Commit Graph
6566 Commits
Author SHA1 Message Date
The_E f7ab7be87a Small fix to make gcc happy. 2012-01-02 12:28:58 +00:00
karajorma e5bad5c5df Remove a magic number. This number will probably become something defined in mod.tbl eventually but for now at least it's easy to find again. 2011-12-31 06:51:21 +00:00
karajorma 09fd7db874 Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage. 2011-12-31 06:49:30 +00:00
karajorma 0af18faefc Switch from the directive-is-variable SEXP to the more powerful directive-value one. 2011-12-31 06:46:47 +00:00
Valathil 1fe1789b30 Fixed font rendering at high resolutions 2011-12-29 18:16:04 +00:00
zookeeper e2e26939de Fixed stupid mistake in previous commit. 2011-12-29 08:37:44 +00:00
zookeeper b6010f1bb2 Fixes ships not rendering during hyperspace warpin due to r7936. 2011-12-29 08:13:27 +00:00
IssMneur 8c013c2561 From CommanderDJ: - Fully vectorize and stringify mainhall.tbl internals
- replaces all arrays with SCP_vectors
 - replaces all c-strings with SCP_strings
 - depreciates +Misc Anim Handles: and +Misc Anim Flags: because they are just cruft
 -- +Misc Anim Handles: has not been hooked up for years
 -- +Misc Anim Flags: are dealt with automatically
2011-12-29 06:28:05 +00:00
The_E ae57ca0dfb Fixing an old mistake I made back in September 2010. Note: Assertions are optimized out of release builds, leaving this necessary skip out. 2011-12-29 00:53:49 +00:00
chief1983 1f8af1f7d9 Make sure to include the right lua headers on all platforms, as pointed out by rhl. 2011-12-28 19:53:50 +00:00
The_E 82fa8b1bb6 We do need to bind the correct depth buffer for rendering, else things get all confused. 2011-12-26 16:20:38 +00:00
The_E 15e1a57995 We only need to set up Scene_Depth_texture once, there must have been a merge gone wrong somewhere 2011-12-23 17:17:55 +00:00
The_E 4bfa3673f6 From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture. 2011-12-23 13:09:39 +00:00
Echelon9 ff40312d63 Adjust alignment when shader debug logs are written. 2011-12-23 00:15:46 +00:00
Valathil 47e469cf79 Added hardware accelerated YUV to RGB conversion with shaders to the ogg video renderpath. 2011-12-22 16:40:50 +00:00
The_E a2e07525c1 Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL. 2011-12-22 15:12:18 +00:00
Valathil ffc24779cc Allow for FS1 shader effect to be customized in post_process.tbl 2011-12-22 14:40:30 +00:00
Zacam 8f7169065f From CommanderDJ: SCP_Vector-izes some more of the Main Hall structures (intercom and misc anim mostly) 2011-12-22 00:13:31 +00:00
zookeeper f6f4810bdc Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type. 2011-12-21 08:30:34 +00:00
The_E f4071e9682 Fix for Mantis 2498: Invalid species reference in ships.tbl is not detected. 2011-12-21 01:14:01 +00:00
Valathil 41182e4452 from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook 2011-12-20 21:50:38 +00:00
Valathil 39447e39b6 Fixed Swarm Salvo turrets Spamming their ordinance since 7981 2011-12-18 16:52:35 +00:00
The_E 729485d17c Removing two unused variables 2011-12-18 16:36:49 +00:00
The_E 43b6a8b540 Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship 2011-12-18 16:35:10 +00:00
The_E f0d7aeae59 Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use 2011-12-18 16:00:26 +00:00
Goober5000 3f58c8d6f9 fix for Mantis #2547 2011-12-18 08:45:47 +00:00
Goober5000 449a9e1c55 make sexp category stuff accessible
fix Mantis #2551
2011-12-18 08:43:37 +00:00
Zacam 3f100ecf03 Tortoise Merge somehow screwed the application of the patch for Commit 8093, my apologies to everybody. 2011-12-15 18:53:41 +00:00
Valathil 62b5013ce0 Fix rendering of Sun Coronas and Lens Flares 2011-12-15 18:45:13 +00:00
Zacam 5deedda7f7 From CommanderDJ: Corrects the timing problem caused by commit 8079 regarding the playing of Main_hall misc_anim sounds. 2011-12-15 15:31:20 +00:00
Zacam 383a68717d Fix to the sexp_ship_effect causing an assert when used against ships that get destroyed before the event triggering it fires off. (From The E) 2011-12-13 16:32:17 +00:00
The_E b5cbaa5d57 Fix for trunkated command briefs when custom fonts are in use 2011-12-13 16:11:49 +00:00
IssMneur 4d355988c7 From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
Echelon9 58840883ee Fix small compile issue on Apple OSX with new Valathil lightrays code 2011-12-09 09:48:35 +00:00
IssMneur 3483e50b19 From ni1s: Apparently gcc chokes on this without the space. 2011-12-09 07:23:36 +00:00
IssMneur 9e21aea439 Allow names in mainhall.tbl sound lists.
Allows sound names in addition to sound indexes in the sound lists:
 +Intercom sound:
 +Misc anim sounds:
 +Door sounds:
Extends parse_sound to search in the interface sound table instead of the main sound table.
2011-12-09 06:38:16 +00:00
IssMneur d1f4b435bf Fix breaking of FRED by revision 8069. Sun_spot was only declared in freespace.cpp which fred doesn't have linked in. 2011-12-09 06:24:07 +00:00
IssMneur 9b52db7a40 From CommanderDJ: add check_for_eoln() to parselo.cpp. 2011-12-09 05:48:35 +00:00
chief1983 a2794119e4 Fix stdint's existence breaking OS X compiling. 2011-12-08 23:05:56 +00:00
Valathil 4813d91751 Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation 2011-12-08 21:58:16 +00:00
Valathil 94565d0170 Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format 2011-12-08 20:57:11 +00:00
The_E 82bfe0ae23 Oops, infinite loops are bad in a sexp. 2011-12-06 17:09:00 +00:00
The_E 8bd4e3269d Adds a sexp to switch the thrusters on a given ship or list of ships on and off. 2011-12-04 17:29:02 +00:00
Echelon9 39ed7c8ad7 Fix r8054: Const char* to char* conversion was causing GCC compile errors 2011-12-04 03:16:56 +00:00
Echelon9 fb16d7ec0d Clear old commented out line 2011-12-04 03:06:24 +00:00
Wanderer 6d20e39964 fix to autoaim 2011-12-03 17:27:22 +00:00
The_E ef2db5f416 Hellzed's french keyboard layout stuff 2011-12-03 14:18:14 +00:00
Wanderer 14193ebe48 zookeeper's change to locating subsystem positions 2011-11-30 21:33:31 +00:00
karajorma 3c41afbcf8 Make it possible to localise a couple of extra sentences. 2011-11-30 03:12:06 +00:00
Wanderer e1c5a018b7 zookeeper's addition of new scripting hook that runs right before entering mission. 2011-11-29 21:32:57 +00:00