Commit Graph
370 Commits
Author SHA1 Message Date
The_E 9901ad613d This warning needs to be a bit more helpful 2012-09-05 15:29:56 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Goober5000 2ceecf9405 fix for Mantis #2694: homing breaks when free_flight_time is 0
also, correctly set default free_flight_time to retail value of 0.5 second
2012-08-07 05:59:35 +00:00
Goober5000 0ad86d78f6 unherp the derp 2012-07-29 20:59:44 +00:00
Goober5000 a5f80ab4bb move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
also, fix game_settings.tbl to not leave some settings uninitialized
2012-07-29 20:57:20 +00:00
The_E 6da6894f22 New weapons.tbl flag: "no primary linking" Weapons with this flag can not be linked with other weapons. This also introduces a third (!) field for weapon flags. 2012-07-29 11:32:39 +00:00
The_E 535d91bae8 New weapons.tbl flag: "anti-subsystem beam" Enabling this allows the turret AI to use beams against subsystems 2012-07-29 11:09:36 +00:00
niffiwan bcea3057f5 GCC warnings: declaration of ‘ship_obj’ shadows a global declaration (weapon/*.cpp) 2012-06-14 10:30:01 +00:00
Echelon9 eceb337219 GCC warning: variable set but not used (further cases) 2012-06-12 16:09:22 +00:00
Goober5000 03b8f478b1 remove the unnecessary null sets 2012-06-11 03:17:55 +00:00
Goober5000 e683881ac3 remove the vestiges of free_flight_time, which never worked 2012-06-11 02:52:43 +00:00
Goober5000 b14d2c4938 fix some aspects of homing (pun not intended), including hopefully Mantis #2652 2012-06-11 02:40:05 +00:00
Goober5000 bfe3f3f60c parentheses are A-1 SUPAR 2012-06-11 01:04:46 +00:00
Echelon9 de48302de6 GCC: Remove unused variable 2012-05-17 17:51:51 +00:00
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00
karajorma d7d6009ea1 Fix a bug that caused bombs to be indestructible by the player for much longer than they should be according to the table settings given. 2012-04-30 07:47:23 +00:00
Sushi 5669c03872 Add support for weapon spread over time (+FOF Spread Rate, +FOF Reset Rate, +Max FOF) 2012-04-21 15:40:06 +00:00
zookeeper c3fe50ecce Made @Laser Color2 work even with a value of 0,0,0. 2012-04-02 06:35:19 +00:00
Goober5000 913edc6294 revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis #2634) but still be careful about potential divide-by-zero 2012-03-30 05:58:55 +00:00
Zacam 2cb5b15bd8 Nukes changes to the Armor Table for Difficulty Scaling and additional options.
Potentially handles Mantis issues 2493 and/or 2494.
http://www.hard-light.net/forums/index.php?topic=78277.0
2012-03-28 06:25:26 +00:00
Echelon9 2fd00900f6 Fix Mantis 2620 - PVS-Studio warning: Consider inspecting the '(strlen(filename) > 6)' expression. A 5 year old bug. 2012-03-03 00:22:49 +00:00
Goober5000 abeb98a566 change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct 2012-03-02 04:26:44 +00:00
The_E f929dc0a49 Amendment to 8431: Introduces AI Profiles flag "$countermeasures affect aspect seekers:", which governs the behaviour in 8431 2012-02-09 14:40:59 +00:00
Valathil eea597decd Make $FlyBySnd actually do something and allow primaries as well. 2012-02-04 17:13:45 +00:00
The_E 09b28e2b71 Make aspect lock weapons react to countermeasures the same way as heatseekers do instead of going dumbfire. 2012-02-04 17:04:40 +00:00
The_E 928ef7a91b A few parameters for Flak weapons as requested by fury. Changes:
-Arm Radius now determines how far a flak shell will have to travel before being able to detonate (used to be hardcoded to 10 meters)
-New weapons.tbl parameter "Flak Detonation Accuracy" to determine how far from a target a flak shell may explode (used to be hardcoded to 65 meters)
-New weapons.tbl parameter "Flak Targeting Accuracy" to determine the amount of jitter applied to turrets targeting other objects. Used to be hardcoded to 60 meters, applied as a radius around the target position
-New weapons.tbl parameter "Untargeted Flak Range Penalty" to determine the range penalty a flak weapon is subjected to when firing without a target. Used to be hardcoded to 20 meters.
2012-02-04 13:28:02 +00:00
Zacam 82f68b59f5 Fix for Mantis #2374: Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom. 2012-02-01 14:11:45 +00:00
Zacam 4541545bed Slight touch up to Trunk Commit 8401: (! switch to !( to resolve a C4806 warning in MSVC. 2012-01-29 17:38:50 +00:00
The_E 2583d974e5 Adds weapons.tbl flag "ciws". This allows a flak weapons' blasts and shockwaves to damage bombs (essentially a reversal of the way the "takes blast/shockwave damage" flaks work) 2012-01-29 12:13:12 +00:00
The_E c14dd6fa82 As requested by Diaspora: Adds "render flak" flag to weapons.tbl. This will allow the game to render flak shells. 2012-01-29 11:47:00 +00:00
Valathil e3773925ee Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons 2012-01-18 19:21:38 +00:00
Echelon9 45ba7fd411 Removing the redundant weapon_create_names(). If you want to find Weapons by name, the Weapon_names[i] approach is not the right one. Found by Eli2. 2012-01-15 12:08:31 +00:00
Echelon9 e57fc904b5 Fix initialisation bug in the weapon_info struct, from within init_weapon_entry(). Patch from Eli2 2012-01-15 11:19:14 +00:00
Echelon9 53d407332f Fix LLVM warnings in weapon folder 2012-01-15 07:05:20 +00:00
The_E d36f05218d Another Assert->Assertion change. Also changes parsing code to throw warnings when a shockwaves' inner radius is zero. 2012-01-07 00:44:48 +00:00
The_E 2538ed6814 Adds a sexp to switch the thrusters on a given ship or list of ships on and off. 2011-12-04 17:29:02 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
The_E a1c0483f86 Since the +RGBA Inner and +RGBA Outer options aren't used anywhere in the code, we can just remove them. 2011-11-27 18:37:48 +00:00
Echelon9 12eda6154e Documentation: Code cleanup in weapons.cpp 2011-11-17 11:33:17 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Sushi 6a1f8a692c Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints) 2011-11-15 19:05:30 +00:00
Echelon9 9f711bf53e Documentation: General code cleanup for 64bit 2011-11-05 08:12:04 +00:00
IssMneur 29b4a6c922 From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0 2011-10-22 22:11:31 +00:00
IssMneur 023c267374 - renamed +frequency to +period to reflect what the code actually does (as Valathil pointed out)
- +period: or +index: is no longer required for $substitute: (default is +index: 0)
- removed unnecessary check on +period: (1 is now a valid period)
2011-09-20 02:47:39 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Goober5000 2ce8ca62cf PVS-Studio fix: V804 Decreased performance. The 'strlen' function is called twice in the specified expression to calculate length of the same string. 2011-09-03 01:32:07 +00:00
Zacam c6beca2629 Fix for Mantis 2467: untargeted heat seekers ignore ship protect
from niffiwan: http://www.hard-light.net/forums/index.php?topic=78001.0
2011-08-26 00:17:45 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
karajorma dc980ecc21 Halleck's bomb scoring code 2011-08-16 09:45:14 +00:00