Commit Graph
581 Commits
Author SHA1 Message Date
Mike NelsonandJohn Fernandez 880bfb11a7 Upgrade lua enumeration handling (#7423)
* upgrade lua enumeration handling

* some cleanup

* add lua enum descriptions

* minor fixes

* Update code/scripting/api/objs/enums.cpp

Co-authored-by: John Fernandez <[email protected]>

* include name

---------

Co-authored-by: John Fernandez <[email protected]>
2026-06-05 11:33:42 +02:00
Mike Nelson f4d84ec47a Support Rearm Pool, Limits, and Other Features (#7249)
* framework for support ship rearm pool and flags

* scripting api

* FRED support

* QtFRED support

* do not save non-player-allowed weapons

* tvt and mission versioning

* fix variable name

* minor fixes and clarity

* oops

* add qtfred help docs

* fixes and cleanup

* clang and readability

* address feedback

* address feedback
2026-06-05 11:33:19 +02:00
BMagnuandGoober5000 20c8417e8b Fullneb Revamp (#7352)
* change to new fog system

* Fix fog conversion issues

* remove unused old neb values

* Update scripting API

* temporary old-value round trip

* Rewrite nebula fog with four explicit parameters

Replace the legacy `+Fog Near Mult` / `+Fog Far Mult` model — which
depended on fixed engine constants — with four parameters that map
directly to renderer behavior:

  +Fog 1000m Visibility    fraction of light surviving 1000m of fog
  +Fog Near Distance       meters from camera where fog begins
  +Fog Skybox Clip Distance  max render distance for the skybox in fog
  +Fog Clip Distance       max render distance for the scene in fog

The deferred-lighting fog shader, material system, model renderer,
object sort, and the Lua mission API all consume the new parameters
directly. The legacy `Neb2_fog_near_mult` / `Neb2_fog_far_mult`
globals are removed.

Mission parsing accepts either the legacy keys or the modern keys.
Legacy values are converted to the modern set at parse time, and a
per-mission flag (`Neb2_fog_use_legacy_values`) records which keys to
write back on save. The flag is cleared only when something actually
changes, so opening and OK'ing an unmodified legacy mission preserves
its on-disk format. Saving uses `optional_string_fred` to preserve
user comments through edit cycles.

FRED2 and QtFRED background editors both expose the four parameters
in place of the old multipliers, with friendly labels and tooltips.
Both editors validate input (visibility clamped to [0, 1]; near
distance must be > 0; skybox and scene clip distances may be 0 to
disable fog at that range) and use a snapshot-and-compare at close
time so that a no-op open-then-OK never spuriously rewrites a legacy
mission in the modern format.

FRED2's background dialog is also reorganized so that "Display bg
bitmaps in nebula", "Override nebula fog palette", the RGB row, and
the four fog parameters all sit inside the Nebula group box; the
"Old Nebula" group box is restored below it with its Pattern, Color,
Pitch, Bank, and Heading controls back inside the frame. The dialog
now overrides PreTranslateMessage so that the new fog tooltips —
and the previously broken "Save sun/bitmap angles in correct format"
tooltip — actually fire.

QtFRED's BackgroundEditor.ui adds four QDoubleSpinBox controls in
the existing nebula form layout, with per-field decimals chosen to
avoid scientific notation, and per-field min/max declaring the
validation rules. The QtFRED help page is updated to describe the
new fields.

* fix tooltips

* restore forward-renderer fog

* Clang Tidy

* address feedback

* Refine nebula fog rewrite

- Rename Neb2_fog_use_legacy_values to Neb2_fog_save_legacy_values
  to reflect that the flag governs save format, not runtime
  behavior.
- Decide both the save flag and the legacy-to-modern conversion
  purely from whether the file contains modern fog keys, dropping
  the prior heuristic based on required_fso_version. A mission
  without modern keys (legacy- or retail-format) converts on load
  and saves back in legacy format; missions with modern keys are
  saved as modern.
- Snapshot the four fog values as floats at editor open and use
  fl_equal for the no-change comparison in both FRED2 and QtFRED,
  replacing the FRED2 CString comparison and the QtFRED strict
  inequality.
- Document the on-disk invariant in missionsave: when not saving
  legacy keys, the four modern keys must always be written (never
  gated on "only if non-default"), since the parser uses their
  presence to decide whether to run the conversion on next load.

---------

Co-authored-by: Goober5000 <[email protected]>
2026-05-28 14:43:48 +09:00
Goober5000andClaude Opus 4.6 3f85d6172a use std::move() for local variables that are copied but not reused (#7308)
* use std::move() for local variables that are copied but not reused

Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files.  Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* clang: use std::make_shared

* clang: use std::make_unique

* address feedback

---------

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-07 14:40:38 +09:00
Mike Nelson 7f61517aae Unified briefing map render paths (#7309)
* merged map rendering methods

* merge init and close methods

* nullptr

* assertions and nullptr

* fix comments
2026-03-31 10:07:34 -04:00
Mike Nelson d3a8759257 Campaign Lua functions for branching (#7298)
* campaign lua functions for branching

* clang

* address feedback
2026-03-30 09:16:20 -04:00
Mike NelsonandBirk Magnussen 812769df7f Fix models rendering incorrectly when using RTT (#7239)
* Fix models rendering incorrectly when using rtt

* Add condition to depth attachment

---------

Co-authored-by: Birk Magnussen <[email protected]>
2026-03-30 15:06:47 +09:00
wookieejedi 10ff64eb1d Tune ups for standalones (#7315)
* Tune ups for standalones

Fixes two warnings from building in standalone and also provide, also adds needed function to actually tell if game is in standalone mode.

* better fix for armor flags
2026-03-25 17:42:45 -04:00
Goober5000 05054f89f6 Merge pull request #7222 from Goober5000/text_replacement_updates
consistent handling of text token replacement
2026-03-20 15:00:16 -04:00
Goober5000 b76e652e0c Merge pull request #7282 from Goober5000/const_char_lookup
assorted `const` fixes
2026-03-20 14:59:04 -04:00
Goober5000 a47d34c739 assorted const fixes
1. Change `ai_profile_lookup` and `multi_xfer_lookup` to use `const char *`, since all the other lookup functions do
2. Remove several unneeded `const_cast`s, some of which are now made possible by the non-const `data()` overload in C++17
3. Change `campaign_link` to use `const char*`
4. Use better string management in `test::FSTestFixture::init_cmdline()`
2026-03-20 11:33:54 -04:00
wookieejedi 100b8971a1 Fix gr.drawOffscreenIndicator (#7295)
The scripted `gr.drawOffscreenIndicator` was missing a critical `resetClip();` which meant it was using whatever the previous stack's clipping distance was, and thus not draw in the actual correct location.

This 1 line PR fixes that and the fix works as intended.
2026-03-18 07:33:15 -04:00
Goober5000 ce31a33029 fix persistent variables and containers (#7192) 2026-03-13 08:16:28 -04:00
Mike Nelson 21a3c80b45 Lua access to volumetric params (#7262)
* Lua access to volumetric params

* lua documentation error

* address feedback

* clang

* typo
2026-03-05 07:47:57 -05:00
Asteroth f23d35c7ec add scripted flight cursor sensitivity (#7149) 2026-02-25 08:30:42 -05:00
Mike NelsonandAsteroth 070a8e18fa Adds Props as a new object type (#6836)
* First draft of prop object type

* Add prop editor dialog in FRED

* prop sexps

* lua table prop support

* lab support

* lua mission access to props

* prop collision support

* use std::optional so the object->instance id is always valid

* allow props to block suns

* minor cleanup and remove arbitrary limit. Still limited to 500 objects.

* Sort props by category

* cleanup

* implement collision hooks

* parse prop flags and further ensure props are inited and closed correctly

* Add Cyborg's multi suggestions

* fix missing header

* add props to empty slots if available

* add multi signature

* fix rebase issues and match collisions to the new multithread style

* appease Clang the Conquerer

* save/parse mission prop classes by name

* Clean up comments and finish TODOs

* fix string errors

* clang wants this to be static now

* address feedback

* address feedback

* Use model num from prop info instead

* merge prop and ship collision group sexps together

* fix rebase bug

* address feedback

* fix name shadowing

* ship heavy submodel

* clang

---------

Co-authored-by: Asteroth <[email protected]>
2026-02-16 14:41:34 +01:00
Goober5000 68075dfbd5 consistent handling of text token replacement
Just as special tokens are replaced in debriefings, replace them in command briefings and briefings as well.

Change `string_replace_tokens_with_keys` to `message_translate_tokens` (since it's the same thing) and add a `replaceContainers` script API function to complement `replaceVariables` and `replaceTokens`.

Also replace every category of token in `sexp_modify_variable` and add comments to places where token replacement might be expected but happens elsewhere.
2026-02-13 00:56:41 -05:00
Goober5000 73dd6c04e6 remove unneeded detour into Objects array 2026-01-29 01:34:13 -05:00
Goober5000 72f57ffe93 add getAsteroidList and getDebrisList script API iterators
These are similar to the existing iterators for in-game objects.
2026-01-29 01:34:13 -05:00
Goober5000 fff480e101 tweak ship_cleanup
The object and ship indexes held by the ship registry do not actually need to be cleared until `ship_cleanup` completes.  This will allow the ship to be referenced in any functions (via script hooks or otherwise) that are called during cleanup.

Tweak related script documentation while we're at it.

Follow-up to #7120.  Fixes #7122.
2025-11-21 02:32:20 -05:00
Goober5000 59e8742c84 remove ship_name_lookup in scripting code
Use the ship registry rather than `ship_name_lookup`.  Also, be sure to check that ships, targets, and subsystems exist.

Fixes #7109.
2025-11-16 02:41:24 -05:00
BMagnu dc50aaa86b Particle Scripting API (#7061)
* Expose particle effects to scripting

* Allow creation of particle sources

* Add API for particle sources

* bugfixes
2025-09-28 10:40:46 +02:00
wookieejedi 9502af6f20 Fix gr.createParticle with parent velocity (#6970) 2025-08-23 17:40:21 -04:00
Mike Nelson 75b61efbd1 Custom Data for Campaigns (#6906)
* campaign custom data

* Assertion instead of assert
2025-08-07 09:56:52 -04:00
Taylor Richards b19c3e565b fix more particle issues with standalone (#6886) 2025-07-31 15:06:11 -04:00
BMagnu 95d21a4085 Minor Particle Fixes (#6884)
* Fix scripted particle velocity

* Add error if no bitmaps were defined
2025-07-30 20:53:26 +09:00
John Fernandez b49dbfeaa4 Merge pull request #6832 from MjnMixael/team_colors_followup
Get, set, browse team colors with Lua
2025-07-26 07:54:21 -04:00
Taylor Richards 5fd06b40fe fix multi crash loading campaigns (#6871)
A minor bug in #6077 resulted in a crash loading campaigns on the multi ui.
The bug itself was not fatal, however it triggered a cascade of poor error
handling which led to a crash. A lot of these issues date back to retail.
This fixes the minor bug, and hopefully adds enough error handling to
preemptively squash a repeat of the crash problem.
2025-07-25 21:15:31 -04:00
Mike Nelson 487cac6456 Lua func to check if in game options are enabled (#6862) 2025-07-24 16:51:14 -04:00
Mike Nelson 8be619db7e prevent string ops on nullptr char* 2025-07-22 19:19:31 -05:00
Mike Nelson d58d924f3e Get, set, browse team colors 2025-07-13 19:23:02 -05:00
BMagnu 82dfdbc962 Cleanup of Level 0 Particles (#6808)
* Make scripting use the full-blown particle system

* Add reverse option

* Add animation reversal as an option to modern particles

* Start implementation of beam particles

* Add multi-emission particle source API for legacy particles

* Attach beam muzzle particles to the correct host

* Reorder code in order to facilitate apparent visual size as modular curve input for particles

* fix lua api

* Typo

* Fix scripting and beam muzzle particles

* Remove muzzleflash code, prepare to replace with particles

* Begin mflash effect conversion

* Pass final parameters to mflashes and fix curve

* Remove deprecated particle function

* Add debris flame particles

* remove weapon_explosion table

* Convert shield explosion particles

* Fix modular curve full inputs and convert particle curve inputs accordingly

* Allow particle volume offset and rotation with curve-based rot around fvec

* Add Ring and Point Volumes

* Convert PSPEW to new system

* Make particle curve timing aware of interp

* Update todos

* get rid of performance waste

* Add last parameter for converted pspews

* Fix pspew bugs

* Fix direction for default pspew

* Fix order for voluem rotation

* particle vel interp

* particle vel interp 2

* Make beam muzzle stay parented to the firing ship, as it's likely the more commonly intended variamnt

* fix scripting particle lifetime

* Allow beam muzzle particle override

* Skip invalid pspews

* remove pspew dcf code

* Fix sparkler stretch

* Correct sparkler bia

* General sparkler weirdness

* Tune distribution of sparklers

* Convert Asteroid particles

* Fix conversion warning

* Fix conversion warning again

* Fix conversion warning again again

* Really clang?
2025-07-09 16:47:14 +09:00
Mike Nelson 78d6a4b881 Ensure lua context is used for image drawing and string sizes (#6765) 2025-06-10 19:04:06 -04:00
Mike Nelson cc7f067e0f Use RAII guard to ensure lua context is always closed (#6757) 2025-06-09 17:06:18 -04:00
Mike Nelson 4d39287de1 LuaLS meta file generation (scripting.lua) (#6516) 2025-06-08 11:29:30 -04:00
Goober5000 546d0af38b Merge pull request #6751 from Goober5000/scripted_movie_audio
enable audio in movie files with this one simple trick
2025-06-07 00:45:56 -04:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
Goober5000 a3aea10889 enable audio in movie files with this one simple trick
Turns out, audio works in scripted movies just fine.  So, add a parameter to the Lua API to allow movies to play audio.
2025-06-04 23:58:58 -04:00
Mike Nelson 829edaaa3e Fix Lua API polluting the game context (#6739)
* split rendering values into lua and fso contexts

* address feedback
2025-06-04 09:43:33 -04:00
Goober5000 42dd1eb3c2 Merge pull request #6713 from Goober5000/various_small_issues
Various Coverity issues
2025-05-13 23:18:43 -04:00
Goober5000 a294559ee2 improve scripting support for waypoint lists
1. Add an explicit `mn.createWaypointList` function
2. Allow `mn.createWaypoint` to be used with an empty waypoint list
3. Update documentation of `mn.createWaypoint` to clarify optional arguments
2025-05-10 23:36:22 -04:00
Goober5000 04a671c836 simplify list index 2025-05-10 21:43:17 -04:00
Goober5000 ceee045b35 coverity: move instead of copy 2025-05-10 01:15:46 -04:00
Goober5000 067c65773a coverity: possible use of invalid iterator (especially with jump nodes) 2025-05-10 01:15:46 -04:00
Goober5000 6aa449c8e1 add a few eye virtvars
For displaying things in a scene, because the eye position is not necessarily the ship position.
2025-04-23 21:25:07 -04:00
Mike Nelson 1a503faa6b Better color preset handling (#6655) 2025-04-06 11:09:43 -04:00
Mike Nelson 7c38273f5b Lua hooks for the comm board (#6450)
* lua access to the comm board menu

* On Order Issued Lua Hook

* Some cleanup and safety checks

* Add mn.sendBuiltinMessage and perform more cleanup

* Send the correct ship to the hook for Sender

* clang cleanup

* address feedback

* fix build errors introduced from upstream

* basic hook conditions

* properly link the condition and the oswpt struct

* some requested cleanup

* allow for sending custom built-in messages

* address more feedback

* more prefix
2025-04-03 00:55:20 +02:00
wookieejediandBirk Magnussen 46e7df7941 Make VR mode more seamless (#6636)
* Make VR mode more seamless

Works to make the `-vr` command flag more seamlessly work (which means the new KNet button, `Play in VR` will also now actually work). Fixes #6430.

First, creates a new in-game option called VR Resolution and have the default be 2500x2500, with a range that goes from 1000x1000 to 6000x6000.

Second, if `-vr` flag is used, then it auto sets flags of `-capture_mouse` `-stretch_menu` and `-window_res 1000x1000` (or anything that's for sure smaller than the screen but not too small, to maintain mouse precision).

It also overrides settings of `-vysnc` and `-window` to off, by ignoring the in-game values (and does not show these options in menu while in VR mode).

Finally, it reads the in-game value of `VR Resolution` instead of `Resolution`. It also shows the `VR Resolution` in-game option in the menu, while hiding the options of `Resolution`, `Windowed Mode` and `Vsync`.

If the game is run in standard mode then FSO does what it current does, including using the `Resolution` value for screen resolution. It also does not display the new in-game option for `VR Resolution`.

* actually use the vr_enumerator

* use emplace_back instead

* update res vr importance

* Fixes for VR one-button mode

* try reordering removes for clang

* fix string ids

* test to see if clang is being weird

* revert clang test

* strings index update

* cleanup options manager

---------

Co-authored-by: Birk Magnussen <[email protected]>
2025-04-01 14:18:19 +02:00
Goober5000 8613ccde76 skipmemymissionyo fixes
Improve skipmemymissionyo in several ways, based on RedMageJoe's recent experience:
1. Allow spaces to be accepted in the mission prompt
2. If the requested mission can't be found, just abort rather than restarting the entire campaign
3. Clarify that the prompt needs a filename and add a message if the mission can't be found
4. Improve handling of the .fs2 extension
5. Fix a bounds check in `popup_input`
2025-03-26 22:56:21 -04:00
Mike Nelson 60777154be Hud config upgrades (#6581)
* base working version

* localization and minor tweaks

* add retail UI controls

* Add way to hide gauges from Config view

* convert hud config from index matching to id matching

* clang
2025-03-22 22:47:38 -04:00