Commit Graph
494 Commits
Author SHA1 Message Date
Wanderer fd6c3a84f6 allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script) 2010-06-21 22:06:49 +00:00
Wanderer e047ba0155 Fix lua ray collision checks against debris pieces 2010-06-20 14:07:30 +00:00
Wanderer c01b067c1a better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer 89d7a512af add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status 2010-05-28 19:15:05 +00:00
Zacam 7a399e1db3 Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles. 2010-02-22 21:37:43 +00:00
Wanderer c2a1ff57c9 Commit of lua debug patch. 2010-02-10 21:50:15 +00:00
Zacam c6c23bbd00 Trunk Sync - r5888
Special notes: MSVC_6_Release was corrected by hand, but none of the changes made to MSVC_6 were carried over.
2010-02-06 02:27:21 +00:00
Wanderer 1cc80c2841 fix couple of model handle related bugs in lua.cpp 2010-02-05 23:14:34 +00:00
taylor 4b40d32f3d particle updates from the Xt code base 2010-02-03 02:18:22 +00:00
Wanderer 05b47ecfec bah, bah, bah, bah - fix my own stupid bug in lua raycollision function 2010-01-30 11:45:22 +00:00
Wanderer a3ca4f4ef7 lua function for checking the state of a ship when the ship is dying 2010-01-28 08:05:43 +00:00
Wanderer b0e8ce130e Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow). 2010-01-28 07:37:31 +00:00
Wanderer 8549f3c71a fix to lua escort ship indexer 2010-01-23 09:02:32 +00:00
Zacam ba66cee720 Trunk Sync - r5825 2010-01-17 23:13:55 +00:00
Wanderer dbf5d60ab2 Lua control for getting the full button control data 2010-01-16 13:10:55 +00:00
Wanderer 834e4321a7 fixes for various lua wings and wing ship indexer bugs. 2010-01-14 18:05:48 +00:00
Wanderer d41514c78e Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons. 2010-01-11 10:39:40 +00:00
Wanderer e2cfb8017a lua access & related functions to enable player button controls to be operated via scripting 2010-01-10 20:59:31 +00:00
Zacam b0cd916edb Trunk Sync - r5792 2010-01-08 02:50:10 +00:00
Wanderer 0eca97a967 model:checkRayCollision lua function to allowed certain collision checks be done with lua 2010-01-07 15:23:25 +00:00
Flaming_Sword 06ce9f76f6 Trunk sync to 5779 2010-01-06 08:24:54 +00:00
Goober5000 9ead43eccd change ExternalDLL to external_dll for cross-platform friendliness
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer cd15f39847 lua handled collision groups and lua bitwise ops library 2010-01-05 18:00:01 +00:00
Flaming_Sword d227e102f7 Trunk sync to 5769 2010-01-05 09:19:55 +00:00
portej05 2cc225ba3f TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present). 2010-01-02 14:12:22 +00:00
Goober5000 770095c84c allow up to two additional fonts using fonts.tbl
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery 6939a6c05b fix problems with lua scripts and post-processing 2009-12-27 13:01:42 +00:00
portej05 31e620931e Trunk Sync 2009-12-14 13:34:13 +00:00
Wanderer 22586a2fb4 commit of aardwolf's clearOrders sexp function 2009-12-08 18:32:40 +00:00
portej05 763dc6f25c Trunk sync after Antipodes #3 2009-09-26 05:54:19 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Wanderer 27e87c6a0f fotg request - lua support for reading turret fovs and turret matrix 2009-09-19 08:03:07 +00:00
Wanderer 06f0b169e4 wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00
portej05 d8b132d846 Antipodes3 from Flaming_Sword 2009-09-12 16:03:52 +00:00
portej05 b981f4147f Trunk Sync 2009-09-12 15:18:09 +00:00
Wanderer 2ee628829a fixes to various things listed in the prefast log 2009-09-11 15:52:18 +00:00
Wanderer b91c8cd616 add lua functions to get and set individual HUD gauge color 2009-09-09 09:19:33 +00:00
portej05 bc99d2520f Trunk sync 2009-09-09 04:07:40 +00:00
Wanderer 780f5e9d09 re-enable both interface and game sound playing from audio lib. 2009-09-08 15:33:34 +00:00
portej05 c1ef2b9f61 Trunk Sync 2009-08-28 11:58:32 +00:00
Wanderer ccda696429 runsexp debug console functions - runsexp lua scripting functions 2009-08-28 07:53:45 +00:00
Wanderer 23521c1e3b nuke's scripting and submodel animation changes 2009-08-22 06:32:11 +00:00
Wanderer ed0821391e lua virtvar to check and control hud draw status 2009-08-14 11:39:30 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 ee5e08868d Fix for Mantis 1949 - Aardwolf has tested this patch. 2009-07-03 15:37:31 +00:00
chief1983 7a37841292 Fix a Lua function so the scripted mainhall works with multiplayer 2009-06-22 23:23:07 +00:00
Wanderer c817826d45 commit of Nuke's and Aardwolf's lua functions 2009-06-12 11:38:18 +00:00
Wanderer 16db9601ac change mouse_force_pos call to mouse_set_pos call in forceMousePosition lua function 2009-06-10 07:54:52 +00:00