taylor
32609cc140
remove NO_SOUND
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fix glow bank sexp bug (Mantis #1250 )
2007-02-10 00:15:32 +00:00
Goober5000
6182e6063b
fix two bugs:
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--default ship flags in the iff_defs table were not correctly translated from parse flags to ship/object flags
--ships were created with default allowed comm orders regardless of which team they were on
2007-02-08 07:39:35 +00:00
karajorma
9645752e37
Fix add-remove-escort to actually use a priority.
2007-01-27 18:39:09 +00:00
karajorma
cd425ca3dd
Add the reset-orders SEXP
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Some general houskeeping to keep 3.6.9 and HEAD throwing up lots of annoying diffs that are just spacing issues.
2007-01-15 11:57:02 +00:00
Goober5000
aac3d16691
assume ships-with-bays which haven't yet entered the mission are valid for syntax checking
2006-12-28 02:07:49 +00:00
Goober5000
2e0f30f809
allow parsing of similar ship copy names properly (Mantis #1178 )
2006-12-26 18:14:42 +00:00
Goober5000
23f4eb58f5
prevent false positive while error checking
2006-11-26 03:22:45 +00:00
Goober5000
122910dd17
this may have been an oversight
2006-11-25 06:33:22 +00:00
karajorma
42d2986655
Fix ammo and weapon SEXP changes not being passed on to the clients
2006-11-21 23:07:27 +00:00
taylor
a1e24a364f
fix some "stupid-windows-coder-mistakes" (otherwise known as "putting-more-than-you-should-into-header-files")
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(gets rid of some/many compiler warnings, C++ language violations, and strange little bugs/errors)
2006-11-15 00:40:59 +00:00
taylor
319d5c86f8
add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134 )
2006-11-15 00:33:16 +00:00
phreak
9bfeae5126
Don't copy parentheses to parse buffers if outside of quotation marks. Otherwise
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the parsing syntax will be copied to said buffer and some warnings/errors would occur.
2006-11-13 23:23:26 +00:00
Goober5000
ea21a54021
fix is-event-x-delay optional argument type
2006-11-05 18:42:25 +00:00
karajorma
9c5411d900
Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable.
2006-10-28 21:17:04 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
taylor
6cae667430
add the part of the fix which actually did something ;)
2006-10-27 16:31:09 +00:00
Goober5000
195089c7b9
fix error line reporting (Mantis #1120 )
2006-10-27 16:01:49 +00:00
Goober5000
24bf33a443
moved some stuff around in the sexp menus
2006-10-25 01:01:55 +00:00
Goober5000
19faeb6274
make sure to only add the sexp callback once
2006-10-24 23:28:56 +00:00
taylor
1b5d661caa
various bits of cleanup (warning messages, things that Valgrind complained about, etc.)
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fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
2006-10-24 13:17:24 +00:00
karajorma
f737ce4352
Fix Int3() with Set primary and Secondary ammo\weapons
2006-10-21 21:57:08 +00:00
wmcoolmon
3f28c45bec
Fix Freecamera forcing HUD draw bug.
2006-10-11 03:10:53 +00:00
Goober5000
79412c0bff
make sexp nodes dynamic
2006-10-09 05:25:18 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
b41e847f01
fix bug where set-object-speed-* could set speed subjectively if left to default
2006-09-11 01:09:33 +00:00
taylor
9583027ef4
fix for Mantis bug #617 (with a very big assist from Shade who did most of the initial work on this)
2006-09-08 06:10:34 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
taylor
5a9f2fd0b4
add font.h since the gr_set_font() function is only available from there now
2006-08-22 05:48:46 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
karajorma
608b302ee8
Doh! Minor fix
2006-08-16 16:47:55 +00:00
karajorma
71c8b03c71
Fixed a silly typo which breaks team-score
2006-08-15 19:24:09 +00:00
Goober5000
8491ae47ee
deprecate change-ship-model
2006-08-06 19:27:13 +00:00
Goober5000
cdf59b05dc
make these consistent (pitch-bank-heading is the established order)
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--Goober5000
2006-08-06 19:06:42 +00:00
Goober5000
5197a30743
add the multiple background feature
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--Goober5000
2006-08-06 18:47:29 +00:00
karajorma
8f31264a41
Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out.
2006-08-03 16:24:23 +00:00
Goober5000
abbb2df243
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
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--Goober5000
2006-08-03 01:33:56 +00:00
Kazan
f4e8c517aa
small optimization
2006-07-26 15:01:07 +00:00
Goober5000
a031a41223
fix help text
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--Goober5000
2006-07-21 05:38:41 +00:00
taylor
97a933c789
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
Goober5000
81e673a95e
move WMC's preload stuff into main preloader routine
2006-07-17 00:50:00 +00:00
taylor
2e28cb4907
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 21:53:59 +00:00
Goober5000
f2637d6a3e
fix for Mantis #856
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--Goober5000
2006-07-06 05:35:13 +00:00
Goober5000
2a5b51cd9b
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
698af681d9
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000
533e63a2e2
fix comment in preparation for code commit
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--Goober5000
2006-06-27 03:55:22 +00:00
taylor
0b98338e1e
Repeat after me: "Test build before/after commit.", "Test build before/after commit."
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(there's no reason this should have happened for yet a third time in as many weeks)
2006-06-27 03:10:26 +00:00
wmcoolmon
eadf29ca43
Fix loadTexture; fix subsystem indexing; fix getNum() for weaponbanktype; improve missing function error reporting when using LUA_INDEXER
2006-06-24 20:38:36 +00:00
Goober5000
25f04f4aab
make ai-chase-any-except revert to ai-chase-any
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(since it never really worked properly in the first place)
--Goober5000
2006-06-24 01:53:53 +00:00
taylor
b53d7081ff
various compiler warning fixes
2006-06-18 16:54:36 +00:00