wookieejedi
d2f15afcec
Set Default Detail Levels to be Consistent at Ultra Settings ( #3811 )
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By default, new pilots have `Model` and `Nebula` detail only set to 4/5 (all others are on 5/5). Furthermore, clicking `Very High` on the model presets options still does not increase the `Model` or `Nebula` detail, as they remain at 4/5. This occurs with making a new pilot in retail, along with making new pilots in mods with a game settings default detail level of `Ultra`.
Simply changing the default values in the code for `Model` and `Nebula` detail to match the other detail levels is the easiest and cleanest solution IMO. I would be happy to alter this though to use a game settings table flag instead, if that is preferred.
Tested and works as expected.
2021-12-14 12:43:16 -05:00
Goober5000
5a080c94a5
Merge pull request #3814 from notimaginative/fix_hud_config_loading
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add players directory to slow search
2021-12-11 13:03:29 -05:00
Goober5000
375cebf666
Merge pull request #3813 from notimaginative/fix_get-file-list_length_bug
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fix file name getting trimmed in cf_get_file_list()
2021-12-11 13:01:54 -05:00
Taylor Richards
17e9d3c0af
add players directory to slow search
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Fixes new hud config files not being usable until after restart.
2021-12-11 08:28:20 -05:00
Taylor Richards
3755ffe835
fix file name getting trimmed in cf_get_file_list()
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Fixes bug in the old dynamic cf_get_file_list() introduced by the
3734 PR. That PR used SDL_strlcpy() to copy the filename which
always null terminates the string, but was only given the length
of the string itself as the available space, so the last character
was removed.
2021-12-11 06:05:06 -05:00
BMagnu
dbe60decb4
Expose OSWPT to Lua and allow for LuaSEXP argument ( #3637 )
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* Expose OSWPT to Lua and allow for LuaSEXP argument
* Incorporate Feedback
2021-12-11 12:37:30 +09:00
BMagnu
79283d9002
Animation Rework: Phase 3 ( #3793 )
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* Refactor submodel handling by animation code
* Add Animation Flags
* Add Codeowner for animations
* Add new Animation Table
* Time Fix
* Weapon Launched trigger + bugfixes
* cleanup rebase artifact
* Add WeaponFired triggers
* Table deprec
* Allow multiple animations on the same trigger
* Add Translation segment
* Integrate new Animation workflow
* Small Fixes
* Submodel not found safety
* Add Pause
* Also allow dockport name
* Update Animation SEXP/Scripting + fix change ship class issue
* Multi fix + disable old animation sexp
* Weapon Scripting Function
* Fix bugs and replace bind
* Add onspawn trigger type
* Fix issue on ship death
* Fix Absolute Rotation
* Fix erroneous application of animation, add random start phase
* Disable Translation
* Fix Clang
* Incorporate feedback
* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
Goober5000
9002047523
Merge pull request #3799 from TheForce172/feature/PlayerOrdersDialog
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QTFred Player Orders Dialog
2021-12-09 16:17:18 -05:00
Goober5000
ea03d183bc
Merge branch 'master' into feature/PlayerOrdersDialog
2021-12-09 15:44:32 -05:00
Goober5000
f707bb6990
Merge pull request #3797 from TheForce172/feature/QTShipEditorSubdialogs2
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QTFred: Special Stats Dialog
2021-12-09 15:41:24 -05:00
Goober5000
347c67b9c7
Merge pull request #3798 from TheForce172/feature/SubstituteShipLabel
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Substitute Ship Label
2021-12-08 13:17:26 -05:00
Goober5000
869a5bf11c
Merge pull request #3704 from Baezon/asteroid-arbitrary-targets
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Allow for arbitrary asteroid targets in missions
2021-12-08 13:15:52 -05:00
Goober5000
2efbd6c1c1
Merge pull request #3800 from Kiloku/draw_objects_by_center
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Add functions to draw rectangles and images by passing the center position
2021-12-08 13:15:15 -05:00
Fabian Woltermann
95890d9664
Merge pull request #3810 from EatThePath/lab-doc-fix
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Fixed mistake in lab camera control help
2021-12-07 19:10:51 +01:00
wookieejedi
6ae4f55e91
Fix Default Sound Levels in Game Settings Table ( #3809 )
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The game setting table allows modders to set the default noise levels for new pilots, but the game did not actually use the values set in mod table. This PR fixes that and adds safety range checks, too. Tested and works as expected.
2021-12-06 21:39:42 -05:00
The Force
80db70d627
Retail compatibility
2021-12-07 00:39:09 +00:00
David Gibson
2c5c09addb
Fixed mistake in lab camera control help
2021-12-05 17:29:32 -06:00
BMagnu
9d60eb615a
Fix the tonemapper strings ( #3806 )
2021-12-05 02:32:57 +09:00
Asteroth
28aea0c36b
consistent capitalization ( #3805 )
2021-12-02 20:55:15 +00:00
Asteroth
8161bdfb2f
Expose turret re-targeting delay ( #3803 )
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* check for enemies every frame
* expose turret target recheck time
* fix
* more fix
2021-12-02 15:13:29 -05:00
EatThePath
c5410c6381
Lt22 ( #3801 )
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* New configuration table for HDR tonemapping and related data.
* lighting profiles conslidation and cleanup
* Appease CI
* Lighting profiles parser now parses all tonemapping options
* simplified light profile parsing logic further
* Refrences for tonemapping functions added
* cleaned unused function definition
* Extra documentation for lighting tables
* Fixed lighting profile value label error
* Converted current_piecewise_values to const reference
2021-12-03 04:50:45 +09:00
Asteroth
b54b402aa5
review tweaks
2021-11-28 22:52:21 -05:00
Kiloku
623b84dfb1
clean-up
2021-11-28 18:43:32 -02:00
Kiloku
50180168c0
Add centered image and rectangle functions
2021-11-28 18:02:43 -02:00
The Force
b3e4e5e2b8
More gcc Apeaseing
2021-11-28 17:33:33 +00:00
The Force
aa0a71709b
Appease gcc
2021-11-28 17:27:46 +00:00
The Force
3a86d9ad19
Player Orders Dialog
2021-11-28 17:19:16 +00:00
The Force
e5428ef309
Fix typo
2021-11-28 12:23:09 +00:00
The Force
8892ad0902
Create Files
2021-11-28 12:18:37 +00:00
The Force
6bfee19268
Add Field to Qtfred Briefing editor(currently nonfunctional)
2021-11-25 17:07:36 +00:00
The Force
acc6fb4cfb
#3757 Substitute Ship Label In Closeup View
2021-11-25 17:06:50 +00:00
The Force
29f80b5399
Appease Clang
2021-11-25 15:31:13 +00:00
The Force
42d324cdaa
Make Dialog Modal
2021-11-25 14:33:30 +00:00
The Force
0c04ed7c7d
Hits Side Complete
2021-11-25 14:27:26 +00:00
The Force
76a7cfd8fc
Merge buttons and activate dialog
2021-11-25 13:28:33 +00:00
The Force
d7aeb2ba32
Merge Master
2021-11-25 13:16:29 +00:00
The Force
ec922610c0
Completed Special Exp Side
2021-11-25 13:11:56 +00:00
Asteroth
72cb381c86
fix
2021-11-25 01:12:49 -05:00
Asteroth
20c8a37ed0
even more fix
2021-11-25 00:48:31 -05:00
Asteroth
4cb4c214c2
more fix
2021-11-25 00:32:57 -05:00
Asteroth
8518084ecc
bugfix
2021-11-25 00:28:44 -05:00
Asteroth
30672aa343
add a warning for no asteroid types
2021-11-24 23:08:03 -05:00
Asteroth
b0b40deae7
add a better random asteroid type picker and some fred/qtfred support
2021-11-24 23:01:16 -05:00
BMagnu
b30ee67387
load techroom model subsystems into seperate buffer ( #3796 )
2021-11-24 13:07:40 -05:00
Asteroth
8f3b5dd2c0
address some review feedback
2021-11-24 02:42:30 -05:00
Asteroth
2517025111
correctly position tail for laser head on glows ( #3789 )
2021-11-21 21:48:06 -05:00
Taylor Richards
ce9214974a
Merge pull request #3734 from notimaginative/cfilesystem_cleanup
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clean up some inconsistencies in cfilesystem
2021-11-21 14:26:12 -05:00
BMagnu
c1d3f655e0
Merge pull request #3791 from EatThePath/animation_safety2
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guard against trying to animate non-existent submodels in more places.
2021-11-21 14:06:53 +09:00
David Gibson
c3afeffe7f
Style fix
2021-11-20 19:59:09 -06:00
David Gibson
dba56a1fd9
guard against trying to animate non-existent submodels in more places.
2021-11-20 19:00:15 -06:00