Valathil
1d64312266
Fix for Mantis 2534: Separate Warp IN and OUT when checking if the thrusters are behind the clip plane and don't do any checks for the "Hyperspace" warp type
2012-02-03 19:05:01 +00:00
Valathil
5fcc1c513e
Add a random offset to the thruster distortion to make thruster clusters look better.
2012-02-03 15:27:24 +00:00
Goober5000
5e2d53fba5
coded for Mantis #2587 but not actually used... this can allow a series of animations to be pushed and then popped
2012-01-29 09:19:40 +00:00
Goober5000
0b8089d07f
Vasudan Admiral's fix for the modelanim code
2012-01-29 05:05:59 +00:00
Goober5000
c84812fbda
herp a big derp
2012-01-29 02:58:29 +00:00
Goober5000
ceb53cbb30
derp
2012-01-29 02:32:19 +00:00
Goober5000
f8c5a31a6a
VA says this might work?
2012-01-29 02:26:26 +00:00
The_E
1460805856
Given that there's an exit path available right here, changing this Assert() into a Warning() seems appropriate.
2012-01-28 19:32:09 +00:00
Zacam
a3c0ed6880
Fix to Trunk r8379, for want of a ; a compile was lost.
2012-01-28 07:07:07 +00:00
Goober5000
7d99d1016a
update docking code some more
...
add code logic to (theoretically) set submodels instantly to initial or final positions
2012-01-28 02:51:42 +00:00
Goober5000
e4c749ed2c
enhancement for bug 2582: trigger animations on BOTH ships undergoing docking
2012-01-27 07:42:13 +00:00
zookeeper
fe604aaf4a
Added support for the $detail_sphere submodel prop.
2012-01-26 14:25:20 +00:00
Goober5000
a54cfd15de
partial fix for Mantis #2582 :
...
--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 03:57:23 +00:00
Goober5000
de6eb9460d
upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581
...
also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
2012-01-23 23:27:06 +00:00
The_E
eed196e9ba
Followup to 8327: Texture names from pofs are provided without extension, so we have to make sure to account for it.
2012-01-23 13:51:13 +00:00
The_E
9b15f2bc0f
Fix for Mantis 1997: "Filename too long" warning for nonexistant textures.
2012-01-23 01:25:08 +00:00
The_E
438aee9862
These error messages need to be waay clearer
2012-01-20 14:55:06 +00:00
The_E
10713cebc4
Fix for Mantis 2561: Rotating guns don't rotate. Allows gun rotation property to be set by using "$gun_rotation".
2012-01-13 10:44:55 +00:00
The_E
03d9233618
Remove incomprehensible Comment
2012-01-06 18:20:44 +00:00
zookeeper
a42c430650
Added support for the $Targetbox Shader Effect option in hud_gauges.tbl.
2012-01-05 19:48:39 +00:00
Valathil
a0d1c8445a
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
2011-12-08 20:57:11 +00:00
Wanderer
1a8745c960
zookeeper's change to locating subsystem positions
2011-11-30 21:33:31 +00:00
The_E
717ea3a2dd
From zookeeper: Proper fix for thrusters attached to rotating submodels
2011-11-19 19:11:47 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
The_E
3fd09a9828
Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening.
2011-11-15 21:39:39 +00:00
Sushi
f542f19fcc
Add "only target if can fire" turret flag
2011-11-14 18:26:55 +00:00
Zacam
bcf9fd90be
From zookeeper: allow thrusters to follow a rotating engine
...
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
2011-11-12 15:22:48 +00:00
Echelon9
f04551523d
Documentation: General
2011-11-09 14:21:16 +00:00
Zacam
4dd05cde7f
Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it.
2011-11-08 04:48:50 +00:00
Echelon9
2ed77792fe
Documentation: Code cleanup in modelread.cpp
2011-11-06 11:25:15 +00:00
Echelon9
9f711bf53e
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
Valathil
965c251ce6
Fix the transparency delay framework to work with submodel_render()
2011-10-11 15:55:43 +00:00
The_E
2341c9aef3
Change the log message here to better explain what's happening.
2011-10-09 12:24:35 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Echelon9
17e9ace62a
Documentation: Code cleanup in modelinterp.cpp and ancilliary changes
2011-10-03 08:35:36 +00:00
niffiwan
ece4ad88bc
Fix for mantis 2501
2011-09-26 11:17:06 +00:00
IssMneur
1ac6127251
Fixes Mantis 2510 - Rotation periods for submodels of less than 1.0 seconds cause uncontrolled rotation of submodel.
2011-09-25 04:00:06 +00:00
The_E
e689c90703
As requested by zookeeper: Adds "play fire sound for player" subsystem flag
2011-09-18 17:31:41 +00:00
Valathil
a899b8601f
Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
2011-09-12 03:59:45 +00:00
Zacam
b781d3220c
From Goober5000: Fix for model read for 'submodel_get_two_random_points' failing to find any points in the POF 'defpoints' as reported by Nighteyes.
2011-09-09 15:13:23 +00:00
Zacam
9678d18bc3
Part One: Synchronization pass of Trunk and Antipodes Differences.
...
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Zacam
efaa50fd0c
From Valathil: Fixes thrusters with -trans textures
2011-09-08 17:12:25 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Valathil
388fd3bb81
Delay transparent texture rendering to fix z-buffer ordering issues
2011-09-06 17:17:58 +00:00
Swifty
8e2fbd8b9e
Thrusters render in the proper position when drawing an auto centered model.
2011-09-04 06:54:09 +00:00
Echelon9
e3c100d5fa
Documentation: A few documentation fixes
2011-09-03 09:06:00 +00:00
Goober5000
70a1873c86
a bunch of small PVS-Studio fixes (mostly duplicate assignments)
2011-09-03 02:25:39 +00:00
Zacam
e21235bfb9
Fix for 7590: Shipp can be NULL, which would lead to a crash. This resolves that crash from happening.
2011-08-30 22:59:57 +00:00
Swifty
fa54551e26
Engine glows no longer render when on the wrong side of a warp-in/out.
2011-08-30 17:39:48 +00:00
The_E
e3039d3ea4
PVS Studio fix: V570 The 'end_angle.a1d [axis]' variable is assigned to itself.
2011-08-30 13:55:36 +00:00