-25 08:26:45 +00:00
The_E b964c63d6e From niffiwan: Fix for Mantis 2477 2011-09-24 15:59:00 +00:00
IssMneur 023c267374 - renamed +frequency to +period to reflect what the code actually does (as Valathil pointed out)
- +period: or +index: is no longer required for $substitute: (default is +index: 0)
- removed unnecessary check on +period: (1 is now a valid period)
2011-09-20 02:47:39 +00:00
Echelon9 c17fbdbcfc Documentation: Code cleanup in flak.cpp and flak.h 2011-09-12 12:45:19 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Goober5000 001baa29a2 remove unneeded Assert 2011-09-04 05:43:42 +00:00
Goober5000 70a1873c86 a bunch of small PVS-Studio fixes (mostly duplicate assignments) 2011-09-03 02:25:39 +00:00
Goober5000 2ce8ca62cf PVS-Studio fix: V804 Decreased performance. The 'strlen' function is called twice in the specified expression to calculate length of the same string. 2011-09-03 01:32:07 +00:00
Goober5000 2ef9fa11b6 add fire-beam-at-coordinates, which is as awesome as it sounds 2011-08-30 07:29:57 +00:00
Zacam c6beca2629 Fix for Mantis 2467: untargeted heat seekers ignore ship protect
from niffiwan: http://www.hard-light.net/forums/index.php?topic=78001.0
2011-08-26 00:17:45 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
Valathil da6727d9d1 Let's try this again. Adding Framebuffer distortion thrusters and explosions. 2011-08-22 17:57:01 +00:00
Zacam 583f5c976f Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad. 2011-08-21 04:04:45 +00:00
Goober5000 b1ad28efdb add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
2011-08-21 01:11:24 +00:00
Valathil 89da5f6fdc Added thruster heat distortions and explosion framebuffer effects 2011-08-20 23:31:07 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
karajorma dc980ecc21 Halleck's bomb scoring code 2011-08-16 09:45:14 +00:00
Echelon9 c45aa93a9a PVS-Studio fix: Calling empty() on an STL vector does not modify the content of the vector in any way. To clear, use clear(). In addition, this commit also fixes the spelling of the containing function and turns on Doxygen documentation. 2011-08-13 08:19:55 +00:00
The_E abd7134e0e ALtered according to feedback from Valathil. 2011-08-06 19:11:43 +00:00