BMagnu
79283d9002
Animation Rework: Phase 3 ( #3793 )
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* Refactor submodel handling by animation code
* Add Animation Flags
* Add Codeowner for animations
* Add new Animation Table
* Time Fix
* Weapon Launched trigger + bugfixes
* cleanup rebase artifact
* Add WeaponFired triggers
* Table deprec
* Allow multiple animations on the same trigger
* Add Translation segment
* Integrate new Animation workflow
* Small Fixes
* Submodel not found safety
* Add Pause
* Also allow dockport name
* Update Animation SEXP/Scripting + fix change ship class issue
* Multi fix + disable old animation sexp
* Weapon Scripting Function
* Fix bugs and replace bind
* Add onspawn trigger type
* Fix issue on ship death
* Fix Absolute Rotation
* Fix erroneous application of animation, add random start phase
* Disable Translation
* Fix Clang
* Incorporate feedback
* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
Asteroth
28aea0c36b
consistent capitalization ( #3805 )
2021-12-02 20:55:15 +00:00
Asteroth
8161bdfb2f
Expose turret re-targeting delay ( #3803 )
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* check for enemies every frame
* expose turret target recheck time
* fix
* more fix
2021-12-02 15:13:29 -05:00
Asteroth
aaaec24000
Ai use lock status for optimum range choice ( #3762 )
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* ai use lock status for optimum range choice
* shadowed variable
2021-11-10 21:16:31 -05:00
Goober5000
779e69c3b4
Merge pull request #3745 from Goober5000/target_spelling
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spelling fixes
2021-11-05 23:04:32 -04:00
Asteroth
375e1caca9
Remove 'stream' weapon handling ( #3720 )
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* remove stream handling
* unused variable
* turn stream' into an unused flag
* yes really whitespace changes just for clang tidy
2021-10-22 16:15:56 +09:00
BMagnu
0ba5754c30
Add nullptr safety for animations ( #3738 )
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* Add nullptr safety
* Greatly simplify docking animation logic
* Fix warnings
* Address Feedback
2021-10-21 21:18:31 +00:00
Goober5000
e27ed05127
spelling fixes
2021-10-20 15:31:23 -04:00
Birk Magnussen
c4994c7fdd
Add forgotten negation
2021-10-17 22:56:53 +09:00
Asteroth
f91a5bfd00
Add +arrival rvec for ship bays ( #3698 )
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* add ship bay arrival rvec
* unused variables
* add profile flag
* add corresponding departure flag
* revert accidental changes
* fix fallout from visual studio's dumb 'rename' feature
* swap parsing of departure and arrival rvec
2021-10-15 16:48:56 -04:00
Goober5000
e1f20be856
rename and adjust scope of Rotators_locked flag
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The Rotators_locked flag was created specifically as a lab option that didn't affect animations or intrinsic rotations, so return it to that scope. Also rename it to clarify that it applies to subsystems and to be future-proof for submodel translation.
2021-10-11 12:06:17 -04:00
Goober5000
575c050da4
reorganize submodel rotation
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This moves submodel rotation out of the AI pipeline and into object movement. With the exception of turret rotation (which remains in the AI code) this now allows all types of submodel rotation to happen in the same place. Many associated functions have also been cleaned up.
In addition to making the code cleaner and clearer, this will make it much easier for intrinsic rotations and new animations to be applied to non-ship objects, such as weapons.
2021-10-10 02:29:34 -04:00
BMagnu
d0bcf86ecc
Wrap Docking getTime in a timestamp ( #3701 )
2021-10-07 06:29:51 -04:00
Asteroth
8604f783fb
add no evasion flag ( #3677 )
2021-10-06 12:39:04 -04:00
BMagnu
12be7576f7
Animation Overhaul: Phase 2 ( #3609 )
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* Add Generic Rotation Segment
* SEXPd rotations work
* Fully replace old animation system
* Add sound segment
* Fixes
* Trigger Hangarbay doors for lone player without AI
* Address Warnings
* Fix Docking ANimations + some bugs
* Fix sound issue + docking bug
* fix bugs, add multi handling
* Change direction into enum class
* Address feedback
* Futher clean aicode
* Address feedback
* Add Multi packet constexprs
* Fix multi constexprs
* Clarify AIS_DOCK comments
* Address multi issues
* Clang somehow detects issues where there are none...
2021-10-06 08:50:58 +09:00
Asteroth
95de9e3ff5
initialize awacs data in post mission parse
2021-10-04 18:33:11 -04:00
BMagnu
a6093dd8c4
Add ammoless secondaries ( #3589 )
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* Add ammoless secondaries
* Macroify 'ammo>0 || no ammo' check
2021-10-02 04:40:03 +09:00
BMagnu
391de411ee
Vectorize IFF Defs for unlimited IFFs ( #3634 )
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* make IFF limit a vector
* Also change QTFred
* Warnings
* remove decltypes, wrap arrays in unique_ptr
2021-09-30 14:17:28 +09:00
EatThePath
a8bbe23800
Fix homing child weapons in niche circumstances ( #3661 )
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* Deleted a line that blanked target_num on homing weapons but still let them home
* This whole block of code about missiles missing turns out to be a logical dead end anyway, ripped it out by the roots.
2021-09-28 01:42:18 -04:00
Asteroth
13b922207b
comment cleanup
2021-09-03 00:14:58 -04:00
Asteroth
efc686db2d
unused variable
2021-09-01 14:33:57 -04:00
Asteroth
2738919cc9
fix turrets not resetting sometimes
2021-09-01 14:29:57 -04:00
Asteroth
39a16019e3
Single target multilock missiles should use targeted_subsys ( #3618 )
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* use targeted_subsys if available
2021-08-24 19:45:34 -04:00
Goober5000
17d1924897
make CI happy
2021-08-21 20:18:08 -04:00
Goober5000
a351e72895
some ai_profiles fixes
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1) Several AI profiles options were getting reset on every iteration through the loop. They should only be reset when the profile is initially created.
2) Keeping track of AI hits on the player ship was added by Sushi in 9246a2f74d and needs to be guarded by a flag. This flag has been enabled for mods that set the required FSO version.
2021-08-21 19:53:46 -04:00
Asteroth
cd4c6e483a
add a few mor cases for checking targeting restrictions ( #3605 )
2021-08-20 16:11:18 -04:00
Baezon
5b316a562d
clarifying comments
2021-07-14 00:22:46 -04:00
Baezon
3481032ae5
add num_firepoints_burst_shots flag
2021-07-08 17:08:56 -04:00
PhantomHoover
84b25b52d7
Be smarter about when we try to run scripting hooks: don't even bother trying if no scripts are even registered to run on them. ( #3538 )
2021-07-02 22:50:53 -04:00
Asteroth
4aeaabf337
Merge pull request #3529 from Baezon/shield-regen-hit-delay
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Add shield regen hit delay
2021-06-23 16:02:15 -04:00
Asteroth
589071ac46
Merge pull request #3183 from Baezon/ai-multilock
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Add AI support for multilock
2021-06-23 02:15:07 -04:00
Baezon
8e2d93211c
add shield regen hit delay
2021-06-21 21:01:51 -04:00
Asteroth
814d44c986
Add weapon optimum range for AI fighters ( #3457 )
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* add weapon optimum range
* review tweaks
2021-06-20 20:52:02 -04:00
Baezon
76c9583e45
bugfix for waypoint turnrate
2021-06-13 16:33:57 -04:00
Asteroth
1525b520d7
Merge pull request #3483 from Baezon/better-damage-type-handling
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Improve damage type handling when dealing damage
2021-06-10 18:53:39 -04:00
Asteroth
e4661b00b1
Add Type 5 beams ( #2817 )
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* wip
* basics are working
* turret case is handled
* better fighter beam handling
* missing commit?
* handle missile spawn
* clean up, commenting and ssb handling
* random in sphere and per burst rot counts for "share random" flag
* clean up, clarity and comments
* accidental whitespace changes
* bugfix
* NULL -> nullptr
* more efficiency/clarity
* review tweaks and bugfixes
2021-06-09 18:53:53 -04:00
Baezon
4457471ec5
Merge remote-tracking branch 'upstream/master' into better-damage-type-handling
2021-06-09 17:24:11 -04:00
Asteroth
c840d3e032
Add No_shield_damage_from_ship_collisions flag ( #3480 )
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* add All_ships_take_hull_damage_from_collisions flag
* rename flag and apply flag to debris and asteroid hits
2021-06-09 15:49:35 -04:00
Baezon
37c5041c03
improve damage type handling when dealing damage
2021-06-09 03:30:52 -04:00
Goober5000
9c0575f173
Merge pull request #3060 from EatThePath/range-aware-secondary-selection
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Range aware secondary selection
2021-06-05 19:23:12 -04:00
Asteroth
84133c42a8
fix ai_aims_from_center flag ( #3467 )
2021-06-02 12:53:45 -04:00
David Gibson
9b35a4e653
Nullpointer and variable name fixes for range aware selection, and moved default weapon max range into a define.
2021-05-30 19:32:23 -05:00
David Gibson
6c0bfd4df5
Tied range aware secondary selection to an aiprofiles flag
2021-05-30 18:58:46 -05:00
Baezon
6cf5553147
review tweaks
2021-05-30 16:55:50 -04:00
Asteroth
edcdbd02b6
fix bug where shields could be pierced ( #3448 )
2021-05-28 11:10:18 -04:00
Asteroth
d49e24fa0c
Add healing weapons ( #2873 )
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* basic proof of concept: healing weapons
* implement healing weapons
* remove unused parameter
* travis
* more travis
* endless travis
* earlier multi client return
* update find_submodel_instance_world_point
* review tweaks
2021-05-25 23:03:20 -04:00
JohnAFernandez
9a682ea32f
Fix ai update danger weapon and Add guardrails for other checks ( #3387 )
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* Make sure incoming index is valid.
* Some Extra Guardrails
* One more guardrail
* Fix Typos
Nonsense not nonesense
2021-05-24 21:30:41 +00:00
Joshua Glatt
144d484c85
Replace rand() calls with a Random class ( #3332 )
2021-05-04 18:26:06 -07:00
Goober5000
a3c5186635
add missing newlines in several mprintf statements ( #3409 )
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Fixes #3407 , and I used a regex search to find what I hope are all other examples.
2021-05-02 23:53:40 -04:00
Baezon
03a3fbdc1c
fix fov edge checks
2021-04-24 17:10:20 -04:00