Commit Graph
432 Commits
Author SHA1 Message Date
asarium ad1ede7b74 Add new options system
This is a system for storing arbitrary data in the config file and then
easily retrieving it later on. This has full Lua support for exposing
the available options in a custom UI and changing the values of the
options. This ported some of the existing command line options over to
the new system which is opt-in for the moment by using a mod_table flag.
2019-03-02 14:02:21 +01:00
Fabian Woltermann 45559c13a9 Merge pull request #1912 from asarium/cleanup/noOldCollision
Remove -old_collision command line option
2018-11-10 17:52:17 +01:00
asarium 27e91d8f6c Cleanup the speech API code a bit
This replaces the previously used defines with inline functions which
fixes a few warnings if the macros were ever used. This also changes
fsspeech.cpp so it is compiled always since it has no dependency on the
underlying speech system.
2018-11-03 14:54:29 +01:00
asarium 15dc45cc0a Remove -old_collision command line option
The new system has been tested pretty thoroughly so I think it is time
to remove this option.
2018-10-21 18:36:59 +02:00
plieblang 944a254551 Don't show nonexistent memory usage flag 2018-09-25 16:37:21 -05:00
asarium 4eef54c10b Add JSON reading implementation
This changes the pilot reading code to always use JSON files for storing
the pilot data. Old pilots are converted to the new format when FSO
starts and after that point only JSON pilots will be used.
2018-09-17 19:22:43 +02:00
asarium 3dbcebb56e Enable cache bitmaps by default and remove option
Caching bitmaps between missions is no longer a problem for modern
system and this will improve the default load times when playing more
than one mission.
2018-06-29 12:15:21 +02:00
asarium e28ebc2a6c Enable and fix misc-suspicious-string-compare check 2018-04-25 11:13:19 +02:00
asarium 0b4ca71eba Enable modernize-deprecated-headers 2018-04-25 11:12:41 +02:00
asarium 68372b18a2 Enable performance clang-tidy warnings 2018-04-13 12:08:56 +02:00
asarium 28ddf7d8d2 Write EFX support information to JSON output
The initial JSON flags output lacked this information but it is needed
for proper support by the launcher. This adds a new entry in the JSON
structure without changing anything else so it does not require a new
output version.
2018-04-06 13:48:49 +02:00
Fabian Woltermann 0b3ff5e698 Make the anisotropy setting controllable via commandline 2018-03-16 08:14:35 +01:00
Fabian Woltermann 6534c0a3f6 Remove the -missile_lighting flag from the list of exported cmdline options 2018-02-18 22:12:29 +01:00
Fabian Woltermann a7d624f82d Add -missile_lighting to the deprecated flags 2018-02-06 16:38:52 +01:00
Fabian Woltermann 1c56d9f497 Remove the -missile_lighting commandline parameter 2018-02-05 16:18:15 +01:00
asarium acc018507b Pack vertex and index data into one buffer
This changes the model loading code such that all index and vertex data
is packed in a single GPU buffer for each data type (index and vertex
data are still in separate buffers). This reduces the amount of buffer
rebinding needed when rendering a scene which will reduce the CPU
overhead. Furthermore, this opens up possibilities of future
improvements for which it is beneficial if all data is in the same
buffer (e.g. MultiDrawIndirect rendering).

To manage where to put the data in the GPU buffer I implemented a
custom HeapAllocator which manages where data can be put. It uses a very
primitive first-fit algorithm but that is sufficient for this usage
type. This does add quite a lot of overhead while allocating GPU model
data (I did some tracing and some allocation calls took as long as
130ms).

This fixes #1457.
2018-01-27 13:54:36 +01:00
asarium f780d9e22a Add ability to dynamically add new SEXPs at runtime
This add a system for adding generic instances of the DynamicSEXP class
to the SEXP system. The only implementation at the moment is the LuaSEXP
which is used by the mn.addSEXP lua API to allow Lua to add new SEXPs.

Since this requires that FRED also runs lua scripts I added a mod table
option to enable scripting in FRED. Since the current scripts are not
built with FRED in mind it would likely break all these scripts if FRED
would be opened with normal scripting enabled.

This fixes #1320.
2017-12-20 10:45:40 +01:00
Cliff f37c519b79 always_preload_snd: Is there ever a good reason not to preload mission sounds at this point? 2017-12-10 13:18:58 -06:00
m!m bff8231d87 Merge pull request #1509 from asarium/feature/jsonFlagPrinting
Add support for printing command line flags in JSON output
2017-11-20 22:10:33 +01:00
asarium 2692240ed9 Add additional information to JSON output 2017-11-19 13:27:56 +01:00
MageKing17 9446e61587 Add in-game BMPMAN usage display.
Can be enabled with the "-bmpmanusage" command-line option, toggled via the debug console, or toggled via a debug/cheat key combo (`+B).
2017-11-18 16:55:58 -08:00
asarium 1d2f778b76 Add support for printing command line flags in JSON output
This will output the flags data in a better format than the current
binary format. For determining if the JSON output should be used this
uses an optional parameter for -get_flags. The command line parsing does
not cause an error if a parameter is specified for an option that does
not support them. This way, the launcher can just pass "json_v1" to the
option and an old build will just silently ignore it and use the binary
format.
2017-11-11 20:29:36 +01:00
MageKing17 ce569d400e Stop parsing cmdline_fso.cfg twice in legacy mode.
os_init_cmdline() contains the legacy-mode codepath in a conditional, but then doesn't put the non-legacy mode code in an else branch, resulting in cmdline_fso.cfg getting processed twice, leading to e.g. every mod getting loaded twice (which can cause all kinds of issues). This just wraps the non-legacy code in an else branch so that FSO running in legacy mode won't do both.
2017-05-05 17:23:02 -07:00
Cliff Gordon 05a12213de fix/967: Define APPLE_APP to fix some issues introduced on Mac in the CMake conversion (may have other effects we aren't yet aware of). 2017-02-13 13:09:36 -06:00
Fabian Woltermann be3f86cd65 Export the -no_emissive_light flag to the Launcher 2017-02-12 22:17:53 +01:00
MageKing17 c0c6d4b572 Merge pull request #1152 from asarium/fix/debugWindowFixes
Fix a few minor issues with the new debug window
2017-01-21 13:45:03 -08:00
asarium 25fa3543f2 Fix a few minor issues with the new debug window
This makes the debug window resizable and also reduces the default size
to ~80% of the used display. This also makes sure that the main window
has input focus after the debug window was created.
2017-01-21 11:48:09 +01:00
niffiwan cb81894632 Merge pull request #1150 from asarium/fix/versionString
Unify version string handling
2017-01-21 10:46:24 +10:00
asarium 04e5c7e484 Unify version string handling
Currently there are multiple locations in the code where the version is
constructed by printing the individual numbers together. This is mostly
sufficient but it hides information such as the commit hash or the build
name (e.g. RC1). These changes unify that behavior by always using the
version string generated by CMake.
2017-01-20 12:28:47 +01:00
asarium c7f523ae46 Add debug window
This allows to show the debug output in a second window in real time.
This system could be expanded further to allow more interactivity but
the current status is good enough.
2017-01-18 18:18:47 +01:00
asarium ada29fd266 Add previous on-screen prifiling readout again
This is basically the old code but it has been ported to the new tracing
system.

There is still some weirdness with the percentages but I have no idea
where that comes from since I don't know the code.
2016-12-28 10:30:38 +01:00
asarium d64196eff0 Refactor tracing subsystem
The new design is centered around the Event Trace JSON format but it
should still be possible to adapt it for other profiling tools. The old
profiling system has been removed.
2016-11-24 10:26:21 +01:00
asarium 20e36e8190 Add option for showing video debug informations. 2016-10-13 12:11:29 +02:00
asarium 6dbf200cc3 Move lua to scripting folder 2016-10-03 21:38:29 +02:00
asarium e0395ab51a Remove memory tracking code 2016-09-08 12:22:35 +02:00
asarium f8f3cd33ce Add shader caching
This uses the program binary support included in OpenGL 4.1 to build a
cache of compiled shaders. It does this by computing the MD5 of the
source code of the shaders and using that hash to save the files. That
should make sure that a change to a shader is automatically reflected in
the shader cache.
2016-09-04 19:11:40 +02:00
Risto Toijala 49fb506628 Remove old cmdline parms before parsing new ones.
This was causing my (yet unpublished) tests to fail because the mod list
was just being appended to instead of being reset for each test.
2016-08-31 10:49:15 +03:00
asarium 1a212868a0 Add support for outputting profiling data as JSON
This output is compatible with the Chromium tracing viewer which
provides a very nice visual overview of what FSO does in a frame.
2016-08-29 20:18:51 +02:00
asarium beb9288c73 Merge branch 'opengl_core_materials' of https://github.com/SamuelCho/fs2open.github.com into ogl_core/merge
Conflicts:
	code/graphics/gropengl.cpp
	code/io/cursor.cpp
	freespace2/SDLGraphicsOperations.cpp
2016-08-23 16:05:28 +02:00
Fabian Woltermann 3bcda9ae1f Merge pull request #863 from asarium/feature/nograb
Add -nograb commandline option
2016-08-23 10:38:10 +02:00
SamuelCho 311cf769df Reconciled bit flags. 2016-08-20 19:39:10 -07:00
SamuelCho 1e22118b39 Eliminated the no GLSL and no VBOs flags. 2016-08-20 19:18:50 -07:00
Risto Toijala 204bb600ab Remove leftovers of -debug_window cmdline arg 2016-08-20 16:15:51 +03:00
asarium c0a120106b Add -nograb commandline option
This disables all mouse grabbing which is useful for debugging when SDL gets interrupted without giving up
control of the mouse. That usually leads to problems since you can't
interact with the debugger window anymore.
2016-08-20 15:01:50 +02:00
asarium 41e370fd2e Add option for writing pilot files in JSON format
This is a new implementation of the JSON dumping which was already
proposed in #22 but this version tries to allow implementing both
reading and writing JSON files without having to change the existing
code too much. This is done by using an abstract class to hide the
differences between writing the JSON and binary files.

This is currently only capable of writing the files but not reading them
so if the option is enabled all changes to the pilot file are lost. I
will implement reading after this PR has been merged since I would like
to reduce the amount of changes that need to be reviewed.
2016-08-19 18:48:29 +02:00
asarium 4274a6da76 Add unit test setup 2016-08-15 11:40:08 +02:00
asarium 0cabe71fdd More 64-bit MSVC warning fixes 2016-08-10 13:33:12 +02:00
m!m 22c0255277 Fix a bunch of 64-bit MSVC warnings (#709)
* Fix a bunch of 64-bit warnings

* Fix Linux compilation error

* Fix Mac error

* Fix some issues

* Fix more GCC warnings

* Remote unwanted change

* Remove accidentally readded file

* Fix wrong limit check

* Use BEAM_INDEX macro for getting beam object index

* Fix 32-bit warning

* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
asarium ab6c3f4ac8 Add noninteractive mode
If the -noninteractive command line option is set then dialogs won't be
shown and the default action is taken. This should be useful for
the standalone server.
2016-08-08 15:46:08 +02:00
Phantom Hoover 7b094e6966 good point mageking 2016-08-05 19:46:36 +01:00