The_E
f7ab7be87a
Small fix to make gcc happy.
2012-01-02 12:28:58 +00:00
karajorma
e5bad5c5df
Remove a magic number. This number will probably become something defined in mod.tbl eventually but for now at least it's easy to find again.
2011-12-31 06:51:21 +00:00
karajorma
09fd7db874
Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage.
2011-12-31 06:49:30 +00:00
karajorma
0af18faefc
Switch from the directive-is-variable SEXP to the more powerful directive-value one.
2011-12-31 06:46:47 +00:00
Valathil
1fe1789b30
Fixed font rendering at high resolutions
2011-12-29 18:16:04 +00:00
zookeeper
e2e26939de
Fixed stupid mistake in previous commit.
2011-12-29 08:37:44 +00:00
zookeeper
b6010f1bb2
Fixes ships not rendering during hyperspace warpin due to r7936.
2011-12-29 08:13:27 +00:00
IssMneur
8c013c2561
From CommanderDJ: - Fully vectorize and stringify mainhall.tbl internals
...
- replaces all arrays with SCP_vectors
- replaces all c-strings with SCP_strings
- depreciates +Misc Anim Handles: and +Misc Anim Flags: because they are just cruft
-- +Misc Anim Handles: has not been hooked up for years
-- +Misc Anim Flags: are dealt with automatically
2011-12-29 06:28:05 +00:00
The_E
ae57ca0dfb
Fixing an old mistake I made back in September 2010. Note: Assertions are optimized out of release builds, leaving this necessary skip out.
2011-12-29 00:53:49 +00:00
chief1983
1f8af1f7d9
Make sure to include the right lua headers on all platforms, as pointed out by rhl.
2011-12-28 19:53:50 +00:00
The_E
82fa8b1bb6
We do need to bind the correct depth buffer for rendering, else things get all confused.
2011-12-26 16:20:38 +00:00
The_E
15e1a57995
We only need to set up Scene_Depth_texture once, there must have been a merge gone wrong somewhere
2011-12-23 17:17:55 +00:00
The_E
4bfa3673f6
From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture.
2011-12-23 13:09:39 +00:00
Echelon9
ff40312d63
Adjust alignment when shader debug logs are written.
2011-12-23 00:15:46 +00:00
Valathil
47e469cf79
Added hardware accelerated YUV to RGB conversion with shaders to the ogg video renderpath.
2011-12-22 16:40:50 +00:00
The_E
a2e07525c1
Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL.
2011-12-22 15:12:18 +00:00
Valathil
ffc24779cc
Allow for FS1 shader effect to be customized in post_process.tbl
2011-12-22 14:40:30 +00:00
Zacam
8f7169065f
From CommanderDJ: SCP_Vector-izes some more of the Main Hall structures (intercom and misc anim mostly)
2011-12-22 00:13:31 +00:00
zookeeper
f6f4810bdc
Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type.
2011-12-21 08:30:34 +00:00
The_E
f4071e9682
Fix for Mantis 2498: Invalid species reference in ships.tbl is not detected.
2011-12-21 01:14:01 +00:00
Valathil
41182e4452
from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook
2011-12-20 21:50:38 +00:00
Valathil
39447e39b6
Fixed Swarm Salvo turrets Spamming their ordinance since 7981
2011-12-18 16:52:35 +00:00
The_E
729485d17c
Removing two unused variables
2011-12-18 16:36:49 +00:00
The_E
43b6a8b540
Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship
2011-12-18 16:35:10 +00:00
The_E
f0d7aeae59
Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use
2011-12-18 16:00:26 +00:00
Goober5000
3f58c8d6f9
fix for Mantis #2547
2011-12-18 08:45:47 +00:00
Goober5000
449a9e1c55
make sexp category stuff accessible
...
fix Mantis #2551
2011-12-18 08:43:37 +00:00
Zacam
3f100ecf03
Tortoise Merge somehow screwed the application of the patch for Commit 8093, my apologies to everybody.
2011-12-15 18:53:41 +00:00
Valathil
62b5013ce0
Fix rendering of Sun Coronas and Lens Flares
2011-12-15 18:45:13 +00:00
Zacam
5deedda7f7
From CommanderDJ: Corrects the timing problem caused by commit 8079 regarding the playing of Main_hall misc_anim sounds.
2011-12-15 15:31:20 +00:00
Zacam
383a68717d
Fix to the sexp_ship_effect causing an assert when used against ships that get destroyed before the event triggering it fires off. (From The E)
2011-12-13 16:32:17 +00:00
The_E
b5cbaa5d57
Fix for trunkated command briefs when custom fonts are in use
2011-12-13 16:11:49 +00:00
IssMneur
4d355988c7
From CommanderDJ: parse the mainhall only on first load.
...
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
Echelon9
58840883ee
Fix small compile issue on Apple OSX with new Valathil lightrays code
2011-12-09 09:48:35 +00:00
IssMneur
3483e50b19
From ni1s: Apparently gcc chokes on this without the space.
2011-12-09 07:23:36 +00:00
IssMneur
9e21aea439
Allow names in mainhall.tbl sound lists.
...
Allows sound names in addition to sound indexes in the sound lists:
+Intercom sound:
+Misc anim sounds:
+Door sounds:
Extends parse_sound to search in the interface sound table instead of the main sound table.
2011-12-09 06:38:16 +00:00
IssMneur
d1f4b435bf
Fix breaking of FRED by revision 8069. Sun_spot was only declared in freespace.cpp which fred doesn't have linked in.
2011-12-09 06:24:07 +00:00
IssMneur
9b52db7a40
From CommanderDJ: add check_for_eoln() to parselo.cpp.
2011-12-09 05:48:35 +00:00
chief1983
a2794119e4
Fix stdint's existence breaking OS X compiling.
2011-12-08 23:05:56 +00:00
Valathil
4813d91751
Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation
2011-12-08 21:58:16 +00:00
Valathil
94565d0170
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
2011-12-08 20:57:11 +00:00
The_E
82bfe0ae23
Oops, infinite loops are bad in a sexp.
2011-12-06 17:09:00 +00:00
The_E
8bd4e3269d
Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
2011-12-04 17:29:02 +00:00
Echelon9
39ed7c8ad7
Fix r8054: Const char* to char* conversion was causing GCC compile errors
2011-12-04 03:16:56 +00:00
Echelon9
fb16d7ec0d
Clear old commented out line
2011-12-04 03:06:24 +00:00
Wanderer
6d20e39964
fix to autoaim
2011-12-03 17:27:22 +00:00
The_E
ef2db5f416
Hellzed's french keyboard layout stuff
2011-12-03 14:18:14 +00:00
Wanderer
14193ebe48
zookeeper's change to locating subsystem positions
2011-11-30 21:33:31 +00:00
karajorma
3c41afbcf8
Make it possible to localise a couple of extra sentences.
2011-11-30 03:12:06 +00:00
Wanderer
e1c5a018b7
zookeeper's addition of new scripting hook that runs right before entering mission.
2011-11-29 21:32:57 +00:00