Commit Graph
494 Commits
Author SHA1 Message Date
The_E c57dd1ed07 From m!m: Gives scripting access to debris chunk size data 2011-07-18 17:58:49 +00:00
The_E a6a3e1900c Trunk sync r7280 2011-06-28 08:38:40 +00:00
The_E 59cbde3d9e Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Zacam f8883ce805 Trunk Sync - r7274 2011-06-27 20:36:05 +00:00
The_E 4b5d6f939a From m!m: Patch for Mantis 2459 (Calling ts.createParticle with an invalid effect handle causes an Int3()) 2011-06-27 12:49:42 +00:00
The_E 590cbf0b2b Patch from m!m to give scripting access to debris metadata 2011-06-25 14:15:44 +00:00
Zacam e628e45e44 Trunk Sync - r7224 2011-06-01 21:24:46 +00:00
The_E c71012a829 Patch for Mantis 2421 from m!m: Adds scripting controls for particles. 2011-06-01 19:41:07 +00:00
The_E 58464ff04c Trunk sync r7080 2011-03-20 18:15:11 +00:00
The_E a1acb0601d And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355 2011-03-19 21:49:42 +00:00
The_E 808a3dd1e0 A few tweaks and additions by nuke 2011-03-19 21:37:51 +00:00
The_E 9d8caf5f2a m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances. 2011-03-18 21:47:17 +00:00
Zacam 4ab313e1b6 Trunk Sync - r7014 2011-02-14 17:03:01 +00:00
The_E 9f9a294e9d More lua stuff from m!m 2011-02-13 19:45:12 +00:00
Zacam 7b472ce10a Trunk Sync - r6967 2011-01-23 18:23:47 +00:00
The_E 824dd0cae8 Fix for Mantis 2380 (Setting target subsystem through scripting doesn't work) 2011-01-23 17:10:53 +00:00
Zacam 1aab2c261e Trunk Sync - r6898 2010-12-27 13:01:43 +00:00
Swifty 0c67dd9abc Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this. 2010-12-27 07:36:49 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Zacam fc0d8b53c8 Trunk Sync - r6760 2010-11-21 20:29:01 +00:00
Echelon9 8bc8deffd6 Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope. 2010-11-20 18:45:34 +00:00
Echelon9 9f361b791d Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp 2010-11-20 08:25:16 +00:00
Zacam 3662c33157 Trunk Sync - r6675 2010-10-24 20:50:24 +00:00
Wanderer 724c77afc2 adding blank scripting state to the game 2010-10-23 19:54:39 +00:00
Zacam a246fa3a30 Trunk Sync - r6669 2010-10-22 20:47:28 +00:00
The_E 89ae5cf458 m!m's function to access the "affected by gravity" flag 2010-10-22 20:43:27 +00:00
chief1983 84930ce188 Trunk sync - r6662 2010-10-22 20:34:37 +00:00
The_E ef61f16857 Fixes for build warnings 2010-10-22 20:33:35 +00:00
The_E 7572008d94 Basic lua integration of the new HUD gauges. 2010-10-22 20:09:11 +00:00
The_E 26ac4b804a Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords) 2010-10-22 13:45:33 +00:00
chief1983 48d5472738 Initial commit of HUD/Dradis code from Swifty's branch for Antipodes 7 2010-10-19 23:17:26 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Zacam c60c5c354f Trunk Sync r6613 2010-10-16 06:46:33 +00:00
The_E b352e39494 m!m's team:getColor() function for scripting. 2010-10-15 19:45:02 +00:00
Zacam 2edf65dfe0 Trunk Sync - r6556. 2010-10-02 00:51:18 +00:00
The_E 4512219c9f Adding the ad.stopMusic() function to scripting 2010-10-01 22:27:37 +00:00
Zacam 1752bcaee8 Trunk Sync - r6537. 2010-09-30 06:10:56 +00:00
The_E 4f6fcc566e Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should. 2010-09-29 19:01:04 +00:00
Zacam d259ba852b Trunk Sync - r6524. 2010-09-26 18:17:08 +00:00
Wanderer 2a6727136e Fix for mantis 2303 and related issue in lua.cpp 2010-09-26 11:32:18 +00:00
Zacam 9dac4b2bc4 From taylor: go_faster 2010-09-23 02:19:27 +00:00
Zacam 585281635d Trunk Sync - r4290 2010-09-22 22:39:29 +00:00
The_E 3e390ecfdc ... right this time. 2010-09-11 16:55:10 +00:00
The_E 14ae54ad3c Adding ship:getEMP() for scripting. 2010-09-11 16:52:36 +00:00
The_E 439c2c78cd Adding object:getrvec() and object:getuvec() for completeness' sake 2010-09-10 23:11:28 +00:00
The_E d863626f26 Adding the vector:getNormalized() and object:getfvec() functions 2010-09-10 20:51:55 +00:00
The_E 31b88687d0 And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR. 2010-08-16 23:18:10 +00:00
The_E 0ac5a17102 Allow scripting to override turret AI target selection 2010-08-16 22:04:23 +00:00
chief1983 e9e3333c73 IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries. 2010-07-20 21:59:36 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00