Commit Graph
280 Commits
Author SHA1 Message Date
Valathil 6ad5a937a9 Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase. 2012-12-03 00:59:45 +00:00
niffiwan 26d70dcb33 Fix for mantis 2664: shockwaves now use bounding box to test distance for damage 2012-11-24 02:40:55 +00:00
Goober5000 92c03d15f2 CommanderDJ's fix for Mantis #2529 2012-11-12 06:48:17 +00:00
karajorma 54f6d864a0 alter-ship-flag SEXP. Now does AI flags too. 2012-10-23 12:02:28 +00:00
Swifty 385b8c48bb Axem's rotating dead subobjects. 2012-10-17 05:58:33 +00:00
karajorma 5a75b350cb Fix AI issue where ships ended up with no target to land on. 2012-10-07 01:18:30 +00:00
Swifty 38da17a334 Fixed crash caused by certain AI code assuming all objects are Ships. 2012-10-06 23:56:20 +00:00
Goober5000 ca08b3813a reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions 2012-08-19 07:20:06 +00:00
karajorma 8e043a0019 Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12 2012-08-19 06:13:45 +00:00
Goober5000 4fa40e49c4 LESS -> FEWER
also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Echelon9 90069f176b Fix commit 2628 - treatment of is_training_mission(). Nothing like fixing 6.5 year old bugs. 2012-07-26 14:01:32 +00:00
Goober5000 00d4f23209 this should fix all of the issues with docked fighters and bombers (Mantis #945) 2012-07-01 03:24:41 +00:00
Goober5000 d71f6dda5f fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
also guard against a few edge cases related to this
(all of this is in regards to Mantis #945)
2012-06-25 10:39:26 +00:00
Goober5000 fcb0d8149d remove unused variable 2012-06-25 07:06:03 +00:00
Goober5000 583d702c80 synchronize the ship classes that evade shockwaves
(this fixes Mantis #2548)
2012-06-23 11:51:47 +00:00
Echelon9 65adaf51a9 GCC warning: variable set but not used (within AI code) 2012-06-12 16:45:36 +00:00
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00
Sushi 5669c03872 Add support for weapon spread over time (+FOF Spread Rate, +FOF Reset Rate, +Max FOF) 2012-04-21 15:40:06 +00:00
Echelon9 e04e570078 PVS Studio fix: The conditional expressions of the 'if' operators situated alongside each other are identical (aicode.cpp) 2012-03-03 00:00:16 +00:00
niffiwan fe25fc41d2 Fix for mantis #0002597: fix some GCC compiler warnings 2012-02-05 04:27:18 +00:00
Goober5000 ef62e392b0 more robust saving of dockpoint indexes (again for Mantis #2587) 2012-01-31 04:53:37 +00:00
Goober5000 1732520514 fix Mantis #2587 2012-01-29 09:19:07 +00:00
Goober5000 b44df6f7be tweaks 2012-01-29 06:53:42 +00:00
Goober5000 c84812fbda herp a big derp 2012-01-29 02:58:29 +00:00
Goober5000 8b95cbb92b wait until animation finishes before separating during undocking 2012-01-29 02:12:09 +00:00
Goober5000 7d99d1016a update docking code some more
add code logic to (theoretically) set submodels instantly to initial or final positions
2012-01-28 02:51:42 +00:00
Goober5000 e4c749ed2c enhancement for bug 2582: trigger animations on BOTH ships undergoing docking 2012-01-27 07:42:13 +00:00
Goober5000 a54cfd15de partial fix for Mantis #2582:
--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 03:57:23 +00:00
The_E 64ce84c367 Makes a very strangely coded warning more readable and useful. 2012-01-24 00:11:07 +00:00
Goober5000 de6eb9460d upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581
also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
2012-01-23 23:27:06 +00:00
Valathil a8206df327 Follow up to 8289 + 8310: Make the sprite rotation independent of the camera direction and revert the docking change and make it simpler 2012-01-23 22:50:01 +00:00
Valathil 2184d3698b Follow up to 8289: Change the rotation back to relative cause of flipping out billboards at certain viewing angles and fix the dock rotation another way. 2012-01-22 14:01:18 +00:00
Goober5000 149797ae75 the proper way to fix Mantis #2441 is by modifying the team_visibility_update function
also, clarify terminology: in-frustum/not-in-frustum replaces visible/invisible
and do some minor rewrites for additional clarification
2012-01-22 05:37:09 +00:00
Echelon9 dc4371680a Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability 2012-01-15 08:08:15 +00:00
The_E 0bbca2cd79 Removing two unused variables 2011-12-18 16:36:49 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Zacam ef5f145d5a From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
2011-11-12 14:36:31 +00:00
Echelon9 9f711bf53e Documentation: General code cleanup for 64bit 2011-11-05 08:12:04 +00:00
Echelon9 500859ae98 Documentation: Only need update_min_max() because CLAMP() doesn't handle pointers 2011-10-03 07:46:04 +00:00
Echelon9 227b835116 Documentation: Code cleanup in aicode.cpp and ancilliary changes 2011-10-03 07:40:09 +00:00
Sushi 2b6ef14077 Add set-docked SEXP 2011-09-27 03:32:05 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
The_E b92c6402a4 More false alarms from PVS Studio 2011-09-04 12:13:31 +00:00
Goober5000 bab303963b fix a bug from the waypoint conversion 2011-09-04 00:41:05 +00:00
Echelon9 4f2574dddb PVS-Studio fix: V592 The expression was enclosed by parentheses twice: '((cur_sep > 0.9f * desired_sep))'. One pair of parentheses is unnecessary or misprint is present (aicode.cpp).
I think this is the right fix. In addition the code comments did not reflect what was happening, so I've updated these to reflect the if() comparison.
2011-09-03 05:20:27 +00:00
Goober5000 70a1873c86 a bunch of small PVS-Studio fixes (mostly duplicate assignments) 2011-09-03 02:25:39 +00:00
Echelon9 64d2e8b9fb PVS-Studio fix: V803 Decreased performance. In case 'aip->wp_index' is iterator it's more effective to use prefix form of decrement. Replace iterator-- with --iterator. 2011-08-30 14:06:03 +00:00
Goober5000 3f1fcf2e71 having null iterators is apparently a no-no according to the C++ standard, so use a globally defined invalid iterator instead 2011-08-30 07:27:32 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 b765ca37b9 PVS-Studio fix: V519 The 'path_index' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 12782, 12809 (aicode.cpp) 2011-08-28 09:30:07 +00:00