Commit Graph
115 Commits
Author SHA1 Message Date
Goober5000 059babea50 add game_settings flag 2022-01-30 22:23:44 -05:00
Goober5000 5c122a2913 add game_settings flag to not target turrets
In FS2, the HUD will automatically target the first turret on any BIG or HUGE ship.  In FS1, this did not happen.  This adds a flag to disable the new behavior.

The change is needed because the scan view cone is significantly constrained when any turrets or subsystems are targeted.  This makes Playing Judas quite a bit more difficult than it was designed to be.
2022-01-03 18:23:27 -05:00
wookieejedi 6ae4f55e91 Fix Default Sound Levels in Game Settings Table (#3809)
The game setting table allows  modders to set the default noise levels for new pilots, but the game did not actually use the values set in mod table. This PR fixes that and adds safety range checks, too. Tested and works as expected.
2021-12-06 21:39:42 -05:00
Asteroth d079d7fad2 Expose nebula visibility factors (#3676)
* Expose nebula visibility factors

* separately expose size factors

* naming changes
2021-11-10 13:07:04 -05:00
Goober5000 e27ed05127 spelling fixes 2021-10-20 15:31:23 -04:00
Brian Hernandez 08548ea517 Scale distant combat related effects so they stay visible (#3656)
* Scale distant combat related effects so they stay visible
- Effects scaled so that they always maintain a minimum pixel size
- Supports lasers, beams, all trails, muzzle flashes, and thrusters
- Disabled by default, but can be configured through the game_settings.tbl

* Added comments clarifying when min pixel size scaling happens.

* Convert some NULLs to nullptr to make CLANG happy
2021-10-13 19:46:01 -04:00
Brian e48011d175 Added comment to clarify that the mod_table is about game_settings.tbl 2021-09-14 11:26:13 -04:00
Goober5000 deefbf0860 allow custom briefing icons to always override standard icons
Adds the `$Custom briefing icons always override standard icons:` option to game_settings.tbl.  Implements #3575.
2021-07-27 14:16:58 -04:00
Goober5000 ff62ea010e training messages have additional idiosyncrasies 2021-07-16 22:09:11 -04:00
BMagnu 87f449415f Self-Shadow on 3D-Cockpits (#3437)
* Improve wookieejedi's cockpit shadows

* Rename stray bool

* Make shadow's eye pos explicit

* Tidy up stub declaration

* Add configurable shadows + requests by m!m

* make variable lowercase
2021-05-21 08:15:20 +00:00
wookieejedi ca6cc21be8 incorporate feedback/extra checks 2021-05-18 09:04:56 -04:00
wookieejedi 40840ee3f9 specify as float tuple 2021-05-17 17:56:48 -04:00
wookieejedi 76af0129f3 Expose Shadow Cascade Distances
The shadows distances were tuned/added by swifty with the following logic:
`// these cascade distances are a result of some arbitrary tuning to give a good balance of quality and banding.`

Mods, especially TCs, may have very different sized ships compared to FS, and as such desire more precise control over shadow cascade distances.

This PR exposes those values with settings in the `game_settings.tbl`.

PR is tested and works as expected.
2021-05-17 17:17:55 -04:00
Baezon 3810b039f5 Merge remote-tracking branch 'upstream/master' into exponential-fog 2021-03-20 10:39:41 -04:00
Strygon 3ab9f85a7a ditto 2021-03-17 17:50:19 +01:00
Strygon 45db675c35 Renaming the bool 2021-03-17 17:49:43 +01:00
Strygon 5b01a68352 Adding a few forgotten parts of the ChaseViewDefault code 2021-03-17 17:39:27 +01:00
Strygon 6598c25fda Adding support for Chase View flag 2021-03-17 17:35:39 +01:00
Baezon 78c79ac88d debug clean up 2021-03-08 01:37:00 -05:00
Baezon 3c53b74e5e switch to exponential nebula fog 2021-03-04 23:02:24 -05:00
Goober5000 f3bca4384f additional case functions and checks
This refactors the tolower/toupper code to use standards-conformant logic, and also adds some helpful utility functions.  Regular tolower/toupper must be supplied a value that can be represented as `unsigned char`, but the std:: functions are a bit more robust.
2021-02-18 04:23:08 -05:00
Phantom Hoover 83df3a003c Turn framerate-independent turning on by default 2020-12-04 17:38:09 +00:00
Baezon 01d2657532 v1 2020-10-09 23:00:21 -04:00
Baezon cf270771f0 re enable muzzle flashes flag 2020-09-25 13:59:15 -04:00
Baezon b7ceb29be9 clarity comments 2020-09-24 01:00:21 -04:00
Baezon 58ce531ec6 v1
V2
2020-09-24 01:00:21 -04:00
wookieejedi 65bf014693 and another syntax fix... 2020-09-23 16:36:21 -04:00
wookieejedi 13325ef81a one more cleanup 2020-09-23 16:24:57 -04:00
wookieejedi 74b3374fe6 fix syntax issue 2020-09-23 16:00:18 -04:00
wookieejedi 984ee93d75 Expose Weapons SS Damage Threshold for Turret Inaccuracy
This PR adds a table entry that allows modders to specify the damage threshold for when turrents become less accurate due to weapon subsystem damage. A Game table setting is easier to set once and tune, thus this PR allows that efficent exposure to the modder and does not require a large change or complex table entry.
2020-09-23 15:25:16 -04:00
JohnAFernandez 6ba811ec6c Fix 2526 and Add Two Game_setting.tbl flags
Fixes 2526 by making the array a vector and also adds a Shockwaves always damage bombs game_setting.tbl setting and a Shockwaves_consistently_apply_damage game_settings.tbl setting.  The second one keeps bombs and asteroids from being hit more than once by shockwaves, like ships do!
2020-09-01 01:47:33 -04:00
Goober5000 fc786b0473 Merge branch 'master' into swamers-lead 2020-08-21 22:50:25 -04:00
Tyler Blount c3c323acd6 Revert "Revert "Update DDS Utilities to DX10 Standard"" 2020-08-15 14:13:11 -06:00
Tyler Blount 5779117e30 Revert "Update DDS Utilities to DX10 Standard" 2020-08-15 12:52:25 -06:00
Tyler Blount 376e67b9ce Fix CI errors 2020-08-14 15:30:06 -06:00
Tyler Blount ccb6bdc08d Make capability system outputs user friendly 2020-08-14 13:15:47 -06:00
Tyler Blount d35199e5bb Add system for checking mod required rendering features 2020-08-14 11:58:38 -06:00
Goober5000 c9fcbb10da Merge branch 'master' into swamers-lead 2020-08-09 13:53:07 -04:00
Baezon f6603514b1 default value 2020-07-31 23:01:00 -04:00
Baezon 4ef217121e flag 2020-07-30 21:23:37 -04:00
Baezon 8bd033705f swarmers lead targets 2020-07-21 14:48:24 -04:00
Goober5000 d26a12464c clean up handling of translated vs. untranslated English
Since the original release of FS2, internal strings have been translated to their English entries in strings.tbl but external strings have not been translated to their English entries in tstrings.tbl.  It appears that string translation was universal until it was disabled via a hack, probably due to FRED idiosyncrasies (see comment in `fred_init()`), and then not re-enabled for release.  PR #2343 re-enabled it, but this turned out to have undesirable side-effects since many mods used incorrect XSTR indexes for external strings.

This PR restores the previous behavior and also cleanly separates localization into translated and untranslated modes.  FRED will always run in untranslated mode.  FSO will run in translated mode for all languages except English, where it will run in untranslated mode UNLESS the new option `$Use tabled strings for the default language` is enabled in game_settings.tbl.
2020-05-14 19:19:52 -04:00
asarium 7029e4a10f Add compile time option to enable logging in release builds
This mostly meant for special docker standalone server builds where it
might be useful to have full release performance but also have the logs
available if necessary. This now always compiles the log statements but
enables or disables them with a constexpr so they should not appear in
actual release binaries.
2020-02-24 18:54:55 +01:00
wookieejedi 539cad66e7 change placement and add reset values 2020-01-20 12:31:18 -05:00
wookieejedi 8a36fc138c Allows Modders to Actually Use Engine Wash Intensity
Previously, Engine Wash Intensity didn't actually do anything in the code. This adds a game table setting that let's modders specify to the game to actually take the intensity value into account when calculating engine wash effects.
2020-01-19 16:54:58 -05:00
MageKing17 440162ab24 Use a float multiplier instead of a boolean.
Also, I forgot to initialize the variable in mod_table_reset() before.
2019-12-16 21:43:21 -08:00
MageKing17 c9e38fedd2 Make Dinky Shockwaves not dinky by default.
Adds a new mod table option "$Default Dinky Shockwaves:" that toggles the behavior. See issue #774 for more information.
2019-12-16 17:46:27 -08:00
asarium fe0c6a629a Do not allow failure for Windows Travis builds anymore 2019-08-22 17:36:28 +02:00
wookieejedi c4a7e9694f Fix error message vars 2019-06-22 20:50:29 -04:00
wookieejedi 2db1758ec2 Use stuff_int_list
Incorporate m!m feedback
2019-06-22 17:59:59 -04:00