The_E
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c57dd1ed07
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From m!m: Gives scripting access to debris chunk size data
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2011-07-18 17:58:49 +00:00 |
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The_E
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a6a3e1900c
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Trunk sync r7280
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2011-06-28 08:38:40 +00:00 |
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The_E
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59cbde3d9e
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Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.
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2011-06-28 08:36:54 +00:00 |
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Zacam
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f8883ce805
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Trunk Sync - r7274
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2011-06-27 20:36:05 +00:00 |
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The_E
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4b5d6f939a
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From m!m: Patch for Mantis 2459 (Calling ts.createParticle with an invalid effect handle causes an Int3())
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2011-06-27 12:49:42 +00:00 |
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The_E
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590cbf0b2b
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Patch from m!m to give scripting access to debris metadata
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2011-06-25 14:15:44 +00:00 |
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Zacam
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e628e45e44
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Trunk Sync - r7224
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2011-06-01 21:24:46 +00:00 |
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The_E
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c71012a829
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Patch for Mantis 2421 from m!m: Adds scripting controls for particles.
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2011-06-01 19:41:07 +00:00 |
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The_E
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58464ff04c
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Trunk sync r7080
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2011-03-20 18:15:11 +00:00 |
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The_E
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a1acb0601d
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And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355
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2011-03-19 21:49:42 +00:00 |
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The_E
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808a3dd1e0
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A few tweaks and additions by nuke
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2011-03-19 21:37:51 +00:00 |
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The_E
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9d8caf5f2a
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m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances.
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2011-03-18 21:47:17 +00:00 |
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Zacam
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4ab313e1b6
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Trunk Sync - r7014
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2011-02-14 17:03:01 +00:00 |
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The_E
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9f9a294e9d
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More lua stuff from m!m
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2011-02-13 19:45:12 +00:00 |
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Zacam
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7b472ce10a
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Trunk Sync - r6967
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2011-01-23 18:23:47 +00:00 |
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The_E
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824dd0cae8
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Fix for Mantis 2380 (Setting target subsystem through scripting doesn't work)
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2011-01-23 17:10:53 +00:00 |
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Zacam
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1aab2c261e
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Trunk Sync - r6898
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2010-12-27 13:01:43 +00:00 |
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Swifty
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0c67dd9abc
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Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this.
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2010-12-27 07:36:49 +00:00 |
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Zacam
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09fad95070
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Antipodes 7 Merge: HUD Overhaul, by Swifty.
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2010-12-12 20:34:15 +00:00 |
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Zacam
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fc0d8b53c8
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Trunk Sync - r6760
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2010-11-21 20:29:01 +00:00 |
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Echelon9
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8bc8deffd6
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Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope.
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2010-11-20 18:45:34 +00:00 |
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Echelon9
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9f361b791d
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Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
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2010-11-20 08:25:16 +00:00 |
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Zacam
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3662c33157
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Trunk Sync - r6675
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2010-10-24 20:50:24 +00:00 |
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Wanderer
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724c77afc2
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adding blank scripting state to the game
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2010-10-23 19:54:39 +00:00 |
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Zacam
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a246fa3a30
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Trunk Sync - r6669
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2010-10-22 20:47:28 +00:00 |
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The_E
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89ae5cf458
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m!m's function to access the "affected by gravity" flag
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2010-10-22 20:43:27 +00:00 |
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chief1983
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84930ce188
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Trunk sync - r6662
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2010-10-22 20:34:37 +00:00 |
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The_E
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ef61f16857
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Fixes for build warnings
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2010-10-22 20:33:35 +00:00 |
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The_E
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7572008d94
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Basic lua integration of the new HUD gauges.
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2010-10-22 20:09:11 +00:00 |
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The_E
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26ac4b804a
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Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords)
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2010-10-22 13:45:33 +00:00 |
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chief1983
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48d5472738
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Initial commit of HUD/Dradis code from Swifty's branch for Antipodes 7
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2010-10-19 23:17:26 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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Zacam
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c60c5c354f
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Trunk Sync r6613
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2010-10-16 06:46:33 +00:00 |
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The_E
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b352e39494
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m!m's team:getColor() function for scripting.
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2010-10-15 19:45:02 +00:00 |
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Zacam
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2edf65dfe0
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Trunk Sync - r6556.
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2010-10-02 00:51:18 +00:00 |
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The_E
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4512219c9f
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Adding the ad.stopMusic() function to scripting
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2010-10-01 22:27:37 +00:00 |
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Zacam
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1752bcaee8
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Trunk Sync - r6537.
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2010-09-30 06:10:56 +00:00 |
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The_E
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4f6fcc566e
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Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
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2010-09-29 19:01:04 +00:00 |
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Zacam
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d259ba852b
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Trunk Sync - r6524.
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2010-09-26 18:17:08 +00:00 |
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Wanderer
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2a6727136e
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Fix for mantis 2303 and related issue in lua.cpp
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2010-09-26 11:32:18 +00:00 |
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Zacam
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9dac4b2bc4
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From taylor: go_faster
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2010-09-23 02:19:27 +00:00 |
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Zacam
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585281635d
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Trunk Sync - r4290
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2010-09-22 22:39:29 +00:00 |
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The_E
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3e390ecfdc
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... right this time.
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2010-09-11 16:55:10 +00:00 |
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The_E
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14ae54ad3c
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Adding ship:getEMP() for scripting.
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2010-09-11 16:52:36 +00:00 |
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The_E
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439c2c78cd
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Adding object:getrvec() and object:getuvec() for completeness' sake
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2010-09-10 23:11:28 +00:00 |
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The_E
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d863626f26
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Adding the vector:getNormalized() and object:getfvec() functions
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2010-09-10 20:51:55 +00:00 |
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The_E
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31b88687d0
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And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
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2010-08-16 23:18:10 +00:00 |
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The_E
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0ac5a17102
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Allow scripting to override turret AI target selection
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2010-08-16 22:04:23 +00:00 |
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chief1983
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e9e3333c73
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IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries.
|
2010-07-20 21:59:36 +00:00 |
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Zacam
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3bebbbbcd0
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Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
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2010-06-29 22:09:34 +00:00 |
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